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Messages - lazygun

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31
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 12, 2018, 01:59:55 pm »
Heh, the elves are bringing a grown bismuth bronze musical instrument.

I expect there's a wooden component too.

My fort suffers sporadic incursions by giant vultures. The latest one caused one yak from the dwarven caravan to flee. It then spent the next month or so crawling towards my fort, not quite arriving by the time the caravan decided to depart. At least it didn't prevent me trading.

My crossbow dwarves' attempt to deal with the giant vultures accomplishes nothing but a snow of {copper bolt} and {silver bolt} all over the landscape. I even had one crossbow dwarf walk into a square where a vulture was being punched by a gemsetter, unload an entire quiver of bolts at the vulture and still not achieve a single hit.

32
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 03, 2018, 10:42:00 am »
Dragon came. I ordered every civilian into the underground burrow. Dragon loitered at the map edge. I allowed civilians into the area enclosed by fortifications while forbidding everything else on the surface. Dragon started a forest fire. I rapidly fireproofed the entrance to my fort so the fire wouldn't propagate inside. Fire petered out after burning the northwest of the map: seems to have a bit of trouble crossing z-levels. I relaxed a bit, allowed civilians to collect logs and discarded clothing from near the fort. Elf monster hunter arrived, hit the dragon with a single willow bolt before melting. Similar for a couple of human visitors.

Unfortunately they lured the dragon away from the map edge where it picked up the scent of dwarfs, roasted a hauler and headed at breakneck speed towards my fort. I had actually hooked up my drawbridge to the lever now, but the dragon was *fast* and got inside, roasted a mechanic working on a cage trap, roasted all my war dogs, roasted my hastily-activated crossbow militia armed with training bolts, attacked my axedwarf squad who had been too busy "watching striking demonstration" to intervene earlier. Eventually one of them did lop its head off.

My losses: about three quarters of my military, my best metal armour and weapons turned into clouds of molten iron and steel, a few civilians, all my war dogs, all my grazing pets and wool-providing animals, and my main quantum stockpile of over 1000 logs. At least there's very little cleanup: just the chore of making sure every evaporated dwarf gets a memorial slab.

Sometime during this mess, the human caravan arrived and by now my drawbridge was closed so the caravans bypassed my site.

33
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 31, 2017, 09:19:33 pm »
The human caravan brought a scroll authored by one of my nicknamed dwarfs, one of the first wave of immigrants. "The world of the Postulates" concerns axiomatic reasoning. This is very odd because she doesn't see the attainment of knowledge as important.

Another of my nicknamed dwarfs was ambushed by a werelizard and killed before anyone could react. The axe squad got revenge easily enough. Now I have to make a coffin and engrave a slab (I always do both where possible) for 'Useless' Onoltorad.

A third nicknamed dwarf is flashing a red downward arrow. Apparently under a lot of stress. I'm trying everything I can to make life better for him. Now I am trying to release him and his husband from duties in the hope that they can enjoy some time together in their bedroom. I don't have much hope though, because of his personality. He is never cheerful about anything, cracks easily under pressure, and his dream of raising a family is fated to be dashed.*EDIT* I just gave him the new nickname 'Gloomy'


34
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 18, 2017, 07:05:32 am »
I just lost my entire military: 10 crossbow dwarves (some of them elite after 4 years of training) and 20 assorted hammer-, axe- and speardwarves.

I'm playing my first game in the new version, generated a pocket world and the dwarf civ was wiped out by a hydra in year 4 while the humans and elves have a couple of settlements of ~100 population each. Meanwhile the goblin capital is ~1000 and rumour has it they are well on the way to wiping out the rest.

I dealt with the first two goblin attacks easily. The third time they came in force. 30 gobbos and 30 beakdogs filling 2 screens of my 'units' list. Later on in the fight I noticed that increased to 3 screens, decreased to two screens and rose again to 3 screens. Yeah, I was completely unprepared for that.

The plan was to station my military at the far end of the entrance hall and raise and lower the newly-constructed raised entrance bridge so as to divide the attacking army into manageable parts. Instead my military charged out to engage the enemy. They did very well at first, killing gobbos and beakdogs and advancing against the incoming tide. But as they started to tire, even the best of them succumbed. As my stragglers entered the fight I realized I needed to Pull The Lever and strand my military on the wrong side of the drawbridge.

It looks like I won't see the human caravan this year. Just as well: instead of trade goods I'm frantically making coffins and slabs.

And another facepalm: I just noticed that due to failing to define a quantum stockpile, my sandbags have been traveling in a loop 99 z-levels each way from the general storage near the depot to a minecart next to the glass furnace and back again.

35
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 10, 2017, 09:17:52 am »
Just broke into the top cavern layer and it is at least 50 z-levels high in parts. Now I want to design a fort built into those walls with glass windows, balconies and so on. Everything should be fine until the first flying building-destroying forgotten beast comes along.

36
You can link manager orders to particular workshops. Maybe you could have two distilleries: one linked to a stockpile that doesn't accept pig-tails and gets the brew-all order assigned to it. The other gets the order to brew a pig-tail or two every month provided there is sufficient excess for the cloth industry.

37
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 14, 2016, 04:17:49 pm »
The first human caravan "arrived" but nobody and nothing was in it. Yet I could still send goods to the depot and send my broker there, so they didn't just turn back at the end of the map. A while later the nonexistent traders started to pack up to go home.

I'm digging into a cliff face and my miners are busy turning the steep slope into a sheer cliff. One of them got stuck clinging to a wall when the ground under him was dug away. So he climbed up 10 or so levels up to the top of the sheer cliff, then sideways to the undug slope and back down and around to the base of the workface. I don't think he understood the concept of climbing /down/.

That was after one of my miners spent two whole seasons in the tavern, socialising, listening to stories, reciting poetry, socialising again. Eventually he got a flutter of excitement from performing, and then went back to work.




38
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 10, 2015, 06:43:44 pm »
I just flooded my magnetite mine through clipping the aquifer in the conglomerate layer it was embedded. Some hasty work was needed to ensure my lower fort wasn't flooded too, nor isolated from the still-active temporary fort near the surface.

At least there are other magnetite deposits on other layers.

39
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 12, 2015, 06:27:48 pm »
A hill titan visited my fort. I'm ordering a slab engraved as the easiest way to see which soldier is credited with its kill. With its dying breath it bit a speardwarf on the foot and injected poison. The speardwarf is now in the infirmary having miasma-generating rotting foot tissue excised.

The outpost liaison is a goblin. I've got quite used to her by now. This year she was interrupted on her way back to the mountainhomes by one of a troop of giant grey langurs. Her left lung was mangled and she was unconscious for a while. I thought I might get to see an actual dwarven liaison, but now she is chasing a toothless and terrified giant grey langur through the tree branches.

40
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 12, 2015, 06:29:50 am »
Ha! I remember one game where I couldn't keep up with all the coffins needed for the zombie dwarf invaders.

41
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 11, 2015, 08:26:44 pm »
Suffering an infestation of creepy crawlers.

These vermin seem to be replicating faster than I can deal with them. My 3 cats penned in the food stores don't help much, since they just carry the remains in their mouths for weeks (or is it months?) I'm actually assigning dwarves the trapping labour.

42
When the "goblin" siege of humans and dwarves rounded the corner and came in sight of my hastily prepared defending squads, chaos broke loose. Mostly my dwarves fighting and killing each other. And now on the Civilization relations screen the dwarven Civ is shown up with a W.

Loyalty cascade right? I've heard of them but never seen one before.

But I can't work out what on earth triggered it. My squads had simple orders to just stand in position. I save-scummed and succumbed to the siege to check the legends. Apparently the marksdwarf in charge of the siege was a former member of my Civ. Would that do it?


43
DF Suggestions / Re: Usefull vampires
« on: January 03, 2015, 12:19:19 pm »
Talk about myopic: there were 3 dwarfs in a 2x2 room. one sleeping, one smoothing walls and one... well I got the message that the ranger had been found drained of blood and immediately paused. And nobody reported any crime.

So my immigrant master everything metalworker was the vampire. I checked him out. Longish history of moving between civs: check. Alcohol deprivation: check. Worshipper of a god of nature... who received the worship of a vampire 50 or so years ago. I convicted him despite the lack of eye witness testimony and he's chained up in a locked room with a gold chain and personal gold statue garden. And of course he became mayor a few seconds after I appointed a sheriff to arrest him.

44
DF Gameplay Questions / Re: Is there a way to automatically forbid eggs?
« on: December 09, 2014, 08:16:58 pm »
Make sure none of your food stockpiles accept the eggs, and they aren't allowed for cooking. Then your dorfs won't touch 'em.

45
DF Dwarf Mode Discussion / Re: Who should I be at war with?
« on: October 06, 2014, 08:03:19 am »
I remember being at war with the elves in an earlier version (without the vast caverns and only 15 z-levels depth.) Mounted archer ambush squads made it dangerous to be outside.

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