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Messages - nenjin

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22336
General Discussion / Re: Fascists of Bay12
« on: June 10, 2010, 07:52:46 pm »
Fascism only goes with nationalism because there's no other body it can represent. I don't think the pure definition of fascism automatically means nationalism. You can promote the ascension of the wealthy and the influential at the expense of others without some undying love for your country.

It's just that all fascists claim to be nationalists because they need nationalists to support their agenda. And nationalist values can promote a fascist point of view when it comes to other people.

22337
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 10, 2010, 05:58:15 pm »
I too prefer zombie castes. I don't necessarily like smart zombies...but I like the variety and the variety of challenge. I don't necessarily prefer species-type zombies...but like a zombie with a fire axe, a zombie police man with a gun, a fat zombie that is more durable than normal...I like that kind of variation. The zombie master makes sense from a game play standpoint....but I've never been very clear on what disciples are, or why there is a progress of skill when you're dead.

22338
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 05:41:00 pm »
Valve has that luxury with Portal 2 because they're publishing it. L4D and L4D2 both suffered from the "put it out naow" syndrome. In L4D's case, I believe it's because they wanted to move on with their deal with EA, and couldn't do it until they put L4D out. So they did. Sans two versus campaigns that should have been there from the start. ****. I still get pissed just thinking about it.

As for fun...fun is subjective. Some people find the Sims fun. Some people find Bejeweled fun. Some people find Solitaire with a lot of graphics fun. (Some people find DF fun.) Whether or not something is 'fun' isn't a good question...there is the internet and someone is always going to claim it's fun. The real question is "How fun and for whom is it fun?"

For example, a friend asked me if Arkham Asylum (on Steam at a discount this week) was 'fun.' I said yeah, sure, it's fun. How fun? About 15 hours worth of fun before it becomes repetitive and tedious, just like all games. It was a good experience to have, but not one that I would scream at people to run out and have. I'm so tired of one-shot experiences in gaming, and I'm tired of paying a premium $60 dollars for what amounts to a 20 hours movie experience. Screw that. I want to get games that will stay with me for a long time. So when I ask people if it's fun, what I mean is "is it really fun?" I've been through probably 10 games in the last month alone, and while all were fun on some level....I'm not playing any of them at the moment.

22339
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 05:33:28 pm »
They addressed melee storm...and what we found was that direct attacks are a waste of time in versus. Even if you let the other team clear an entire section without attacking them, getting them in that all important ambush attack means you'll win the level. But yeah, the corner problem in L4D was something that they could never really address...even with anti-clipping and melee cooldown, a corner is still a corner. There were a few cases of unwinnable situations in L4D....but they seem pretty evenly distributed between survivor and infected. (For example, the hospital roof, there is no way to get through there without some pain against a pro team.)

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Thats why you don't play expert or at least skip out when things hit the fan, which I admittedly fail to do, being stubborn as heck.  More often then not, you find people with no business playing it... playing it.

I stick to advanced.
And normal...  I guess I can't take it seriously in campaign, so I suck a lot more.

Advanced was still too easy. I could just never find enough committed people to make it all the way through an expert game, so I gave up on campaign entirely. And yeah, after versus....put it this way. Campaign is sugar. Versus is ****ing coke.

I haven't kept up, but didn't they finally implement team matching in the lobby? Too little too late for me...but it would help the PUG problem. PUGs are almost totally worthless in L4D as a rule.

22340
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 05:28:13 pm »
You really should have given it a try. Versus is totally different than campaign because of the human opponents. No more one hunter, one boomer, one smoker trying to hurt you....more like coordinated attacks where the front two get jumped by hunters, the smoker grabs the guy in the rear, and the boomer pukes on the middle guy and everyone else, and you're all ****ing dead. The fact you're playing levels you know is a blessing...because it's the only thing that saves you from getting pillaged by the other team.

Like I said, L4D versus is really, really intense. You know the whole "the director is going to get us?" Replace director with "the other team" and it turns out to be true. In versus, if you sit still, the other team will just respawn, hitting you every 45 seconds to one minute, whittling you down until people start dropping.

L4D versus has the intensity that the director tried for and failed to emulate completely. Planning your strat as the infected, hunting people down...that mad dash for the exit when you're the only one left....yeah. L4D versus was by far better than the campaign in almost every way. Just don't ever play it if you get easily frustrated...because you will get the **** frustrated out of you by the other team.

I've had epic 30 minute games where we literally had to fight tooth and nail against the other team just to pass a single section. I can't recommend it enough if you've never tried it. If Valve had supported L4D the way they had said, I would STILL be playing L4D versus today.

22341
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 05:14:57 pm »
I think you missed out, at least on a personal level, not getting it for PC. I can't imagine what it's like playing a hunter on a console...but it's a pure joy with a mouse and keyboard.

The console version of L4D also completely neutered the infected waves. On PC you can display upwards of 100 zombies on the screen at once. On the Xbox....they hard coded it down to about 40. If you think you've been scared on console....you haven't seen anything compared to what gets thrown at you on PC. I tried playing L4D on the Xbox once, and it was so muted and slowed down from the PC I couldn't stand it.

22342
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 04:58:43 pm »
L4D versus may be some of the most intense FPS game play ever. Maybe it's the fact it's only 4 vs. 4....but the level of planning and coordination you need as the infected to dominate is pretty high. And against a good infected team, actually finishing as survivors is a white knuckle affair.

Sadly, that was only about 1 in 3 games, with the other two having a totally inept team playing against you, or rage quitters.

I still pine for some L4D versus occasionally. I really didn't like how worked up the game got me though....or how much you could start to HATE your own teammates when they failed to hold up their own end.

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The director was really good at pushing you right to the brink of failure, but not actually killing you.

I dunno, once I played enough to understand the director, I was less than impressed. It's never been as complicated as Valve made it out to be. It's not even really a concise piece of code. It's a series of scripts and timers, that's all. At least in L4D anyways. Stay in one chunk too long, game checks your party status and difficulty level, spawns zombies. Pass a certain threshold, spawns zombies.

The real panic in L4D set in because people treated the AI director like a person. People would rush through levels afraid 'the director' would get them if they stood still too long. We eventually discovered that in campaigns, you can outlast anything the director throws at you if you take your time, and everyone stays alive. Once we did that, the game was significantly less tense...and levels took about 30 minutes longer.

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Re-doing the same section for 2 hours isn't fun at all.

This is what eventually killed campaign for me. The normal difficulties weren't hard enough...and the higher difficulties resulted in redoing said section for 2 hours. I like a good challenge, but not even I had patience for that. Especially when it's your team, not you, that causes you to fail.

22343
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 04:45:29 pm »
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Counterstirke has no other gameplay then point a gun at someone and shoot. It also has a horrible community. I don't see how a Bay12er could not hate a company for creating this. Nerd cred doesn't realy cut it when the game itself has little substance...

At the time, it was cutting edge. I don't claim to be a fan, but I give credit where it's due, when it's due.

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HL2

Is this a "one sane man in a world full of crazy people" scenario? Because the sales show that people loved HL2, found it innovative and refreshing. I've never played it, nor will I ever play it, but again, at the time, it was clearly a winner with the average gamer.

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Portal

I don't necessarily disagree. I didn't find Portal terribly awesome either. But at the very least it showed that Valve was capable of bending the rules in a FPS in a way others hadn't. I don't know that it warranted an entire game about making portals but....again, the record shows it did pretty well with most gamers.

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That only leaves TF 2 as an in my eyes decent, if pretty standard multiplayer game. It is however being dragged down by silly things such as constant changes in how to get items, hat overloads and the fact that someone who has played longer has an advantage because he has more weapons. You're lucky they're not charging you for play time yet, though that's probably not far off.

Lol. Your cynicism is really showing here. If Valve were going to charge for TF2 updates, they would have done it about 20 updates ago. I do agree that, in it's quest to expand game play, TF2 throws a lot of noise at you sometimes. Hats. Yeesh. I seriously doubt Valve will ever charge for TF2 updates though. TF2 is their "every man game that is easy to pick up." Charging for updates or to play would most likely lose them new customers. You get a lot of stuff for just $20 with TF2, that's the appeal.

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Steam

I mostly agree here. But I buy into Steam's DRM because it comes with enough perks. I've reconnected with a lot of gaming buddies through Steam and it's our default way to communicate now as a group. Their markups are not that bad though, I don't know where you're getting that. $60 games are $60 games. Games that aren't discounted cost the same as you would find anywhere else. Their deals slash prices to "a night at the movies" cost sometimes. Their package deals, if you really want a package deal, are good buys too. I don't have technical issues hardly ever, and I don't blow my top when a gaming network that supports millions have technical trouble. Shit happens. Customer service though...yeah, I've heard mixed stories there. But I'm not stupid enough to try and load pirated games into Steam, which is what gets half of people caught.

22344
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 10, 2010, 04:37:50 pm »
It would be interesting if, when you've maxed out, the military plans to nuke the whole city, and you have a few days to get to a defined exit point to "Win" the game. Sort of like DOOMRL. Or perhaps two modes, one where that happens and one where you just play on in perpetuity.

My biggest problem is zombie apocalypse survival games is that they're most fun at the beginning and in the middle...but then end always exposes the "what now?" problem.

22345
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 04:24:58 pm »
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Hmm? Which game was that? Licensing deal with EA? I've seriously never heard anything about that.

This is mostly conjecture from someone who was a hardcore fan of L4D but....

A few months after L4D released, Valve announced L4D2. And unlike L4D, it had a bbiiiiigggggg shiny EA logo on it, and EA dumped millions into the marketing for L4D2. Valve had already started doing that with L4D (the TV promos) but EA helped them take it to the next level.

It's unclear whether Valve and EA failed to reach an agreement on L4D....or if EA only got interested in L4D after they saw how well it did. (And how well it played in terms of publicity.) Either way, work on L4D stopped almost the minute the game released, because Valve began working on L4D2 immediately. They strung L4D fans along with a few easy to make and publish maps and game modes, and drug their asses on even getting the mapping tools out. Then the L4D2 announcement came, along with their partnership with EA, and most fans read the writing on the wall.

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Again, when did this happen? I must be out of touch.
The Passing. Granted, they're giving it some more game modes and a new zombie type....but they really tried to sell us on the cinematic aspects of L4D, which carried over into L4D2. I appreciated the movie experience in L4D....about three times. After that, I tended not to care about the characters (why should I? they're not different) or the subtleties of the dialog people spit out at certain times during game play. 

So when I heard the crux of the DLC was just so you could play the L4D characters in L4D2...(and see one of them die for real....) I was just like yeah....compared to TF2, you guys are just jerking us off.

22346
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 04:14:32 pm »
I take it you're a bit younger then? Valve has a long history, and used to be considered an independent, underdog developer. They originally won over hardcore fans with CS because it was a barebones, purist FPS that did tactical combat before major companies put the graphical shine and glitz on it. Valve was like that pair of skater shoes that was really awesome, but you couldn't find in any of the major shoes stores. Playing Valve games meant you had some sort of real nerd cred.

They got a lot of fans with HL2, which gave people a thoughtful sci-fi story with their shooter.

Portal showed that Valve was capable of thinking in non-traditional ways and producing a fun, non-traditional game with unique features.

They got a ton of fans when they bought TF, revamped the **** out of it, re-released it as TF2 and have provided ridiculous levels of support for the game since. Seriously, I don't think ANY game has had the level of support and the amount of updates as TF2. And it's all been free.

They created Steam, which, based on your experience, you either love or hate. I love it, simply because when I'm ready, I can get newer games for far cheaper.

L4D was where the company started to change though I think. Their budgets went through the roof, their target market became everyone and major publishers finally started taking them seriously. They had to. Steam by then was going full blast and Valve couldn't be disregarded anymore. They had become players in the industry.

I had never even looked at Valve until L4D. So I had none of the fanboi-ism going in. I would BE a Valve fanboi today if they had supported L4D like they promised. When we asked "Is L4D going to be like TF2, and get supported and updated regularly" the response was "It sure is!"

My ass. And even the stuff they've done with L4D2 has amounted to paying for cinematic campaigns. Lying *** mother-****ers.

I do respect Valve for one reason though, their design. Parts of L4D aside, almost every Valve game does something unique with standard FPS mechanics. In Portal, the Portal gun. In TF2, the classes and all the various ways they allow you to bend or break the rules. In L4D, it was mainly the hunter and the dynamics of wall jumping. Very few people do that well; most do some kind of special effect or vision mode or something that only slightly changes game play. Valve tends to go into the mechanics of the thing and make a lot of changes, so you end up with a lot of variation within the same game.

22347
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 03:39:15 pm »
Mmmm, the hate is strong here.

Anyways, going to agree on Valve. They walk on water to their fan bois from TF2 and other titles...but in the last three years, TF2 aside, Valve has done nothing but show they're now big dawgs who play by big dawg rules. I.e. they'll make an entire game just to get a licensing deal with EA; they'll promise the sky and deliver mud when it works for them; they'll rehash and re-release titles and they'll sell you operatic movie experiences instead of fully fleshed out games.

Bitter? No. WISER? I hope.

22348
DF Modding / Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« on: June 10, 2010, 03:31:58 pm »
I think that's on just about every mod user's wish list. Probably on a few mod maker's too. The scope of changes Toady makes though makes it hard to code something that predict his next insanity.

22349
General Discussion / Re: Communists of Bay 12
« on: June 10, 2010, 03:25:06 pm »
This thread made me realize...

The next time we discuss politics, we should do it entirely through quotes from famous dead people. It would be a laugh RIOT.

Also, when people require sourcing just to prove the point that Communism is a form of government, we've gone beyond the pale of reasonable debate. Reasonable people having a reasonable debate don't need that kind of **** defined just to make their point.

22350
General Discussion / Re: Scott Pilgrim vs The World
« on: June 10, 2010, 04:06:19 am »
Oh I have a great love of religion and dogma and mysticism and all that. Mormons just run with a particular brand of crazy I can't get in to.

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