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Topics - nenjin

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16

(Or How I Became The World's Greatest Explorer)




Pictured: Me, explorin'



Preamble

What is this game?
The Curious Expedition, developed by Maschinen-Mensch! Alpha Version 0.29.1.0 "The End is Nigh."

What's it about?
It's a turn-based exploration Roguelike, with a dice-based combat system and Choose Your Own Adventure-style vignettes, done in the pixel art fashion. It's got the feel of a board game. You play an explorer of the 19th century and journey to distant lands in search of fame, fortune and anthropological and cartographical glory! You navigate across procedurally-generated jungles, wastelands and deserts meeting the locals, fighting off the wildlife (or the locals), exploring ruins, admiring (or looting...) their treasures and more. You race against other explorers over the course of several expeditions, always striving to be the first to discover the Golden Pyramid in your region. Graciously donate the priceless cultural relics of indigenous people to the British Museum and become the most famous, written-about and beloved explorer of all!

But woe betide any explorer who isn't prepared for the rigors of their quest for fame....and knowledge, I guess? Starvation, madness, death and maybe even worse await them.

Is this a historically accurate game?
In case the "Golden Pyramids" bit didn't answer this question already, no. Not unless Nikola Tesla spent a year or so of his life running around the Dark Continent with a sci-fi laser pistol, or Marie Curie had enough time between discovering radioactivity and winning Nobel Prizes to fight off a pack of hyenas in South America, or Charles Darwin's explorations consisted of chewing a shit ton of Coca Leaves and hanging out with a Shaman who cast actual magic at his enemies. (Well, maybe he did at that, I dunno, he WAS pretty badass.) This is a somewhat silly, fun game about adventure, exploration, cannibalism and dinosaurs.


Pictured: Not TECHNICALLY a pyramid. Also not golden. Still awesome though.

What can I expect from this Let's Play?
Hopefully a good story and enjoyable blow-by-blow of my playthrough. I've already played the game and taken all my screenshots. Each post will be one of my expeditions.

Are there Cliffs Notes, TLDR?
Actually, there is of a sorts. The game outputs a log to a website when you play your game. If you wanna read ahead, you can find it here.

Anything I should know about this playthrough?
A few things. One is that screen shots did not capture my cursor at any point. So it can sometimes be hard to tell what I'm indicating at. The info boxes that show on the screen and the brown color of the selected text should get you by. Secondly, this is a normal difficulty playthrough so excuse the bombast, it's all in character. Thirdly, this is an Early Access game on Steam that is due to release soon (hence the version name) but a couple bugs occurred for a pretty critical event which, had they actually worked as expected, would have drastically changed this playthrough. Not sure why they didn't occur, maybe there's some game element I'm missing still. I've played several games of this now but I'm still fairly new to it. So there is some potential buginess in my playthrough I think. And a couple stupid mistakes by me. When I interject with green text, it's to talk /OOC and mechanics. Lastly, some of the humor might get a little ethnocentric on rare occasion. It's all meant in jest.

Anything you'd like help with?
I'm all about period-correct dialog where I know it. So if something would blantantly not be called "X" in the 19th century, by all means, mention it.

Any recommended listening?
I think the game's OST is quite good and for the most part thematic.

17
Other Games / The best _4 player_ LOCAL coop _PC_games?
« on: June 23, 2016, 10:53:31 am »
Really been getting into couch coop lately, what my friends and I do when plans for weekly table top gaming fall through. And I'm looking for some recommendations.

Some caveats:

-I know there's a lot of 4 player local coop games out there now. Indie devs have cranked out dozens and dozens of games in the last couple years, mostly pixel art games. I've looked at a lot of them.
-I really want the best of the best of the best when it comes to 4 player local coop. Something my friends and I can come back to regularly instead of playing once for a couple of hours and never touching it again.
-Aesthetically speaking, cool wins every time vs. cute. We're fairly picky about what we'll play. For example, anime-themed games tend to fall pretty flat with us even if the gameplay is good, because none of us can really stomach saccharine sweet anime. Cool, badass anime is another story.
-Coop is a must. Even those weird half coop/half versus games like Crawl aren't really what we're looking for. We've all been playing games together for a long time and there are old rivalries, so we prefer games that aren't competitive.
-Puzzle games like Monaco and company also really aren't our bag. We like action first and foremost. Beat 'em ups, shooters, racers and the like are what we get into. Tower defense, puzzle solving etc.... not so much.
-RPGs, straight action games, most are ok.....the best would be games that give you a reason to come back other than just mindless coop fun.

As an example, a game like Road Redemption is what we're looking for. As a counter example, while fun, Gang Beasts is not what we're looking for. It pretty much typifies that light weight Early Access Steam game that is all fur coat and no knickers.

18

Steam Store Page.

Since humanity.....


...first climbed on top of a motorcycle...


...and rode past someone at twice their speed.....


....there's been the desire to hit said person...


...preferably with a stick or some sort of heavy object.











In the late 90s there was a series of games called Road Rash that was exactly about that. On the pretext of some cross country race, motorcycle riders would get their leather on, grab their chains and lead pipes and go for a nice ride. The police would join in on the fun, and a great time would be had by the guy who still had all their teeth in the end.

Road Redemption channels Road Rash. It's a game about high-speed motorcycle thuggery for the modern era. It's currently $20.

Road Redemption has you riding down procedurally generated highways over a series of missions or races as you cross the country. With you are the other racers, some who count toward the race and some who are just there to get nasty. Police bikes, cars, semis and humvees also get in on the action. You carry up to three weapons and a harpoon gun. With your weapons you can strike out to the left or right, kick your opponents or even grab them and slam their head into their bike. The harpoon gun can tether you to other racers, vehicles, or even helicopters that fly overhead.

Each time you take down a racer, by clobbering them, kicking them into traffic or off a bridge or into an obstruction, you gain life and nitrous back as well as cash and experience. Missions and races come in various forms. Sometimes you just have to eliminate a certain amount of racers in a set period of time. Sometimes you have to create as much mayhem as possible, attacking anyone you can, to drive up police response. Some missions are actual races where you need to finish at least 3rd to win a cash prize. Others are more like time trials.

But there's also modifiers of sorts that can get thrown into the mix. Sometimes a race will feature cars falling from the sky to crash into the road, or psychotic drivers. One race even takes place across the rooftops of buildings, and you're given Jump Jets for your bike that you can keep and use later for other, non-roof top levels. The last level of game takes place on the Rainbow Road, a clear homage to the level from Mario Kart. There's a layer of bat-shit crazy on top of the game that makes it more than just your average racing game, and makes for some hilarious WTF moments.

You earn cash in races by taking down other riders and placing at least 3rd during races, or at least completing the objectives. Between races you spend this cash in a shop, buying health, NOS, increases to life, cash and NOS gained from kills, damage and crit damage increases, and so on and so forth.

Grafted to ALL that is a meta-game XP system. You gain XP from defeating other racers and I think completing missions and races. But you only spend that XP at the end of the game. See, it doesn't really matter if you win a race or any mission. What matters is whether you survived. The first time you die (with a couple exceptions) the game is over, and you spend what XP you've earned on upgrades that are fairly similar to the ones you buy at the shop. These meta-game upgrades are permanent between your playthroughs, whereas the shop upgrades are only good for that specific playthrough.

It takes about 20 to 30 minutes to finish a playthrough of the campaign (which isn't complete yet.) Each individual race takes anywhere from 2 to 5 minutes a piece.

*************

I've been playing Road Redemption for a couple months now, mostly coop split screen with a friend (the game currently does not have online multiplayer) and really enjoying it.

It's not the deepest or most perfectly executed game ever. I'd describe the feel of it as "arcadey." It's not a hardcore motorcycle racing simulation by far, it's much more focused on fun, fluid gameplay at the expense of realism (or even sanity.) And while there is a primitive edge to the game overall, the detail to riders and bikes is quite good and it all manages to be fun while missing a couple polish points in a lot of departments.

So while it's sort of a casual handling and feeling game, it never the less is stupidly fun. High speed wrecks, rag-dolls, close calls at 150 MPH, explosions, gunfire, bowel clenching moments of watching a semi plow through traffic, and the savagely satisfying moment you smash a guy off their bike with a pipe wrench are why I keep coming back to it.

It's not an especially difficult game once you get a feel for it, although you will die several times early on just trying to get a sense of how the game works, as you get mobbed by the AI or take a sharp corner and face plant into an oncoming car too many times. Like I said, the physics are a little floaty so don't expect some really detailed handling of your bike or physics interactions. But the game goes fast and your reflexes are definitely challenged often.

Particularly because of combat, which is surprisingly deep and nuanced considering you're hurtling down the highway like a missile while you're doing it. You can attack left and right with a weapon as well as kick or grab in both directions. There are a surprising variety of weapons in the game, each with their own properties. They have length, damage, attack speed, durability and probably some other traits. So the difference between a shovel and sledgehammer is quite noticeable. After you use a weapon enough times, it breaks so you're constantly using different kinds in every race. You pick new ones up from enemies when you kill them, or sometimes you're offered a selection of weapons in some missions.

The melee weapons run the gamut from gardening tools like a shovel to construction tools like hammers and pipe wrenches, to found items like wood with nails in it or a tire iron, to medieval weapons like katanas, battle axes, hand axes, heavy maces, machetes or poleaxes. But there's plenty of ranged and explosive weapons too. Pistols, revolvers, AKs, shotguns of various kinds, C4 exploisves, grenade launchers, and other miscellaneous stuff like tasers and cattle prods.

In to this mix you bring all the combat controls. When you're holding a melee weapon you can tap a button to parry an incoming strike. If you have a gun or some non-melee weapon, that button turns into a duck you can avoid attacks with. After hitting enough people with melee weapons, you build up your crit bar which, when full if you hold down the attack button you will crit the shit out of your victim and do a ton of damage. Combat ends up feeling really responsive, and it's really exciting trading blows and parries with the AI while swerving across three lanes of traffic to avoid an oncoming semi or an accident. The gunplay IMO is way harder to handle than melee so I don't use guns all that often. But despite that even stuff like the Grenade Launcher is stupidly powerful, and fun, to use. I mean, can you get more 90s than a guy on a crotch rocket shooting an uzi at the back of a cop car? I don't think so. Arnold Schwarzenegger on the back of a chopper, shooting at cops with lever action rifle in one hand? This game has that.

All this combines for some very fast, frantic and enjoyable gameplay, where you're almost always got options of some kind. Guy parrying your attacks too often? Kick his ass into traffic. About to slam into a car? Hit your jump jets to sail over them. Falling behind? Go on a short killing spree and get some NOS to catch up. Spot a dense crowd of racers? Even the playing field by sticking the guy in with C4, or just swerve into the pack like a maniac swinging your battle axe. Gotta swerve off the road? No problem! There's tons of space out there to ramp off hills at ridiculous speeds and come soaring back on to the road.

*******

As for how it's developed, it's been out in Early Access for a year now. I've been playing it for perhaps the last three months. In that time it's seen a lot of changes to its UI and other things, but I'd characterize its development as "slow and steady." I don't get a very good sense of its road map, on when they hope to reach full release. The devs communicate intermittently on their forums and the steam forums. However, the game is already fun, I can safely say that.

I can't shake the lingering, casual feeling of the game overall (I can't describe it any other way, and I don't mean it as an insult.) But it has so much promise too. From more weapons to crazier maps to crazier modifiers to skins, bikes, skills, races, this is the kind of game that could only grow in depth and scope if the devs stay with it. When I'd first bought it I was getting the feeling it'd maybe been abandoned, but they just released a big balance patch not too long ago....and when you beat the game the developer actually lists their phone # for you to call them with feedback if you want. That level of putting yourself out there would say you're not about to leave your game behind without a word.

A Note to controller users:
The game does not natively recognize non-Xbox360 controllers. In order to get your Logitech or other controller to work with the game, you'll need to download x360ce and put it in the game folder. It requires some fiddling with versions to get it to work, especially after updates. The only true annoyance I've had with the game if I'm honest.

The good
-Fast, satisfyingly brutal, fun gameplay. It has that "one more game" quality to it.

-Lots of variety in levels, enemies and weapons. (Players can't pick from one of the several dozen skin variations yet, I assume that's an early access thing.)

-Zany antics abound with all the quirky things the game does. The semis in particular like to go over the top.

-It's very replayable, even without the campaign and campaign +. Someone somewhere will doubtlessly say it's repetitive, and they wouldn't be wrong. But I think the game truly shines in the moment to moment gameplay, and hopefully long-term the game will improve.

The Bad.

-This still definitely feels like an Early Access game in some ways.

-The UI is pretty fugly, out of race more than in race, and it's on its 2nd or 3rd iteration. The terrain, while varied, also isn't the prettiest. The models and their textures look good though.

-The physics are pretty gamey across the board, and also lack a certain level of polish. They're entertaining, for sure, but occasionally a little ugly and buggy. Driving is a lot floatier than I would like. It makes for big fun jumps and air time but not a great sense of how your bike truly handles. TBH of the 4 kinds of bikes you're offered to ride at the start of the campaign, I can't tell the difference between any of them.

-Sound is all over the place. It's got decent music but volume levels are a thing for it and sound effects. Some sound effects are loud as shit, like crashes and explosions. There is a rough quality to some of this as well.

-Bugs. Not a ton of obvious ones that I've seen, but they're there. Sort of glaringly obvious ones like "The super obnoxious and loud Rainbow Road music isn't governed by the volume slider."

The Ugly.

-Again I'd put a lot of this up to the Early Access-ness.

-Incomplete UIs. The game, while allowing for 4 player split screen right now, doesn't show all 4 players on the UI. So on the race map you only see player 1. In the shop menu you only see player 1's stats, you only see player 1's weapons when you get a chance to pick a weapon at the start of some races. Things like that. There's still work to be done there.

-3rd Party Controller Support. They say it's because Unity doesn't natively handle non-360 controllers, or something (don't quote me on that) as the reason people are using x360ce to get their Logitech controllers to work. I don't know if it's a priority for them, and normally I wouldn't be complaining too loudly. x360ce is pretty easy to get and use. Except that I've had to redownload both the 32 and 64 bit versions between builds because apparently the game's architecture changed? Whatever the reason, it's annoying to fire up the game and find my controllers aren't work and have to figure out why.

*****

I've gone back and forth myself about posting this game here. I know folks generally like to buy complete games and this one ain't complete and in some places a little fugly. But damnit, it's fun already and if you've loved Road Rash I think you'll love this. I think I bought it on sale at $10 or $15 and I wouldn't have any problems buying it for full price now. It's not a game you can put 40 hours straight into, but it's one of those EA games I'm happy to know is in my library, improving away. I see a lot of potential in this game when it gets fleshed out, and is the kind of game I'd want to see a developer stick with for years. That they still haven't released it despite the fact you could call it a mostly finished game says good things to me about their long-term development plans. When/if it gets multiplayer, it's exactly the kind of thing I'd get my friends to buy for LAN parties or just to kill 45 minutes doing the campaign coop.

19
Life Advice / Got a puncture wound, bleeding won't stop. Need stitches?
« on: August 04, 2015, 12:49:57 pm »
I took a spill off a bike and the sprocket stabbed me pretty good in the ankle. The wound is probably 1/4 inch deep, a little smaller than the eraser of a pencil.

I washed it out, use a disinfectant and sterilzed with rubbing alcohol.

The reason I'm concerned though is, after several hours the bleeding had not stopped. I've gone through several bandages now and while it bleeds slowly, it eventually seeps through.

I'd normally call ask a nurse or my local doctor, but I'm outside the U.S. An apothecary gave me some "stitch" banadges and told me to pinch the wound so it would close.... But it's not been very effective so far.

If anyone has expertise in this area, I'd appreciate a recommendation. The internet says stitches are not usually recommended for puncture wounds....but it also says if 10 mins of pressure doesn't stop the bleeding, I should see a doctor.

20
This one nearly slipped under my radar.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night

Bloodstained Ritual of the Night is a new metroid-vania game being created by Koji Igarashi, part of the brain trust behind Castlevania: Symphony of the Night.



After being told by multiple publishers (including Konami who has been giving us the "reimagined" Castlevania games for a couple years now) that no one wanted a 2d platformer, he decided to stop asking publishers to help him make the game and went to Kickstarter. In his words, he's not yet done exploring the genre of Gothic Horror platformers that Castlevania started and was tired of waiting for a publisher with the balls (or at least, the common sense) to let him do it.



He has secured additional funding from another as-yet unnamed source, and the Kickstarter is there to demonstrate that there's is interest and money in pursuing his goals.

With 58 hours left to go and almost at $4 million in funding, this is now a sure bet for getting made.

It will be what you'd expect a real revival of Castlevania to be: leveling, looting, crafting, hidden bosses, big castle, secret rooms....plus co-op play, several different difficulty and gameplay modes, a lot of returning Castlevania veterans doing everything from art to music to voice overs.

That said, there's a couple things I'm not exactly wild about. While the backgrounds look thematic and gorgeous, the character designs are.....really animu. An entire level of over designing above Castlevania. The main character looks like she just woke up from an eternity of living in a tattoo parlor, and the supporting characters have their own really overdesigned bits, and the really obvious anime tropes. (Gotta have that guy with white hair, gotta have that nerdy normal looking guy with glasses.) Symphony of the Night had its own Japanese look and styling, but it seems pretty tightly constructed next to this. Note: the people doing the art and graphics and programming is not made up of original team members of the Castlevania games. They're taking a more supporting role.

But that's not enough to stop me from backing. I've been waiting for something like this to get made for literally a decade+ now.

$28 gets you your guaranteed digital copy, and the sky is the limit from there. Glancing over the backer rewards, there is a distinct lack of in-game rewards at most levels beyond the initial one, which is good. If you're into swag though, it's got you covered, if you're willing to drop over $500 on this.

Anyways, if you want in on the Kickstarter campaign, get while the gettin' is good.

21
Decided it was finally time to take family up on the offer to hang out in Europe for a while. Specifically, I'll be starting off in Hamburg Germany, through the month of August.

I've been to Germany before for a couple weeks, and I'll have my cousin as a tour guide, but not for the first two weeks. I'll have a place to stay but otherwise will be on my own.

I wouldn't call myself an adventurous sort. I'm downright sedentary, if I'm honest. But I'm going to try to break that habit while I'm over there. Once in a life time, costs an assload, etc and so forth.

So anyways! Time for adventure! I've gotten a couple things nailed down like:

-Get a credit card so I don't have to fool with exchanging currency. (My dad says Discover is widely accepted over there.)
-Buy a disposable cell phone once I get over there, since my company phone I use now won't get service.
-Trains will get me where I feel like going for fairly cheap.
-Get the usual universal adapter thingy for devices.
-Get my passport sorted.

The general plan is, when my cousin starts her summer, to dip down into Italy for a little bit, then head over to the family vacation house in San Sebastian, Spain. I think her boyfriend might have some time to take me across the channel to England too, which would be rad. But there will doubtlessly be time for me to pick something to do myself. So, where should I go? What shouldn't be missed? What must be seen? What must be eaten and drank? What must be done? I've seen various suggestions over the years about being an American outside of America, but I'll take them all again.

22

DBZ is one of those guilty pleasures from my teenage years I still enjoy. The last DBZ game I played was Budokai on the PS2, so, when I saw this available today I had to reflex buy.

Being that I haven't played the series in a while, I'm sure there's lots of features that are standard that I'm unaware of. Here's the Steam feature list.

Quote
DRAGON BALL XENOVERSE revisits famous battles from the series through your custom Avatar, who fights alongside Trunks and many other characters. Will the strength of this partnership be enough to intervene in fights and restore the Dragon Ball timeline we know? New features include the mysterious Toki Toki City, new gameplay mechanics, new character animations and many other amazing features to be unveiled soon!
Features
CUSTOM AVATAR – Players create their very own Dragon Ball character to take their place in the Dragon Ball world! Choose Earthling, Majin, Saiyan, Namekian or Frieza Clansman and start battling!
NEW LOCATION - A once dormant clock has started to tick again in the enigmatic and futuristic Toki Toki City!
NEW CHARACTERS - Mira, an android trying to become the strongest creature in the universe; Towa, a dark scientist coming from a demonic world; The Supreme Kai of Time, a deity who appeared 75,000,000 years ago and her companion bird Tokitoki, a very powerful lifeform that can produce time!
THE MASTER SYSTEM - Choose an original Dragon Ball character as a Master to train under. Your skill set and training excersizes will vary depending on the Master you choose. Your Master may even suddenly appear in battle to assist you!
STRONG IMMERSION - Inspired by one of the most famous series ever created.
IMPROVED GAMEPLAY - Expeience a new, fast paced, and technical battle system.

As a bit of a downside it's already got Day Zero DLC and is going the Season Pass route. It'll bring things like new characters, new moves for custom characters, new quests, stuff like that. Being that I don't really know the scope of the game, I don't know how to feel about all the DLC. But if Budokai is any indication, there's a lot of game to get through before you even begin to pine for DLC.

PC Players: (Forum/Steam/In-game)

Nenjin/~GSW~ Jumpyjump/Nenjin
kcwong/evilnut/Triss
Shadowgandor/???/General Failure
Sirus/Sirus/???
Vector/???/Peach
Zanzetkuken The Great/???/???
Andres/Killer110/Pree
Sentient Bowtie/Sentient Bowtie/Matilda

360 Players:

BFEL/

PS4 Players:

23
Other Games / Adopted - Play as a dog, dealing with your humans
« on: October 13, 2014, 04:54:00 pm »
Doing a bit of shameless promotion here. A small dev studio started up in the building I work in, and they've been slaving away for more than a few months on their first game. They're going to Kickstarter soon, but they wanted some feedback and general playtesting first.

About the game:

"A social exploration and puzzle solving game where you play Luchador, a rescue dog. Explore and sniff to discover the challenges your owners face and make real-time decisions that drastically change their fate."

In short, it's a game played from the first person perspective of a dog. You move about your house, sniff things, visualize scent trails, can manipulate objects in your house and your owners react to the things you do. (Getting mad when you destroy something, poop, ect....) I've seen the prototype and demo grow over the last few months, and I think it's the kind of game that cleaves to Bay12's particular sense of "fun."

www.clockworkdemon.com/adopted <---- Main page, shows the general look of the game.
http://www.clockworkdemon.com/calling-all-playtesters/ <---- Application form. There's a questionnaire they're asking people to answer because it relates to their funding.....and a post-testing questionnaire if you're interested in giving your feedback.

They'd appreciate any honest feedback people have to give.

24
Life Advice / Need a good, full-size ATX Tower Case recommendation
« on: October 03, 2014, 06:37:53 pm »
Situation: I haven't built a new, new PC for myself in over 10 years, and I think it's time. So I'm starting with a new case. I <3 my current case something fierce, but I offered to give the whole PC to someone else once mine's built and the company that made this case no longer exists.

So I went to NewEgg....and man, it is hard to find a full-size tower case that doesn't a) have a ton of stupid crap all over it, and b) doesn't have a lot of poor design decisions.

What I need:

-Full-size ATX tower. I'd consider midsize but I really like the additional working room and not having to sweat dimensions.

-Durable. A case that can be moved without breaking shit, and has solid interior support.

-See-through side panel. Locking handle for quick/screwless-access strongly desired but not absolutely required.

-A front panel cover with a hinge. I like my drives and ports and stuff concealed, I think it looks better. I also move my desktop around a bit, so I don't want to be grabbing on to the front of the case. and sticking my fingers through fan meshes and stuff.

-No stupid, frilly, over the top exotic molding. Some examples of what I mean. Simple and elegant looking is what I want.

-The less extraneous junk it has internally, the better. I don't really know what's involved in water-cooling but if a case comes prepped for it, my assumption is it will just get in the way somehow and I don't want it.

-Quick-swap hard drive bays. Seems most cases in the upper range have these.

-No dumb design decisions. These are harder to describe, but for example, if you're going to have multiple fans in the front face of the case, don't then cover them up with a front panel that you either do or don't snap into place. That's just asinine. If you're going to put plexiglass in the side panel so people can see inside, don't then cover half of it up with stupid molding, or only expose half the plexiglass because it "looks edgy and cool." That defeats the point of having a see-through side panel in the first place. Don't put interior enclosures for stuff like the power supply. It just makes that much more of a pain in the ass to handle and connect those parts.

-I'm willing to spend up to $200 if it's a really nice case.

In truth I just want my old case but bigger and newer. I've spent over an hour on NewEgg and didn't really find anything that made me go "YEAH!" I have some alternatives, since I just built a couple PCs with a few months ago, but those cases lack most of the things I know I want, so they're a last resort. If anyone has any suggestions, I'd appreciate it.

Spoiler: My case for reference (click to show/hide)

25


That's the closest I can describe my feels right now. I have been waiting, mostly patiently, for GWS to realize this is a title that should be on PC, for probably a decade now. And finally, my faith has been rewarded.



http://www.rockpapershotgun.com/2014/08/18/games-workshop-pc-mordheim-xcom/#comment-1655623
http://www.mordheim-cityofthedamned.com/



In a nutshell, Mordheim is a table top Games Workshop (Warhammer & Warhammer 40,0000) game, where you assemble a warband to hunt through the ruins of Mordheim for treasure and Warpstone. Each warband is persistent, and you can play them in future matches. Basically it's Bloodbowl, minus the sports, plus more straight up violence. Humans, Orks, Skaven, Chaos, Dwarves....Chaos Dwarves...all the races pile into the city, greedily fighting over the scraps left behind in the ruins. For the victors, that means money to buy more gear, experience for their warband to improve and fame are their just rewards. For the losers, mutations, permanent disfiguring injuries and less xp for their warband await.



And that's the table top version. The PC version will be using some 3rd person view, rather than the expected overhead/isometric view. Turns are real time but cycle through your warband in order of initiative, so only 1 character per warband is active at once. If that sounds confusing and weird to you, you're not alone.



Not a ton of details to go on, but I don't need them at the moment. I'm just happy that a game I wished existed might now actually have a shot at it. RPS dug it when they had a look at it, invariably calling it something stupid like "Mordheim meets X-COM." Whatever. Not even that silly bit of game-mashing could ruin my good mood at this news. There will be 4 playable races at launch: Humans, Skaven, Cult of the Possessed and the Sisters of Sigmar. Player vs. AI, Player vs. Player campaigns. Color and gear customization, mixing and matching, ect...The works. Promises, promises.



It's being made by a studio named "Rogue Factor." They're a Canadian bunch made up of "industry veterans", but so far the dev studio has no games to its name. Mordheim will be its first product.



So here's to hoping it's not a total pile of shit. The determination on whether the game is said pile of shit or not comes later this year, when they expect to hit some form of early access.

I feel Yeats is ironically appropriate here:

Quote
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.

26
Other Games / Your Hidden Steam Games, The Category of Shame
« on: August 15, 2014, 02:46:09 pm »
Steam just allowed you to hide titles from your main game list, and I thought it'd be fun for people to post games that are so bad, so stupid, so regrettable that they've stuck them in a Steam Oubliette. Post your games, and maybe a small blurb about why they belong there.



Alan Wake - Insufferably over-written mystical mystery game with a flashlight and shadowy rednecks.

Aliens: Colonial Marines - Bought on day 1 because I like Aliens and I'm stupid. Couldn't even launch day-1 on a modern system. Not sure it's ever even been patched.

Blood Bowl: Dark Elves Edition - Because short of playing with someone else who couldn't or wouldn't buy the 4th and 5th rerelease of the fucking game, there's no reason for it to clog up my game menu next to the other standalone versions of the game. It's called a fucking expansion pack Cyanide, you fucking goobers.

Company of Heroes - Only here because they released a Steam version of the original title.

DUNGEONS: Steam Special Edition - A Dungeon Keeper wannabee that missed the mark so bad there is almost no chance of me ever re-installing it. Add to the fact I played hypeman for this game and lead other poor souls to waste their money, and I never want to see it again.

Impire - Along the same lines as Dungeons. Another Dungeon Keeper wannabee that both didn't understand what was fun about DK, and subsequently swung very wide of fun in its implementation.

The Kings' Crusade: A game I liked passably because it's based on the King Arthur the Roleplaying Wargame engine. Unfortunately, it had all the same problems, including crashing every 2 to 10 minutes under completely different circumstances each time.

M.U.D. TV - Some piece of shit I got for ordering Dungeons, which I will never play.

27
General Discussion / Good website for buying awesome stickers?
« on: June 28, 2014, 03:36:52 pm »
Building some computers as a wedding gift, and I kinda wanted to jazz them up with a few choice stickers. No idea where to find such things, so I'm asking you good people before I settle on a random Google search result. I know that I'd like a selection of Japanese Kanji, but variety would be good too.

28
General Discussion / Suggest me some weird, esoteric movies or series
« on: June 16, 2014, 11:30:26 pm »
Just rewatched Carnivale and realized, these are really the only kinds of TV I get into.

So I'd like some suggestions for TV/movies like....

Twin Peaks
Carnivale
The Lost Room
Pi
Donnie Darko
The Golem
The Strange Cabinet of Dr. Calligari
The 9th Gate
The Serpent & The Rainbow
The Quest (aka Frog Dreaming)
True Detective
Event Horizon
Shutter Island
Session 9
The Prisoner
Lord of Illusions
The Prestige
A Field In England
John Dies At The End
The Keep
The Church
Forbidden Planet
Kill List

But not so much like....

Supernatural
Devil's Advocate
End of Days
Charmed
Constantine
ect...

29
Other Games / Games for more than 4 players at a LAN party to vibe on
« on: June 01, 2014, 01:54:16 pm »
At the last several LAN parties we've done, we've noticed a disturbing trend: it's hard to get everyone in the same game at the same time. Lots of competitive and even non-competitive games only do 4-player lobbies and it's a big drag at a LAN party to be the one sitting off by yourself, not playing with anyone. Seems like if you're not playing an RTS with a server browser, you're not playing with more than 4 people.

So please rattle off some titles. They can be PvP or PvE, as long as we can all roll together. FPS and competitive games play better with this crowd than other things, so stuff like cooperative 4x games probably aren't going to be a hit. Likewise, while just about

It's early (for me) so my list of stuff isn't exhaustive.

Known games:
-Terraria
-Killing Floor
-CS:GO
-Company of Heroes/Starcraft/4v4 RTSses.
-MoBAs.
-Mechwarrior Online (your choices are either 1 to 4, or _12_)

30
Other Games / All Hulk Thread. Space Hulk: Tactics announced
« on: May 23, 2014, 10:18:34 am »


This is a combi-thread covering multiple games in the "Space Hulk" genre of 40k games.

Space Hulk by Full Control Studios. It's a computerized, turn-based, cogitated version of the Space Hulk board game and it's exceptionally faithful to the original design. Just like the original, you're 100% subject to the success or failures of dice rolls, and even fans found they weren't enjoying that in a video game. Still, if you want the actual table top experience in a video game it is exactly as advertised.

Space Hulk: Ascension also by Full Control Studios. They followed up SH with a direct response to fans saying they wanted a "gamier" version of Space Hulk to play. It's got its own rules loosely based around the SH table top game but made more forgiving and flexible for video game play. Like its predecessor it's also turn-based gameplay. There's customizable Terminator Space Marines you can level up, spec out with different gear and skills, etc....While it may still be a slightly bargain title, I enjoyed it as a sort of 40k take on XCOM.

Space Hulk: Deathwing by Streum On Studios. The same Streum On of E.Y.E Divine Cybermancy fame. It's a FPS, Left 4 Dead-ish take on the genre, where you play a squad of Terminators through a set of campaign story missions taking place in procedurally generated levels of a massive space hulk. There's new weapons to unlock as you play through the campaign, secrets to find in each level, and in multiplayer you can accrue levels and points to unlock different looking armor sets and weapon skins, as well as some slight gameplay tweaking options.

Space Hulk: Tactics by Cyanide Studios. The newest entrant to the Space Hulk series, Space Hulk: Tactics looks to be very similar to Space Hulk: Ascension, just prettier and with a lot more time and money thrown in to development. Also you get to play as the Genestealers if you want.

The thread may read a little confusingly because it's changed focus and narrative a couple of times. But no one ever said doing the Emperor's work was going to be easy.

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