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Messages - Caesar

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601
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 04:34:15 pm »
Heh. Cool.

I'm glad to have quoted something without being aware of it to make you enjoy yourself.

And I mean that sincerely, without the sarcasm or jokes I often put people up with.

602
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 04:10:52 pm »
Update done!

Enjoy!
As always, contact me if I forgot something/made any mistakes.
This includes spelling and/or grammar.

Also:
Apparently the 'I write like..' tool, which Digital Hellhound so kindly provided us with, thinks I wrote this piece like James Joyce.
Makes me wonder.. Is their style always the same, because every piece I write looks like one written by another writer. I dare bet theirs would vary a lot too.
I will also add the link to that tool to the first post of this thread.
I also added Kinaré's cave to the wiki. The wiki still needs a lot of work!
I've started using the thesaurus every once in a while. I love it already.

603
Forum Games and Roleplaying / Re: Godhood IV Play Thread
« on: April 12, 2011, 04:10:25 pm »
Important! Wiki experts: Please add the artifacts, changes to gods, races, relations, tribes and other creations made during this turn to the wiki. Important!

Turn one: Genesis


Altair creates The Stone of Ingenuity, it's an obsidian stone with a glowing emblem of a hawk carrying a bundle of arrows. - One act
Spoiler (click to show/hide)

Chlorine makes a demand of his followers to spread his religion by breeding and enslaving other tribes. He remains with his tribe for a while to ensure they follow his wishes. - One act

Death takes extra care to guide the dead to their final rests. - One act

Droth'allor creates the Fufor wolves by mutating a small pack of wolves into deformed, spiked and strong versions of their previous selves. Although they still get many children, like normal wolves, most of them are born infertile. They follow the Wolfmaster. - One act
Droth'allor grants a huntress named Shaella the ability and right to lead the pack of Fufor wolves. She is the first Wolfmaster, a man or woman who has proven themselves a great hunter or warrior to Droth'allor. When she dies, the pack will choose a new Wolfmaster. - No acts

The Lady is named Astra'lith by a lover, Utsu. - No acts
The Lady saves Utsu's daughter, Elti, from her people and from a jaguar. - One act
The Lady instructs Elti to travel to the village of the Sunrise Forest people and preach the word of a false god, Ogdi, and to relay the worthy prayers to her. - No acts

Mahet grants a young woman named Isna the ability to manipulate and walk between dreams freely, and tasks her with teaching a lesser form of this to all who listen, spreading knowledge of Mahet in the process. - One act

Anea's lively Dreams cause her to take shape on the Sacrificial Cliff of her tribe, and a simple fisherman causes her to invoke an enormous storm, leaving an abundance of fish on the coasts. - One act

Kath talks to a man who worships him in the tribe, named Dente. - No acts
Kath orders Dente to give his tribe three tasks. - No acts
Spoiler (click to show/hide)
Kath permanently ensures any fervent worshiper of his gains the ability to see in the dark as if it were twilight. - Two acts (Needs to be added to Kath's profile on the wiki.)

Sei’imeri modifies the river in the valley of the tribe of the butterfly to flood annually, and to deposit layers of thick, fertile silt on the floodplain much like the Nile river. - Two acts

Isra, the first Dreamwalker, ventures out of her village to teach Dreamwalking to anyone willing to listen after several years of using her ability to manipulate those around her. - No acts

Lavos creates Destruction's Edge, a warscythe that is sharp beyond human means, and cannot be wielded by any but Ahyra, his chosen champion. - One act

Death’s Citadel is born, a place of suffering and remorse, using the countless souls of the dead as building material. - One act
Spoiler (click to show/hide)

Alcinoe blesses the chieftain of the Tribe of the Raven, giving him and his direct descendants almost unnatural physical prowess and mental acuity. The chieftain is still mortal, but is much more resilient against disease or injuries. - One act

Mahet and Anea meet.

Lavos and Death meet.

Some are active, others are reactive. Few are, however, as passive as she. Where the mortals always experienced the sensation of the burning gazes of their Gods, the Gods were prone to a feeling of being watched themselves. She observed as the Gods of the realm rested and watched their followers. She read their minds, came to know them, but mainly watched for the moments they would surprise her. These moments became increasingly rare, but satisfying. Some Gods she viewed as respectable, or favorable. Others seemed to challenge her, unaware of their actions. One she despised. But was it not in despise that one finds her motivation?

The tribe of the hawk were feared on their plains. Their hunting grounds had grown with every tribe that dared attack them. Using obsidian arrows, axes and spears, they chased them off. Like wounded mice, these tribes trailed away, leaving them alone. As they grew, a tradition was formed. Through the course of decades, the chieftains would appoint a new Artificer, choosing from among their young the brightest. The Artificers would sharpen obsidian to make weapons and crafts, but also tools. Only the Artificers were allowed to carry the Stone of Ingenuinity, with the exception of the Ritual of the Hawk, where a chieftain would choose a new Artificer. Serving as the chieftain's adviser, the Artificer would be the second-most influential person in the tribe. With every generation, arrows were sharpened, and techniques improved. Every Artificer dreamed of creating something new, and it would only be a matter of time before they would dazzle their world.

Several months their violent God had remained with them, before the tribe of Chlorine wake to find their master missing. His absence, however, only served to increase their attempts to fulfill his wishes, and they fought ever more valiantly to prove their worth. Over the course of decades, many tribes were put to the spear, and the followers found indeed that through enslaving the lesser tribes to fight for them, their ranks bolstered. War, however, is a two-edged blade, and recently, they found themselves on the sharp end of the spear. Challenged by the greatest of the tribes in their jungles, they went to war, and in war, they fell. When their slaves realized the skirmishes were only serving to thin the numbers of the enemy, they turned on their masters. Fought by both their slaves and their enemies, the men and women of Chlorine fell quickly as they turned from raiders to raided. After a set of bloody battles in the main villages of their enemies, they were the only ones left standing in the region, left with even less than before their God had visited them. In exchange for bodies, however, came an increase of worship, and they thanked their God faithfully for helping them cleanse the region.

Death was just, and all were equal in his view. The tribe of the Buzzard knew that their God took care that their deceased traveled to their final rests, and to die was not a disgrace, but an honor, as Death would take you in his arms. They knew that the animals they preyed and stole from the predators too had been given to them as Death took their lives. Death was just, and all were equal in his view. The tribe was content, and several smaller groups joined them, bolstering their population.

Blood and carnage. The wolves seemed to enjoy it. Kenea'allor, who had taken part of the name of his God as the pack honored him by choosing him as the next Wolfmaster, took them out for hunts. Their prey was prone to putting up a fight, but for him, that was not an issue. For every monster the enemy killed, the twisted animals sent the most frightening howls through the woods, deteriorating their nerves. Sometimes, they killed themselves, too afraid of the games the wicked animals would play with them before striking the kill. Kenea'allor was not sadistic by nature. He was, however, practical: His prey suffered.

The Lady was a Goddess she respected. For her personality. For her actions. Mainly, however, for the challenge she provided. The Daughter enjoyed games, and so she assumed the role of the false God the Lady had her prophet preach. Every prayer that her snakes relayed to her, was fulfilled before she became aware of them. From prayer for rain to muttered promises of loyalty to Ogdi for pacifying a wild animal, she masqueraded as the false God and fulfilled them. Fanatically devoted to this fake God, the tribe rejected the idea of the Lady Elti had started to try and spread among them. The Sunrise Forest people eventually sent the confused prophet away in doubt, as she pondered how her Lady could answer their prayers, yet not convince them that she was, in fact, the God they had been worshiping. Elti had grown old, and she doubted her weary heart would survive her mistresses' rejection.

Isra had carried out the task her masked master had given her faithfully since his last visit. In the dreams of the tribes she visited she placed the masked figure of her God. Sometimes, she was banished and rejected by the tribes she visited. Other times, she left confused and fearful men and women. Only at the end of her journeys did she find a village that would accept her dreams. Contrarious to what she expected, these people, the least gullible she had found, did not resist the idea of her God. As the years passed and her body began to show the signs of a slow but certain death in the form of sickness, she educated and single girl, teaching her the secrets of dreamwalking. Wary at first, but enthusiastic in the end, Isra taught her not some, but all of her secrets. Her death struck the girl, Ynara, as a disaster. Although young, she set for the tribe Isra was born. She arrived to find it prospering still.

The storms had claimed several lives, but most people of the Tribe of the Anglerfish were left unharmed. The fish that had washed up the shore soon turned to decay, and little food did they provide them with. Their resolve, however, had grown. Telling tales of the girl he had witnessed on the cliff, the fishermen had enthusiastically prayed to their child-like goddess. As soon as the fish started decaying, the fishermen- and women had refrained for fishing for food, laying down their spears to carry as much up the cliff as possible. After almost a week had passed, the place their goddess stood during the storms was decorated with the remains of their catch. Hungry after their display of devotion, they continued their lives, finding that the sea seemed even more full of fish than before.

Darkness? Horanias, the Chieftain, laughed heartily. No, he would not call it darkness. When their prey struggled to see their own arms and legs, they clearly made out the contours of these very appendages. And then impaled them. The tribe of the Owl were not aggressive. They were defensive still. This did not take away, however, the fear of their enemies. They had proven to no longer be the hunted, instead taking their revenge during the nights, when their enemies were almost blind. They accepted the surrender of those that had once hunted them, and they took them in as their own, teaching them about the God that had guided them. Only one task did they struggle to complete. While they had improved in battle and their tactics, they had not yet solved every problem. They did not know how to record their memories. They did not yet know how to store their food. Their attempts proved futile, and many of the more difficult problems that presented themselves, were left unsolved.

It had taken time for them to learn, but in the end, they did. The Tribe of the Butterfly had adapted to the river, which turned out not to be their enemy, but their friend. First, they plucked its spoils passively, harvesting whatever they could before the river destroyed their spoils, and then profiting from the increasing amount of plants it left. Then, they started helping those plants. They preserved the seeds of the blue- and redberries that grew there so often, and they planted these seeds in the ground after the river had flown its destructive course through the valley. They were inefficient, but these first attempts at agriculture had yielded them some gain. Only recently had they planted this year's seeds. This time, they had tried something different altogether. The grains that they had buried underneath the silt would be the deciding factor, this year. Would this crop fail, and would they starve? They hoped not, praying for Sei'imeri to favor those crops.

Some Champions last until time claims them. Others fall in battle. Some Champions die heroes. Others die forgotten. Ahyra was Championed by Lavos. Unlike others, she died sooner than expected, trusting too much on the iron she held. When she had returned to her tribe, she was challenged by its Chieftain to a duel over the treasure she had found. The Chieftain did not last longer than the first hit, and she instead was proclaimed Chieftain. Wielding Destruction's Edge she led her tribe on a warpath through the region, wiping out tribe after tribe. Celebrating her victories, she grew even more thirsty for power. Her tribe growing through the spoils of their raids, she attacked the largest of the tribes. During a short skirmish between her raiders and a small group of hunters that had discovered them in the woods, she was struck in the eye by an arrow. In their retreat, the raiders left the scythe in the dirt, after attempts to carry it proved futile. Sadly, some heroes die anticlimactic.

While most tribes were led by quickly replaced Chieftains, the Tribe of the Raven found that theirs were long-lived and skilled. Only three Chieftains led the tribe during the decades that passed, only ever bearing a single son. Wise and resilient, these leaders grew grey, dying only by the claws of time. Their tribe was careful, efficient, and their advantage over the other tribes in the area was significant, but not extreme. They were wise enough not to stand out too much, yet clearly set their presence. Other tribes went out of their way to give the Tribe of the Raven just that bit more space they required, avoiding conflict altogether. The Chieftains of the Raven were known in the region as wise, and other chieftains came bearing gifts, asking for advice. Many a conflict was resolved peacefully through their negotiations, or, if they found one side to be right, to advice or even aid them in war. Although sparse, the visits to the tribe of the Raven managed to spread worship of Alcinoe through the region, with several tribes containing at least one passive worshiper.


Chlorine was not a wise God. In fact, he had made his first mistake. For this, he woke up in a dream; unable to find his way out. Sparse lighting illuminated the cave, finding its origins in a fountain, brightly colored, yet distorted and grey. The cave was overgrown with moss, and there were signs and drawings on the walls, some unreadable, even to a God like Chlorine, others easily recognized as picturing and detailing the events in the world. From the spring sounded a voice, distorted by the sound of rushing water.

"Welcome to my realm."



About fifty years have passed.

Kinaré observes.

The Tribe of the Hawk gains territory by fending off aggressive tribes in their area.
The Tribe of the Hawk starts appointing 'Artificers'.
Spoiler (click to show/hide)
Following the the tradition of the Artificers, the Tribe of the Hawk improves their weaponry.

Chlorine disappears from his tribe, carried away by Kinaré in his dreams.
The Tribe of the Vulture wages a war on their area, enslaving most tribes.
The Tribe of the Vulture faces the final tribe in their immediate area in battle, where their slaves turn on them. After several bloody battles, the Tribe of the Vulture is the only one left standing, although their population dwindles.
The Tribe of the Vulture starts worshiping Chlorine far more enthusiastically.

Death's good care of his responsibility to guide the dead to his realm slightly increases the resolve of his worshipers.
Death gains the divine responsibility of guiding the dead to his realm. (He actually already had that, but for some reason it wasn't in the wiki, so I'm adding it to be sure.)
Several smaller clans join the Tribe of the Buzzard.

The Wolfmasters of Droth'allor add " 'allor " to their name in honor of their God when the pack of Fufor wolves select them.
The Wolfmasters start hunting humans from other tribes, bringing them home as food. They develop terror tactics to break the nerves of their prey.
The Tribe of the Wolves does not increase in size, although their hunts force other tribes to migrate away, increasing their territory.

Kinaré takes up the guise of the false God Ogdi, masking even her godly presence.
Kinaré heavily aids the Sunrise Forest Tribe, ensuring they worship the false God.
The Sunrise Forest Tribe rejects the ideas of the Lady, banishing Elti.
Elti, now an old woman, returns to the clearing she had last met the Lady, unsuccessful and full of doubt.

Isra, the Dreamwalker, travels for several years before finding a tribe that accepts her. She spreads Mahet's ideas there, and teaches Ynara, a young girl, all her secrets.
Isra dies of old age, and Ynara sets off to find the Tribe of the Lynx prospering.

The Tribe of the Anglerfish offer all the washed up fish after the storm to their Goddess, not eating anything themselves for days.
The Tribe of the Anglerfish prosper from bountiful catches of fish, their population growing quickly.

The Tribe of the Owl manage to gain prominence in the area they live in.
The Tribe of the Owl start attacking nearby aggressive tribes in retaliation.
With the defeat of a few aggressive tribes, the Tribe of the Owl finds a small influx of new tribes-members.
The Tribe of the Owl struggle to make any technological advancements.

The Tribe of the Butterfly suffers from famine.
The Tribe of the Butterfly names their river 'Sei', after their goddess.
Sei'imeri gains the divine responsibility of keeping the river's seasonal flooding steady.
The Tribe of the Butterfly develops rudimentary agriculture, planting berry bushes near the river.
The Tribe of the Butterfly recover from the damage the famine caused to their population.
The Tribe of the Butterfly attempts to plant their first grains.

Ahyra challenges the Chieftain of the Tribe of the Tiger, defeating him in battle. She is the first female Chieftain.
Ahyra, Champion of Lavos, manages to successfully guarantee prominence of her tribe in the region by wiping out several stronger tribes.
The Tribe of the Tiger attacks the biggest tribe in the region. Ahyra is the only casualty, dying almost instantly from an arrow to the eye. She dies without children. Destruction's Edge is lost in the jungle.
A new, less talented chieftain, takes control of the Tribe of the Tiger.

The Tribe of the Raven establishes a strong leadership through the blessed bloodline.
Spoiler (click to show/hide)
The Tribe of the Raven manages to gain influence in the region by solving petty conflicts and giving advice to other tribes.
The Tribe of the Raven prospers as other tribes start paying them tribute.

Chlorine wakes up in Kinaré's Cave. (Although he does not, of course, know its name yet.)

Code: [Select]
Altair: 1
Alcinoe: 1
Anea: 1
Chlorine: 1
Droth'allor: 1
Druw'Lrunhike: 1
Kath: 1
Lavos: 1
Mahet: 1
Sei'imeri: 1
The Lady: 1

604
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 03:21:06 pm »
Nope. I detest anime. (Not the persons who like it, though. It's just not my thing. Like football (soccer, for you Americans).)
What would the complete quote be?

605
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 03:01:48 pm »
Sorry, I could no longer continue.
But now:

Progress: Almost done.
Status: Healthy mind in a healthy body.

606
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 12:42:57 pm »
I am mostly done. I would need a maximum of thirty minutes to finish the post.
I've got to leave for a while, however, for both dinner and some good 'ole fashioned sports. (Boxing, in my case.)
Right after I return, later this evening/night, I will finish the post. And that is a promise.

Conclusion:
ETC: ~2:30 hours.

607
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 12:14:46 pm »
Progress: About halfway through flavor.
Status: Optimal.

608
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 11:23:33 am »
Now I want chocolate eggs. I love the kind that have a real egg shell or whatever and are fully chocolate inside.

Do not resist, chocolate is only good for you!

I ate most of what we had in store. Luckily I've got an iron stomach. I'm once again working at near full efficiency.

609
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 12, 2011, 10:29:12 am »
Alright, I'm here and ready (aka 'full of chocolate').
I'll start whipping up the update.

Edit 1:
Progress: Summary done.
Status: Cursing internally at lack of willpower and ability to resist the call of chocolate eggs.

610
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 11, 2011, 03:09:52 pm »
Caesar is whipped! Caesar loses fifty percent of his efficiency.

Actually, I really do. I can't do the update tonight, because my father is rather suspicious of me and going to bed on time. He's promised to check up on me multiple times. I need to lay low. -_-

Which means I'll go out of my way to do the next update tomorrow before nightfall.

611
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 11, 2011, 11:21:19 am »
My most sincere apologies.

612
Forum Games and Roleplaying / Re: Godhood IV OOC Thread
« on: April 11, 2011, 11:13:32 am »
You know I only write when it's dark. :P
It's neurotic, like judging items and buildings on their usefulness in a zombie apocalypse.

I've got several outlines readied somewhere in my mind, though.

613
Although rotting in a hole and thus spreading miasma to torture the rest of the fortress sounds fun, I think I'll go for some sort of exotic pet instead.

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