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Messages - Jopax

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136
Other Games / Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« on: February 28, 2022, 12:22:59 pm »
Oh damn you're right, completely missed that option, guess I was wrong. Was expecting the thing to auto-detect that I don't have a gamepad connected like it did for Sekiro.

Anyways, managed to finally find myself a greatsword, it's not of the ultra variety but it's nice and beefy still. Great at staggering most things in a couple of solid hits, shame I'm at the limit of my endurance and can't pair it with the sweet armor that came off of the dude that had the sword.

137
Other Games / Re: Oooohhhhhhh, Elden Ring. "What the fuck is that?!"
« on: February 28, 2022, 09:08:18 am »
Got some 14 hours in, bunch of thoughts.

First off, surprisingly good optimization and performance on my end, most of my rig is in the recommended region but my video card is the bare minimum and even still, the game is pretty smooth with like a handful of chugs in my entire playtime even on high settings.

Secondly, some shit that annoys me. In terms of a PC port, they somehow managed to regress from Sekiro when it comes to UI and controls. Can't map most of the shit on the keyboard and the game doesn't bother telling you anything but controller prompts in pretty much everything. And as it turns out, the map button is G, the only way to find that out is by trying every button on the keyboard to see what does what. Additionally I feel some of the stuff could've used some testing/work, yes the game is MASSIVE, but several of the mini-boss fights feel super jank, hell one of them straight up bugged out by the looks of it and the dude just kept dodging into the wall while i got free hits in until he died. Also the horse is a bit jank to control, not exactly precise, which wouldn't be an issue if the game didn't expect you do some precision platforming with the damn thing, the combat on horseback is hit-and-miss, it makes certain fights cakewalks but for most of the time you feel like you're flailing around and it's a crapshoot if you'll land a hit or not. Finally, some of the UI stuff, while better than before is still obtuse at times, especially some of the status effects which you can only guess at as to what the icons mean.

On the positive side of things, it's pretty much a culmination of a decade of them making games and it shows, shit is polished and iterated upon to a stunning degree in places. The feel of the combat is pretty smooth and even though I'm still getting used to jumping being a useful thing it's a pretty strong addition to your moveset even if you don't do jump attacks, just in terms of dodging certain shit it's a lifesaver. I'm also digging the exploration and it's done in the best way possible where you set out somewhere with a specific goal in mind but then keep getting sidetrack by constant 'ooh shiny' moments along the way, and before you know it you've ended up god knows where and you're way in over your head but that doesn't matter because you're having a blast just trying not to die to any of the terrifying new things that are trying to squash you. On aspect of the open world approach that I'm not entirely sold on just yet are those blue jump-gate thingies that pretty much guarantee sequence breaking and I'm not entirely sure why they're there when regular fast travel exists. Other than to possibly fuck with the player by intentionally throwing them into the fire and seeing how they react.

Now on to spoilery shit!

Spoiler (click to show/hide)


Anyways, took a while to post because I wanted to double check something in-game and ended up playing a bit :V

Edit: whoops fucked up that spoiler majorly :V

138
Preloaded and lubed up. Gonna have a somewhat busy weekend tho, so I'll probably manage some proper play next week only. If I can run it decently that is, been a while since I had to worry about performance and min specs, but then again, been a while since I played anything that was so new and for the most part cutting edge in terms of graphics.

139
General Discussion / Re: AmeriPol thread
« on: February 20, 2022, 08:16:20 am »
Nah, pretty much all of their 5 main SPG's are capable of firing tactical nuclear ammo, fairly low yield but still far more powerful than regular ammo. Which isn't really saying much as the stuff the US and most of NATO uses is also capable of firing those kinds of rounds, so yeah, pretty much 100% clickbait by way of careful truth selection :V

140
Other Games / Re: Total War: Warhammer! Now with 2! And 3!
« on: February 13, 2022, 01:47:20 pm »
The way they're doing co-op campaign is pretty neat too, not sure if this was the case in previous games, but this time around pretty much everyone participates in every fight. If it's a battle between two players everyone can choose a side and then the folks that control the factions in the fight can assign units to people that side with them so you can have a fun romp that way. Similarly if it's a fight against AI anyone can just take control of the faction and then do the same sharing of units with others on their team. Can lead to some easy exploiting of AI factions but it's a minor thing for how cool the whole thing is for multiplayer.

Also really liking the extra stuff they've tossed in without telling anyone about it, sure most of it has been discovered by folks with EA by now but it's nice to now that they've put in all this extra effort for no extra cost, stuff that could've easily been portioned off into DLC packs.

Still not sure if I'll be getting it on release tho :V

141
I'd like to play more of it but the EU servers are shitting themselves so that's a big nope for now.

Yeah the story is whatever and most of it is mashing the skip button, but so far, the combat has been super satisfying and meaty, playing as the "Totally not dragonball" chick so flying about kicking and punching shit is pretty fun. Some of the other classes look pretty cool as well so I might give those a go eventually.

That said, I have so much on my plate gaming wise, right now as well as in the next two weeks that I don't mind putting this one on the back burner for the time being.

142
Other Games / Re: Total War: Warhammer! Now with 2! And 3!
« on: January 20, 2022, 09:45:36 am »
Yeah I'm in the same boat myself, the game looks good, and all the stuff they've improved/changed/added are pretty sweet looking, and some of then new faction mechanics are really nice. But I'm just not feeling the need to play on day one, I think it's that none of the factions really seem like something I'd massively enjoy, fun as they might look. Maybe it's the small rosters or the lack of lord choices, since I came into 2 fairly late so it had a massive backlog of DLC that made the game much bigger and more involved for all the factions.

143
General Discussion / Re: The Movie Discussion Thread!
« on: December 26, 2021, 08:58:14 pm »
Don't look up

It's a black comedy disaster movie? The black comedy part? It's made in a world where covid and the reactions to it have happened. As funny as it is to go "haha this is more realistic than any other disaster movie" that feeling wears out rather quickly. And you're left feeling so incredibly depressed that yeah, this is what we have now, and there's pretty much fuck all to do about it I guess :I

Still, pretty good movie all in all. Just maybe don't watch it if you don't want to have any holiday cheer sucked out of you.

144
Ok, can you like, start some sort of Novel Scoops random questions megathread or something?

Because this shit is getting way out of hand

145
General Discussion / Re: AmeriPol thread
« on: December 25, 2021, 06:29:51 pm »
Nah, they're clearly pulling back so they can have a better run up for the invasion. Gotta have a nice proper running start for these kinds of things, otherwise you run out of steam before you're halfway to Berlin, and where's the fun in that :V

146
Other Games / Re: SALES Thread
« on: December 24, 2021, 04:02:16 pm »
Epic has the first Pathfinder game free atm, considering the size and potential amount of time you could sink into it if you like CRPG's that's a pretty good deal right there. And it's a few years that the game has been out so most of the issues have been fixed by now.

147
Other Games / Re: Idle games (2)
« on: December 18, 2021, 12:45:09 am »
Honestly your best bet is to ignore the Factory until you get asteroid mining up and running as it doesn't give enough returns for the amount of effort and fiddling it requires. Once you get asteroids automated you'll fill up with t10 machines and t5 producers within a couple of days, to the point where you'll have so much shit coming you probably won't know what to do with it :V

Also I really really wish they added some QoL automation and filtering features, hunting trough the factory tab to discard what you don't need and find what you want is a chore, and dealing with power stones in the museum even worse, and don't even get me started with some of the lab experiments (fucking coils and having to upgrade each and every single one of them individually).

148
Other Games / Re: Idle games (2)
« on: December 03, 2021, 03:15:07 pm »
I think the best choice for the first big buff is the mine one. Not sure about the power plant one, but it's leagues better than the factory simply because it's way cheaper to get into and once it starts going, it fucking starts going.

The way it works is that it unlocks asteroid mining which is like regular mining tiles except way more expensive (first few asteroids are about a trillion cubes per tile) but the rewards are insane. It mainly buffs the processing ratios for shards, I'm about a day in and my basic mine shards give several million cubes each, and I get the shards in the billions per excavated tile at this point, and it keeps increasing.

That's not the end of it tho, you have a chance of finding factory stuff too. One of the first things I found was a t10 crusher which is a fairly massive upgrade over the low tier stuff I was running at the time. Then there's the random producers you can find of various tiers.

At this point I'm barely bothering with the tower game because the mine is completely eclipsed it in terms of resource production and it's opening up so much other stuff at the same time :V

149
General Discussion / Re: Cartoon/Western Animation Thread.
« on: November 21, 2021, 06:58:03 am »
Surprising no one, Arcane has been confirmed for another season, barely a day after the first one ended.

The last 3 episodes were brilliant by the way, the last one being such a fucking gut punch too, even though you know it's coming, it's done so damn well that you can't help but feel for these folks.

Some of the stuff was left hanging, so they probably knew there'd be a season 2 eventually, still, would've loved to see the conclusions to these characters, but that would've probably needed an extra episode or two, since this stuff was jam packed already and certain things felt a touch rushed, or like they were happening a tad too fast to be believable, but all in all, pretty great stuff.

150
I snagged it, no particular interest in the game before this, saw some lets plays of earlier versions over the past year I think.

It's nice, I don't wanna say it's factorio lite because that doesn't do the game justice but it's probably the most apt description. It isn't terribly complex, at least the first several hours aren't, maybe it gets complicated further down the line. But just because it's somewhat simple doesn't mean it's bad, it's easy to pick up and a fairly satisfying little town/factory builder. Setting up multiple different chains of production ends up giving you a neat little bustling town feeling with workers and stuff zipping around the place.

That said, it has some UI/UX issues, nothing too major, but for how long it spent in early access you'd think they'd figure out that hiding something as important as deleting/moving structures behind two menus would be a bad idea. You can probably drag them out to the hotbar, but that has limited space and these functions are kinda important enough that I'd reckon they deserve their own separate buttons on the main game window.

Still, fairly relaxed and not terribly complicated little game, well worth the price if you're looking for something of a factory building game but can't be bothered with something as massive and in-depth as factorio or dyson sphere program.

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