211
Other Games / Re: Kerbal Space Program: now hiring more optimistic astronauts
« on: July 24, 2011, 09:58:50 am »
I'v discovered that at around 2000 km, gravity ceases to take effect and you no longer are pulled to kearth.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Well I think the real problem is the media will just gloss over what would really make some guy go and go shoot a whole bunch of people up and just use games as the usual scapegoat.
The problem isn't explored, the solution isn't considered and another problem is created.
All power to commercial media.
"solicitations are also forbidden on this forum"
It sets a very bad precedent to allow people to ask for money on the board.
Toady
Steam IS the DRM.But at least steam allows me to play offline, has a chat thing, groups, store and isn't a resource hog to my machine.
There's an old playstation 2 game where you are a man, trapped on a spacestation that is infested with ghosts. Kicker is that you have a bad heart, the life support is broken (thus you are trapped in a space-suit that you can barely run in) you are slowly starving to death and you have to escape. SO the health in the game is both timed on starving to death and having a heart attack if an evil ghost gets too close or scares you too bad. Really fun game, a lot of 'ghost' fog and great story line. Forgot the name though.I remember that game, I had a lot of fun with that one.
Most pirates who didn't buy the game after pirating wouldn't have bought it anyway, so their numbers are invalid.
the % of pirates that bought it after pirating it would have bought it maybe, but those who didn't wouldn't even bother.
Now are you saying that pirates who didn't buy the game wouldn't of bought it anyway because of the DRM, or because the game is bad? Big difference.
Pirating goes up with DRM. Spore, with one of the DRMs that was considered in court to be a rootkit (I have no idea how they weren't sued for using it) had the highest pirate rating ever.
Sad thing is they probably keep doing this because they make more money off the DRMs that prevent resale then the money they lose to potential buyers. Spore even forced multiple people to rebuy the game.
Futurama is making new episodes.
Saint - I know I'm new here - but maybe you could be a bit more careful with your tone. You sound mildly insulting/holier than thou, but I figure that wasn't your purpose
You might want to look at IL-2 Sturmovik (WWII combat flight simulator) and War in the Pacific: Admiral's Edition (grand strategy, extremely complex. 1 hour's worth of thinking for 1 turn). They won't hold your hand, they'll probably chop it off if they see it. You might like it if you're into realism and difficulty.
SPAZ is more about you choosing the right systems to be in. You need to travel to those systems whose level is high enough that it'll give you a really tough challenge, and that'll make you level up faster. I realized that only after my first playthrough, and I'm guessing maybe you haven't gotten there yet. I always go for levels which are around or slightly above my own level. It's a challenge, even with the bigger ships, and every now and then you'll stay in battle longer than you should've, lose a couple of big ships and run out of rez, putting you in a very tight situation for awhile.
Also... just fight through the gates. I very, very rarely don't fight through them. You can always come back and do some missions to get stuff up. The only reason why I won't fight to get to another system is if I really need some tech that the UTA has, and either they're too strong for me to take down their base and steal it or I cannot find any missions to get them to like me enough to buy it.
I suggest you give it another go. Always go for high level systems (around your level), max the shield tech, and missiles work really well. I use those that split into lots of tiny missiles. Get your wingmen equipped with beam weapons, and once the shields of the enemies are down, blast'em off the skies with missiles. That should be a technique that works for a bit - and it's not the kind of works where it becomes a grind and trivial. Not if you're in the tough systems.
The game really comes into its own as you start getting the bigger and bigger ships, and more wingmen. I find the last part of the game to be the most interesting, with an element of high-level strategy which is really interesting, and that I'd like to see during the game too (perhaps you could be a faction too, I dunno).