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Messages - LostxInxThought

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16
DF Dwarf Mode Discussion / Re: Embarking without an Anvil: Over-rated?
« on: January 20, 2010, 01:24:13 pm »
If I have magma I bring the anvil, and I set up my metal industry normally by mid-summer, if I don't have magma though, I won't bother with it, as a no-magma metal industry is hard to maintain with only 7 labourers and I have more important things to do with wood than burn it,  I need beds, barrels, bins etc.
and it's very rare that I don't have enough in prepared meals and stone crafts by autumn to buy an anvil from the first caravan (I've never seen them come without it), then I can use my 1st migrant wave to start up the industry from that (turn them into wood cutters, burners, furnace operators, and I tend to bring a metalsmith as an embark dwarf)

17
DF General Discussion / Re: FotF: Dwarf Fortress 40d16
« on: January 18, 2010, 07:47:57 pm »
Odd FPS issue, I just got around to getting the linux release of 40d16 running (been playing on a windows partition until now) and, when I use the 800x600 font, my FPS is around 15 with 7 dwarves, getting up to 20 paused.
using the 640x300] font, I get 103FPS paused and 100 running with the first 7 dwarves.

has anyone else experienced this?
(I looked really quick with the forum's search function and didn't see anything. I hope this isn't old news.)

18
DF Dwarf Mode Discussion / Re: Trading
« on: January 18, 2010, 06:03:30 pm »
The only annoying thing about doing that, is that clothes from dead migrants/invaders/etc. don't count toward your fortresses exported wealth, which can keep nobles away. (this can be solved by decorating the clothes first, though)

What I use depends on my map, if I have magnetite I generally trade Armour and weapons, steel if I have flux, Iron if  I don't.
if I have no magnetite then I stick to aluminium, gold, and silver crafts/goblets/toys/etc. (and I use cheaper metals, like lead, to train up the metalcrafters).
I like to have a strong clothing industry too though, mostly because I don't like when my fortresses become nudist colonies, but the extra clothes I trade away. I try to get as much giant cave spider silk thread as I can from dwarven caravans, because a few hundred dwarfbucks spent on the thread results in clothes worth over one thousand, before being sewed on, encrusted, studded, etc.

as for what is the best, I'm probably going to have to say prepared meals though, even though I tend to avoid trading them.  :P

19
DF Dwarf Mode Discussion / Re: I need to punish this dwarf
« on: January 18, 2010, 05:33:33 pm »
Automated water-boarding?
Have a room attached to a cistern and a pumping system with two pressure plates in it, one set to trigger at 0-2 water for the fill and the other set to trigger at 6-7 water for the drain.

Lock Turtle in there until he is starving or thirsty let him out to eat/drink, then lock in back in with a lever only he can pull.

 Why let him out at all? just channel out a hole in the top of the chamber and dump food in, then unforbid it once it lands.  :) this way he doesn't get a chance to use a bed, or interact with his friends or family, or eat in a grand dining hall, etc..

20
DF Dwarf Mode Discussion / Re: I need to punish this dwarf
« on: January 18, 2010, 05:22:36 pm »
 :) if you have any goblin prisoners, you can give him the task of releasing them from their cages into an arena for your military to practice on?

do you have any large dangerous wild life on your map? weapon-free hunter is always a nice way to get rid of someone while still making them semi useful (let him wrestle raccoons until he runs out then laugh as he runs into a wolf pack wearing only a -Pig tail sock- ).

 Maybe you could have him test a drowning chamber? (use the water he was supposed to be pulling turtles from as the source  :D)

 :) you could always use him as goblin bait, station him at the end of a line of traps, locked out of the fortress, to attract invaders into the traps, sooner or later one of the goblins will probably shoot him, but until then he keeps your more important dwarves out of the goblins minds.


21
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 18, 2010, 10:28:24 am »
Nobody can blame you for not knowing that, because it's not exactly obvious. You'd expect an escapee to at least attack whoever is in sight, if not to actually seek out targets, and meanwhile they behave similarly to civilians, running and only fighting when cornered.


Sooner or later, you should get a male on your map. You don't even need to catch it, because animals breed by spores, i.e. just one male showing up on the map for a moment should be enough to impregnate all your females.

Yeah, I was expecting a slaughter to be honest, size 15, damblock 10, all steel gear, and me with only a few war dogs to keep it away  :-X I wasn't exactly prepared to kill one that could actually reach my dwarves.

I finally got my male raccoon :D chained the 2 up in the basement, the room that served as a temporary slaughter house.
I knew about the spore-breeding, but the last map I had, I tried to get a decent mountain goat stock from spore breeding, and A hunter migrant I never noticed managed to kill all the goats in the area, for over 6 years after that hunter got loose, I didn't see another living wild animal on the map, so, I wanted to tame and chain them so I didn't accidentally drive them to extinction.  :) I like having some variety in my pets/food/leather/etc.

22
DF Gameplay Questions / Re: One way roads
« on: January 18, 2010, 08:23:26 am »
 :P Hm, Maybe you could use one-way ramps, so dwarves can only path in the one direction?

The wiki page on one way ramps:
http://dwarffortresswiki.net/index.php/One-way

23
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 18, 2010, 07:35:24 am »
Luckily, no one got killed,

In my experience, prisoners of war do not try to fight unless cornered. Had your dog not intercepted him, there wouldn't have been any casualties at all (unless one of your soldiers did the same).

How I noticed this? I pitted a bunch of ranged attackers to use for target practice by my guys, and not one of the monster fired a single shot. And yes, I did make sure the had their bows and arrows still on them. When I used prisoners of war for melee training, I did sometimes get wounded, or even casualties, in my ranks.

I didn't know that, I've never had an escapee before. I really only had the  cages set up to catch a breeding pair of raccoons, and it turned out I forgot to make my orcs [trAPAVOID]. Normally I build an arena before I worry about keeping any invader's alive.

  ::) speaking of raccoons, it seems only females are interested in robbing my fortress, they're all I can catch.

also, modding facepalm:
my orcs are active in every seasen except summer... I meant to keep them out of my way in autumn so my dwarven caravans were safer  :-X should be fun watching my little liaison running from 20 [SIZE: 15] Orc Axe- and Spearmen.

24
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2010, 07:20:56 am »
 :) so far, I've lost 3 dwarves: 1 bonecrafter, due to a lack of shells.
and 2 metalsmiths, due to an abundance of fire imps.
I managed to survive my 1st Orc siege[my own orcs], by turtling up and stationing untrained recruits with crossbows on the walls, captured 3, killed one, the rest ran away unharmed despite going through over 120 bolts on the group.
managed to have one escape (details in the facepalm moments thread  :-X).
I finally have the 1st level, and floors for the second level of the wooden fortress finished now.

I'm not sure why, but the goblins are oddly quiet, only a couple snatchers and one ambush so far. Maybe the orcs are slowing them down somehow?

25
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 18, 2010, 02:26:48 am »
I accidentally marked an Orc axeman (size 15 damblock 10, steel axe and chain armour) to be moved into the cage my animals waiting to be slaughtered go to.. He, of course, escaped.
Luckily, no one got killed, the thresher who let him out ran to the basement, the axeman ran for one of the woodcutters, the wood cutters pet war dog intercepted him, and survived!  :o
the Orc ran for the exit, after cutting off ALL of the poor dog's paws, and ran into the same cage trap he got caught in last time.
Now the dog wanders the halls, pawless, passing out every few seconds, as a reminder of my carelessness.  :-\


EDIT:
The dog just walked into a stonefall trap and passed out.. at least he's not suffering any more.

26
DF Dwarf Mode Discussion / Re: Goblins, in MY Dwarven Civilization
« on: January 18, 2010, 01:12:26 am »
Having mixed races isn't all that uncommon, sometimes you even kings/queens from the wrong race.
You can get some history about them by hunting them down in legends mode, might shed some light on how they ended up with your dwarves.

27
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 17, 2010, 05:39:12 pm »
Since Mirrorallies is now as complete as I care to make it, I made a new folder, modded in a [SIZE:15] [DAMBLOCK:10] steel wielding aggressive custom "Orc" race, and embarked at "Streamportal", 4x4 forest with magma pipe, freezing, no infinite water source, and have begun constructing my 1st wooden fortress. it's going to be made entirely of wood, and save for a small basement I already dug out, and the mine/quarry, will be above ground entirely, and all constructed floors, walls, stairs, etc. will be made of wood, all the tables, chairs, doors, caskets, trap weapons, etc will also be made of wood.
 :) Just wanted to try something different, because I normally embark on temperate limestone mountains and make everything I can from  metal and stone.

so far, I made a small walled in area to wait out any early orc/goblin visits, dug out the basement, and began making the 1st floor outine wall.

28
DF Gameplay Questions / Re: HFS
« on: January 16, 2010, 05:09:34 pm »
If you're trying to find HFS then you can make sure you have it by looking for a embark site with "Other features" using the site finder, and in the init.txt if you change the [SHOW_EMBARK_OTHER:] part to read [SHOW_EMBARK_OTHER:ALWAYS] it will show up on the local map on the embark screen (if there is HFS on that map).

and yes, Visual fortress should show it.

Edit: I'm very slow to reply.  :P beaten to it multiple times.

29
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 16, 2010, 12:33:51 pm »
The king finally arrived, with his consort, advisor, 4 royal guards, and 2 peasants.  :D
I met all their requirements easily, and the fortress has recovered from the earlier HFS incident.
basically all the work is automated now, just a couple tasks to add to the workshops each season to make up for them producing faster than I can get the resources for them (low on wood cutters and wood burners now, easily fixed once some of the kids grow up though).
So.. this fortress feels complete.. but I don't know how to end it properly.
I have no magma, so firey death is out.
I have a brook. but I don't know how to turn it into a death machine worthy of a mountainhome.
and I already dealt with the HFS.
any suggestions?

30
DF Gameplay Questions / Re: Stockpile Help!
« on: January 16, 2010, 11:39:35 am »
Are there any stones left over from mining out the area where the stockpiles are set? (either hidden or visible)
if you have stones from the walls being mined out, then I don't think wood, stones, ore, etc. can be place on that tile.
[d][b ][H] the area to un-hide any stones, then [d][b ][d] any stones leftover so your dwarves dump all the stones into a garbage zone and see if that works.  :)

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