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Messages - Uthric

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136
DF General Discussion / Re: OK, i need some help from all of you.
« on: December 29, 2011, 08:47:26 pm »
yep thats why this threads here, it to pain full to dig it out and any site i have founf have been less T shaped and more l shaped

137
DF General Discussion / Re: OK, i need some help from all of you.
« on: December 29, 2011, 02:05:24 pm »
what im saying is there's something about carving out A LOT of new space that makes the game lag it might just be me but it never gets any better

138
DF General Discussion / Re: OK, i need some help from all of you.
« on: December 28, 2011, 09:49:06 pm »
i tried this with vaporizing rocks but my FPS when i was done was unplayable and all i had on the map was 7 dwarfs and there picks and a wagon( moded game)

139
DF General Discussion / OK, i need some help from all of you.
« on: December 28, 2011, 03:16:26 pm »
i'm tiring to get a world genned with a T shaped gap on the embark screen as in like this

i genned allot of worlds but none of the have a solid mountains around the T shape there gaps alot of the time, i was wondering if some of you would help me on my quest to find the the site i'm looking for.




140
DF General Discussion / Re: Is that world gen editing tool still around
« on: December 27, 2011, 09:46:54 pm »
i cant seam to get it to work to get one the correct way i want so i gess im going to have to give up

141
DF General Discussion / Re: Is that world gen editing tool still around
« on: December 27, 2011, 08:04:40 pm »
i found the one i was looking for lets hope it works


http://www.bay12forums.com/smf/index.php?topic=57428

142
DF General Discussion / Is that world gen editing tool still around
« on: December 27, 2011, 07:49:51 pm »
Is that world gen editing tool still around because im having a REALLY hard time getting a T shaped gap in the mountains so i can wall off the base of the T and remove the ramps around the the T and have a funnel in to the fort from the front gate

143
DF General Discussion / Re: ToadyOne's Development Tools
« on: December 27, 2011, 07:19:16 pm »
note pad

144
DF Dwarf Mode Discussion / Re: Draw-Your-Fort thread
« on: December 25, 2011, 07:37:19 pm »




145
DF General Discussion / Re: What Would Urist Do?
« on: December 21, 2011, 10:32:50 pm »
he would install these

http://www.ukresistance.co.uk/2005/07/sims-2-weird-sex-skin-mods.html



WWUD if he was in the EvE online universe

146
DF General Discussion / Re: What Would Urist Do?
« on: December 17, 2011, 06:02:11 pm »
Go to Sleep.

WWUD if the only bed in the fort was a !! Artifact Coal Bed!!

147
DF General Discussion / Re: What Would Urist Do?
« on: December 17, 2011, 12:02:04 am »
He would break the fifth wall as well, and all other walls that need breaking...

WWUD if he lived in a world with eleven dimensions?

Program Life.

WWUD if he had to program Toady One, before Toady One Could program DF.

148
the ability to carve stone blocks to build engraved walls

149
More Rock carving options

Inlays

The ability to fill Engravings on walls with metals, bone , wood and other types of rock.


Separate designations for Art and historical carvings

What history They engrave would still be random, so would the Art related stuff, but at least you would know your going to get images of the forts history in the main hall where you wanted it and not images of Squares.

150
DF Modding / Help getting Marble Veins in a granite layers.
« on: December 06, 2011, 12:52:59 pm »
Help getting Marble Veins in granite layers, im not sure how to go about doing this.

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