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Messages - cartmann

Pages: 1 2 [3] 4 5 ... 11
31
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 13, 2011, 08:16:38 pm »
I was just wondering, if that multiple products could be gained from a single recipe?
I just added a recipe to make a rag from just about all clothes i believe would be tearable, but tearing a tshirt into just 1 rag for use with a molotov is just a waste.

32
DF Modding / Re: Building a better elf
« on: August 12, 2011, 02:52:25 pm »
And as a side mad idea:

Their etherial beauty can be represented by all elves having a "deadly vapors"-type attack that causes dizziness and nausea to everyone trying to attack them (well, everyone close enough, really).

If you do decide to add that or something like this, then you'll want to change the class of elves from GENERAL_POISON to something unique so that the syndrome doesnt effect other elves... if you want that to be the case anyway. That would of course mean adding another parameter to existing syndromes to also effect the new class...

33
Other Games / Re: HOCKEY?
« on: July 06, 2011, 08:18:30 pm »
And I'm John if anyone happens to play with me, i'm usually in goal unless someone else insists on being, and Kazuma really pisses me off.  :P

34
Other Games / Re: HOCKEY?
« on: July 02, 2011, 06:49:43 pm »
Its so good.... i just wish I could hit the damn thing when its moving :P

35
DF Modding / Re: BP_RELATION
« on: January 05, 2011, 12:35:19 pm »
It wouldn't be because the shell size is smaller than the body size, and so will not cover it?

36
DF Modding / Re: Using water in a reaction.
« on: January 03, 2011, 09:40:41 pm »
Code: [Select]
[REACTION:FILL_BUCKET_WITH_WATER]
    [NAME:fill bucket with water]
    [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
    [PRODUCT:100:10:LIQUID_MISC:NONE:WATER:NONE][PRODUCT_TO_CONTAINER:A]
    [SKILL:CONCENTRATION]
    [ADVENTURE_MODE_ENABLED]

This works, it's a bit weird but it gives you 10 peices of water nevertheless.

37
DF Modding / Re: Reactions using Blood?
« on: January 03, 2011, 01:41:47 pm »
I don't think that is at all possible, and that it will be possible anytime in the near future  :(

EDIT:

I can't figure out how to get blood for a product...

Code: [Select]
[REACTION:FILL_BUCKET_WITH_BLOOD]
    [NAME:fill bucket with blood]
    [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
    [REAGENT:B:1:NONE:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
    [PRODUCT:100:10:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:B:BLOOD][PRODUCT_TO_CONTAINER:A]
    [SKILL:BUTCHER]
    [ADVENTURE_MODE_ENABLED]

BLOOD cannot be used for an ITEM or for a MATERIAL, yet doesn't produce any errors when used as a MATERIAL_SUBTYPE..

Any idea's anyone?

38
DF Modding / Re: help with some adv mode mods plz
« on: January 03, 2011, 01:40:43 pm »
Ah yes, of course you don't need any more than a 'Play Now!' option  :P

39
DF Modding / Re: Pumping up the megabeast.
« on: January 03, 2011, 09:57:23 am »
You could define a new tissue layer for the head's skin inside the creature definition?
eg.
Code: [Select]
[TISSUE:HEAD_SKIN]
    [TISSUE_NAME:skin:skin]
    [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
    [RELATIVE_THICKNESS:10] higher thickness to resist the bolts
    [VASCULAR:5]
    [PAIN_RECEPTORS:5]
    [HEALING_RATE:100]
    [CONNECTS]
    [TISSUE_SHAPE:LAYER]

40
DF Modding / Re: help with some adv mode mods plz
« on: January 03, 2011, 09:49:03 am »
http://df.magmawiki.com/index.php/DF2010:Entity_token
That's the wiki page for entity modding.

The main parts you would need to include are:
[CREATURE:WOLF] - Defines the creature which belongs to the entity.
[ADVENTURE_TIER:#] where '#' would be the number higher than the entity at the top of the entity_default.txt file. If you have no other entities above [ENTITY:MOUNTAIN], then '#' would be 4.

I'm not too familiar with entity modding, so you should have a look around and ask a few more detailed questions. You could just copy/paste the kobold civilisation, change, remove and add the appropriate tags and you would have a good wolf entity.

Remember: New entities go AT THE TOP of the .txt file!

41
DF Modding / Re: Reactions using Blood?
« on: January 03, 2011, 08:08:29 am »
It's a bit late, but how about making some form of 'brewing' reaction?

Corpse + Barrel = Barrel full of blood (how much is up to you) and bones if you wish!

42
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 02, 2011, 09:16:58 pm »
Well the problem is, is that I've tried adding Veins.
Sorta like arteries, but I can't use the tags. I've been trying to make bleeding a little more realistic, such as a few good stab wounds to the upper/lower body and you're in some deep shit..

It's ok for now, I made a new creature to test them :D

I'm assuming the [NUMBER:#] tag isn't working? I really don't want to can't be bothered to put in each individual vein O_o

43
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 02, 2011, 06:18:45 pm »
I was just wondering, is there a quick way to add a new body part to all creatures?
I just wanted to do it without adding the body part to something like [BRAIN].

44
General Discussion / Re: Things that made you sad today thread.
« on: December 16, 2010, 03:38:27 pm »
A girl I liked and that I thought I had a chance with, that I see and speak alot to every day, likes someone else she's never met in person.

Life's a bitch.

Never met him in person eh? Could always just pretend to be him :P

(no do not actually do this)

Facebook, not anonymous websites. And she's not worth the trouble anymore I've decided

45
General Discussion / Re: Things that made you sad today thread.
« on: December 16, 2010, 03:28:22 pm »
A girl I liked and that I thought I had a chance with, that I see and speak alot to every day, likes someone else she's never met in person.

Life's a bitch.

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