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Messages - Urist McOverlord

Pages: 1 ... 3 4 [5] 6 7 ... 37
61
Creative Projects / Re: Proceedurally Generated RTS
« on: January 08, 2011, 12:58:16 am »
Also, if you stop the simulation, you'll have some bullets flying from nowhere where the units used to be.

62
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 08, 2011, 12:47:50 am »
The fire's back. in all it's burn-half-the-map-and-all-the-wood-I'd-just-chopped-for-beds-barrels-and-bins glory.

Goddamn I hate fire imps sometimes.

63
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 08, 2011, 12:27:43 am »
/Joins expedition to follow thread.
So we just plop them in untill they learn how, and/or murder us,

I like this plan! I'm excited to be a part of it!

64
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 08, 2011, 12:11:51 am »
Granted. You meet a regular hipster and annihilate, transforming your entire bodies to pure energy. You have died.

I wish that I could satisfy my solipsist/conspiracy theorist mindset by knowing exactly what I'm up to.

65
DF General Discussion / Re: Slaves to Armok: Dwarf Fortress - The Musical
« on: January 06, 2011, 08:11:14 pm »
Exeunt, followed by the sound of tortured screaming backstage and the closing of the curtain.

Should really be:

exuent, followed by the ceiling crashing in on performers and audience alike. spread the Fun around, as it were

66
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 05, 2011, 12:25:05 pm »
Granted. It becomes DF, complete with elves, dwarves, magma, artifacts, ASCII, and dwarven AI
But you don't care about the destruction of humanity because you have a *sword* in your gut.

I wish I had a secret lair.

67
Play With Your Buddies / Re: Liberal Crime Squad LP
« on: January 04, 2011, 01:32:19 pm »
FOLLOWING FOR GREAT LIBERAL JUSTICE!

68
Play With Your Buddies / Re: Let's Play: Civilization 4. Community-Style!
« on: January 04, 2011, 11:32:50 am »
Count me in on this one. I'll agree to the existing nominations, and sign up as a future tribal leader.

69
DF Community Games & Stories / Re: Paperscale II - Community Fortress
« on: January 02, 2011, 02:52:25 pm »
Random migrant is fine. Name him jyhgtrf. And don't try pronouncing it too hard.

70
Not signing up for a turn, but following this closely. Don't entirely trust myself not to mess up normal fortresses, not even going over the horrors of constrained challenges,

71
Could I get a sargeant in one of the squads? No vote, just a named dwarf and possible sucession in the event of the squad leader's horrible death?

72
DF Community Games & Stories / Re: Paperscale II - Community Fortress
« on: January 02, 2011, 04:04:13 am »
Requesting dwarf? If I may.

Location: mountain (evil or savage)
Tileset: whatever
I've always preferred the literature style, personally

73
I'll take a person

Name: Chad
Occupation: farmer/broker (if possible, else just farmer)

Because you can never trust a guy named Chad.

74
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2011, 03:26:07 am »
Loaded up my old 40d fort. I remembered something about my old 40d fort.

Magma pipe. Fire imps. Forested biome. Wildlife. Migrants. Caravans.

2 of the starting seven (a farmer and my woodcutter/axedwarf) are killed, either by wolves or the massive fire that burned over half the map after a fire imp started taking poshots at some elk. The same imps then killed 2 of the first migrant wave, and a couple of caravan guards.

The kobolds are stealing their armor already.

This is going to be a Fun fortress, I can already tell.

75
Purchase of this technology is advisable from both military and diplomatic viewpoints. Buy that [expletive]

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