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Messages - Urist McOverlord

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406
Forum Games and Roleplaying / Re: Man of SCIENCE!!
« on: March 27, 2010, 02:33:40 am »
That is indeed a good point. I think the best our current arsenal of electronic doom could do is make the do-gooder masses feel a slight tingle. An excruciatingly pointy fork and some sedative/hallucinogen, however...

407
Forum Games and Roleplaying / Re: Man of SCIENCE!!
« on: March 27, 2010, 02:25:00 am »
>determine formula (OF SCIENCE!) For a taser, and find what parts you don't have.
I'm thinking: 2 small metal implements (fork tines?) 1 copper wiring + 1 mid-high voltage battery + 1-2 solder + 2 springs/1 gunpowder (optional: adds range) + 1 casing (optional: enables hand-held use) = 1 MAD SCIENCE taser.

>ponder a way to turn the switchblade (springloaded, I'd assume) into a decently accurate (single-use) knife thrower

>mount tube casing on Spiked Koopah Anklebiter, to protect the electricy bits. Use one particularly pointy fork as part of the stabby bit. Alternatively, use 2, hooked up to the same extender mechanism, and electrified by the other battery.
1 battery + 1 wire + 2 metal implements = 1 improvised taser, to be hooked up to an existing small killbot

>To the junkyard!!

EDIT: The problem with electrified spikes is that it's a lot easier for them to accidentally hurt us. I vote we take two particularly pointy forks and make an improvised taser, strap it to our killbot, and go to the freakin' junkyard. Remember: we need more stuff.

408
Name: Overlord
Skills:
       Legendary Macedwarf
       Skilled Wrestler
       Skilled Armor User
       Swimmer, Shield User, Ambusher, Swordsdwarf, Speardwarf, Hammerdwarf

Gender: Male
Race: DWARVEN!!

If possible, could I get the custom profession of "Cleric?"

409
DF Community Games & Stories / Re: What makes a story great?
« on: March 27, 2010, 01:55:33 am »
While I regrettably cannot take a turn, as my willpower would certainly fail quite quickly, I give this venture my best hopes, and may you all perish in the true magma-funeral that all souls as dwarvenly as those of your own little avatars truly deserve.

Long story short, I'm watching, and may you die from magma, and not elves.

410
Forum Games and Roleplaying / Re: Man of SCIENCE!!
« on: March 27, 2010, 01:46:34 am »
Do what Cheddarius said.
Can we upgrade our killbot to stab with our shiny switchblade?
If so, do it.

Long term, Spybot = industrial espionage = money = good. So I would prioritize that next.

411
Forum Games and Roleplaying / Re: America Prevails
« on: March 26, 2010, 10:13:50 pm »
Well we need to destroy something. And the book was the single most unamerican thing we had. So let's impale and burn...

SOMETHING ELSE!

412
Forum Games and Roleplaying / Re: America Prevails
« on: March 26, 2010, 10:09:02 pm »
>Attempt to read book out loud. Sound it out if you need to.
>Impale book on Babe Ruthless' dagger.
>Sing National Anthem.
>Find a way to Americanizify the rations.
>Light something (Read: the newly impaled book) on fire. SAVE BABE RUTHLESS FROM THE DAMAGE!!!

413
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 26, 2010, 01:41:45 pm »
But only if you have discovered an underground water source. Otherwise, you won't get them. Ever.

414
Forum Games and Roleplaying / Re: America Prevails
« on: March 26, 2010, 01:04:50 am »
>Give the gun to somebody who can actually wield it proficiently.

>Arm the others with more bats, and prepare them to fight for TRUTH, JUSTICE, and THE AMERICAN WAY. Join them with Babe Ruthless. We will reach that gun store. In AMERICA!

>Break something. Preferably demonic.  Or communist. Ideally both.

415
DF Dwarf Mode Discussion / Re: Lame artifacts!
« on: March 26, 2010, 12:32:11 am »
I dunno about lamest, but I have a Bituminous Coal toy boat. With 4 or 5 decorations, all in Bituminous Coal. Is there a "Most Flammable Artifact" thread anywhere?

416
DF Community Games & Stories / Re: Apexwhips - Convicts at large
« on: March 25, 2010, 11:14:34 pm »
Woo! And more Woo!

417
General Discussion / Re: Digital Piracy
« on: March 25, 2010, 09:34:11 pm »
5: "I can't find the game any other way."

If you have tried to find it in stores, used, traded in, on legitimate online sources, and through ancient voodoo rituals, then you have a valid case. But if you give it a cursory try, you probably would have pirated anyways, and are making excuses. This same gray area a

I think you forgot to finish a sentence there. But anyway, I do agree, with a slight caveat. In the case that the game is no longer produced and all firsthand copies have been sold (to be safe on this, I'd recommend waiting a year or two until after the game has stopped being produced), then I don't see the problem with a downloaded copy. You don't rob anybody who's put work into the product, because they would have no chance of seeing revenue from a sale, anyway. I don't think it's necessarily right to do so, but since (at least with computer software) there's a good chance a secondhand seller has played through the game and squeezed the last bit of enjoyment out of it and/or backed up a full copy on the hard drive anyway, so it works out to piracy anyway in the latter case. I also don't think the secondhand market ought be eliminated, either, I'm just saying that if a creator no longer desires to exploit a given idea, there's no ethical obligation to pay for that idea any longer.

Yeah. I was going to put more there but decided against it.
And yes, from an ethical standpoint, your argument is valid.

418
General Discussion / Re: Digital Piracy
« on: March 25, 2010, 08:55:14 pm »
That's exactly my point. DRM sucks. I'd be the last person to say it's good. But let's not forget that they arise in direct response to piracy. No piracy excuse to cling to, and customer pressure would force them to remove the DRM. Is it really that important to play Assassin's Creed 2, or other titles like this?

419
DF General Discussion / Re: This game needs a tag line
« on: March 25, 2010, 07:49:23 pm »
If it moves, it wants to kill you. It may not try to, but it wants to.

Sigged.

420
General Discussion / Re: Digital Piracy
« on: March 25, 2010, 07:40:58 pm »
Now I'm prepared to contribute the royal hell out of this piracy discussion.
I'll keep my arguments localized to video games, because I am in no way informed about the nuances of the music industry.

Simply put, piracy is wrong. But I'll get to my arguments on that in a second here.

Number one: piracy is not theft. A pirated copy does not equal a lost sale. If someone were to come out with an absolutely unbeatable DRM scheme, and apply it to everything, sales would not skyrocket. And every pirated copy of Barbie Horse Adventures does not mean that a legitimate copy vanishes from store shelves. Piracy != theft. However, piracy is still wrong for much the same reasons.

All this data that makes up the game was made by somebody. The product that that person, or team of people has/have created has obviously interested you enough to get it. In a non-technology situation, the inventor makes the "Awesome-Tec 10,000+", offers it for 3.99, and the customer (that's you and me) has to decide whether or not the Awesome-Tec is worth that much. If not, we do without. In the non-digital situation, you choose to pay, or go without. Or steal, but I'm going to go out on a limb here and say that enough people consider actual theft to be wrong that I don't need to go through the trouble of proving it.

Now, by pirating, you get the product, but the creator does not get their reward. The pirate may not agree that "ShooterGame3000" is worth what the (often absurd) companies are selling it for, but unlike those buying non-digital products, the medium makes piracy a very enticing offer, far more so than theft. There's also the issue of "piracy is not theft," that I arrived at earlier. None of that changes the fact that you get the product without giving the creator any credit. If I buy something like a car, then I'm not just making sure that the dealer who's gouging the prices gets to eat his caviar tonight, I'm expressing my thanks to the engineer who designed the car to be as fuel efficient as possible, to have eleventy-trillion cup holders, and made it look awesome. I'm showing appreciation for the product by purchasing it. If I didn't think that all the great little things that the engineer put into the car made it worth a concievable price, then I go without. By refusing to repay the design team who makes the game, but still play the game and enjoy it, then I am no better than someone who steals a car.

Now of course, the digital vs. tangible product differentiation also creates other problems, most of which turn into counterarguments. I'll examine some of those next.

1: "Information wants to be free!"

This argument makes me angry. No. A game, or song, or movie is not "information." It is a product. Somebody has created it for the purpose of making money to continue and enrich their lives. If you had pirated a set of encyclopedias, this might be a valid argument, as the ideas and information contained therein are not proprietary. But just because the product expresses itself as a sequence of zeroes and ones does not turn it into "information." Don't try to apply freedom-of-speech thinking to justify piracy of a product. You know, those things that people make so that they can get paid. You know, to eat.

2: "I just want to try it. If I like it, then I'll go out and pay for it."

Number one, with any product, especially games, you can come up with a good reason that it's not worth what you paid.
This also provides an interesting counterpoint. I will, however give you that game demos need to be better. By the end of the demo, you should have a feel for gameplay, a sense of the story, and enough info to determine whether or not you should pay for it. Nonetheless, none of that justifies piracy.

3: "I don't have enough money."

And yet you continue to sit with a hobby that requires you to pay that money? Even if you do continue to game, there's way more out there than the expensive  AAA games. There's the indy scene, free flash games, hell there's even our own Dwarf Fortress for gods sake. If you've truly exhausted every bit of play from that, then you have not added enough magma.

4: "The DRM! Oh, gods, the DRM!"

If you pirate to make a statement about DRM, then you are sadly a part of the problem. Yes, DRM sucks. It is the Bane of PC gaming, the epitome of gamer issues, and it is number one on the list of "Things that pissed me off today." Every. Single. Day. But by pirating it, you are part of the problem! Let us not forget that DRM is at it's heart an anti-piracy measure. If you really want to make a statement about it, do without. Let the companies know that there are those who will not use these measures, and that it is those companies who will get your money. But by pirating the game, all you do is reaffirm their arguments. Those who use the pirated copy to get around obtrusive DRM measures are still effectively reaffirming the arguments in favor of those measures, even if it is unintentional.

5: "I can't find the game any other way."

If you have tried to find it in stores, used, traded in, on legitimate online sources, and through ancient voodoo rituals, then you have a valid case. But if you give it a cursory try, you probably would have pirated anyways, and are making excuses. This same gray area a

Finally, if I may inject someone elses commentary into this argument, as well as some interesting statistics.

So there you go. Feel free to attack, savage, mutilate, and generally beat the crap out of my arguments as you wish. In fact, I look forward to it.

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