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Other Games / Re: Space Station 13: Urist McStation
« on: June 11, 2014, 10:03:45 pm »
Glloyd gave me a hand and found the bug that crashed my map when I tried to save.
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April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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can I board those lone traders for their juicy technology?Yes. Right-click an independent ship with an assault pod-equipped one and choose "board." They'll attack and board it like any other ship, although it may irritate some people.
Can't build up suitable defences fast enough. I can get a ground perimiter but then don't have time for anti-air so my infrastructure at the rear gets destroyed and I run out of energy and can't get it to the front and die.Oh man, that map was insane. I lost a couple times before I managed to get a foothold and drive the creeper back.Spoiler (click to show/hide)
Hmmm...are Q-ships possible in this game? Ships that look like freighters and act like freighters but are actually armed and player-owned?Partially. You can arm civilian ships with a single weapon and change their response to hostile ships. If you asked me, I'd strap a death ray (if applicable) to all new freighter designs and set the ships to attack enemies to the bitter end. Unfortunately, you can never gain control of a civilian ship.
Expanding your empire with colonies will spur the civilians towards building more ships. Additional mining stations may work as well. If the trade itself doesn't matter to you and you just need resources, smuggling missions are a good way to acquire resources, as long as you're fine with feeding any number of pirate factions cash.More space ports need more transports though since each port needs to be stocked with resources. Expanding too much usually stretches your trade too thin.Is there any way to make the private sector build more freighters?
OOC: Rabidgam3r: That's what I wanna be when I grow up. I wanna be a skeleton T-Rex.
Unlock a standalone mind bending game mode in which cyborgs invaded Chicago. Track them and take them down!That's... Interesting.
Now that universe has been out for a while, has anyone noticed any other noticeable changes than modding support and the new story? sorry to keep asking, I'm just a bit on the fence about it as I don't care about either of those aspects, but if there were other noticeable changes I'd go for it.Not as far as I can tell, although being able to link it with Steam is nice. Only $10 if you have all the other parts, too.
Exactly.QuoteI first started with money. I had a couple million excess credits so I showered them in wealth. I also granted them mining and refuelling rights. Eventually, with enough cash, I managed to get our relationship up to the positives and they gave me mining rights. I swooped in with a construction ship and built a mining station, claiming the Korabbian Spice for the Gizurean Collective! They were pretty pissed off after being stood up, it seems, because they demanded the station from us multiple times, to which our response was "go fuck yourselves." It's occasionally crippled by the neverending sand slugs, even with its twenty railguns, but it's repaired at a good enough pace. The civilians rabidly selling the spice and my refusal to let it go to any other empire has crashed the price from 600 to 329 in a matter of five years.The spice must flow.
I just noticed a couple tabs and was about to make a post on it.The game determines what units to carry via the percentages in the policy tab, I think.ok, next question: how do you make sure you have a good mix?You can garrison troops at the colony through the troop menu to prevent ships from picking them up. Garrison a good chunk of all unit types so there's a desired mix of units being loaded on board. I'm honestly not sure how the game decides what troops to pick up when told to load the ships.
Didn't see any additional options, other than "load troops at nearest"
If you're invading a colony and meet an insane level of resistance (like on homeworlds with fifteen+ billion people), sometimes it's worth it to kill a few people or five billion with nuclear bombardment to lower their strength enough so you can invade with a reasonable army. I keep a few ships armed with nuclear devastators for just such an occasion.
EDIT: I think the Distant Worlds equivalent of World War II just started. In a matter of three days, war was declared over twenty times between different empires. This'll be fun to watch.
