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Messages - Uthric

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151
DF General Discussion / Re: What Would Urist Do?
« on: December 05, 2011, 09:07:31 pm »
Make Unicorn thongs with bands of unicorn horn and menacing spikes of unicorn leather



WWUD if he met you in RL.

152
DF General Discussion / Re: What Would Urist Do?
« on: December 04, 2011, 12:48:56 pm »
Go get his sock while it is still only 3/7 high.

WWUD if he fell in an eerie pit and came out of the bottom of your computer?

show the world you can divide by 0 and the go on to build a perpetual motion machine and solve the worlds energy problems before going berserk from lack of booze and destroying us all.


WWUD if he could play the sims

153
DF General Discussion / Re: What Would Urist Do?
« on: December 03, 2011, 12:31:42 am »



WWUD if FUS RO DAH failed?

154
DF General Discussion / Re: Real-Life Cotton Candy
« on: December 03, 2011, 12:28:14 am »
You're technically wrong when you say that dinosaurs are warm blooded like birds. More like dinosaurs are warm blooded, as are their descendants, the birds.

"Do dragons have raspy tongues like cats?"
"No no no, do cats have raspy tongues like dragons?"


DID SOME ONE SAY DRAGON?


155
DF General Discussion / Re: What Would Urist Do?
« on: December 01, 2011, 01:06:19 am »
make elf wood farms.

156
im sure someone knows how to do it right?

157
How would i go about making goblins build human like castle in the mountains, or getting humans to build castles in the mountains.

i like using embark anywhere to embark with 7 dwarfs to killing the inhabitants then building a fort out of that but im tired of grass land flat forts and wanted a mountain side one.

158
that would be the one thing i forgot...

159
Why are we still confined to are embark area in fortress mode but can move freely in adventurer mode?

i was playing a adventurer going back to one of my old forts and it kinda hit me, what makes fort mode lag so bad yet doesn't affect adventurer mode?



160
MANDATE!
Give me a room with a goblin in a cage.


ME TO!

161
MANDATE

dig to the caverns and explore them for ores in the walls, then use only these ores till they run out, then we start looking for ores using the caverns for the only entrances to the mines, with a guard post that can be locked down in case of terrabad things happening.

162
DF Dwarf Mode Discussion / Re: Your Coolest-Looking Artifacts?
« on: November 02, 2011, 06:13:48 pm »
Sry about the lack of shiny updates to this thread - work has been... swampy... lately so haven't been able to do much in the way of rendering. I'll get at it soon though.

p.s. What does water holly look like?


Google turned up allot of tits and this


163
General Discussion / Re: I do Believe i have been taken for a fool.
« on: November 01, 2011, 07:28:46 pm »
Well I'm glad it worked out in the end.  8)



your avatar.... its makes my brain hurt

164
General Discussion / Re: Things that made you absolutely terrified today
« on: November 01, 2011, 02:31:00 pm »

165
General Discussion / Re: No-Shave November
« on: November 01, 2011, 02:07:49 pm »
Overheared on radio during traffic jam a female radio DJ stencilling a tache outline on her shin which she will be growing.
That seems an odd place for a 'stache. Even a fake one.


that's as near to where she could say she was growing it on the radio and still get it aired

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