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Messages - malroth

Pages: 1 ... 5 6 [7] 8 9 ... 17
91
DF Dwarf Mode Discussion / Re: Elf punishment.
« on: November 01, 2011, 02:36:18 pm »
Wall them up untill they go insane then unleash them on next years elven caravan before repeating the process

92
They don't drown and only non pressurized flow pushes things around

93
DF Dwarf Mode Discussion / Re: Immigration Solutions?
« on: October 15, 2011, 04:42:41 am »
Or he could just confine his migrants into a burrow in the middle of the obsidian farm and turn them into their own memorial slabs

94
DF Dwarf Mode Discussion / Re: Is this Sadistic or just Dwarvenly?
« on: September 26, 2011, 03:09:06 pm »
When a dwarf mason is walled into a filling magma cistern with no escape the only fair thing to do is enable engraving on him and allow him to spend his final moments making engravings of burning dwarves eating cheese in the magma cistern

95
DF Dwarf Mode Discussion / Re: blunt weapon usefullness
« on: September 12, 2011, 12:14:47 pm »
make a =silver serrated disc=  and trade it to your caravan for all the real metal you need

96
DF Dwarf Mode Discussion / Re: Operation: Thundering Boulder
« on: September 07, 2011, 11:52:08 pm »
Robes and cloaks for your army,   quivers for your marksdwarves and if you've got sand lots and lots of bags for hundreds of glass trap components

97
Okay,  We're Dwarves,  we weaponize Steel, Bronze, Stone, Water, Magma, Dogs, Cats, Ghosts, Children, Llamas, Badgers, Bees, Booze, Forgotten Beast snot, Training spears, Structual Supports, Elves, Elephants, Angry Titans, Bridges, Silk, and misclaneous goblin bodyparts.   But come on  weaponizing a Mandate????

98
DF Dwarf Mode Discussion / Re: Creating a really integrated economy
« on: September 01, 2011, 08:57:00 pm »
Make a clothing industry.  Making sure there's enough dyed cloth for all your dwarves to own complete outfits can employ dozens of dwarves.  As a bonus you can annoy the elven caravans by selling them all your excess clothes

99
Play with the honey badgers, any animal with honey in its name is bound to be friendly  :P

100
DF Dwarf Mode Discussion / Re: "The age of Men has begun"
« on: August 26, 2011, 02:43:47 pm »
Perhaps they should rename the chief medical dwarf to something else though.

101
DF Dwarf Mode Discussion / Re: Keeping armless dwarves happy
« on: August 21, 2011, 03:59:01 pm »
Fortress Guard,  have her handle "justice"

102
DF Dwarf Mode Discussion / Re: biohazard suits
« on: August 19, 2011, 03:12:52 am »
fighting under a waterfall

103
Try killing the diplomat next time.  You should get humans showing up again.

with extra Iron  8)

104
DF Dwarf Mode Discussion / Re: The Over-Under Water Reactor
« on: August 16, 2011, 01:15:50 am »
Time to create dwarven chernobyl

105
smooth, carve a fortification to look behind the wall, then be prepared to pull your "collapse everything" lever if you find something

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