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DF Dwarf Mode Discussion / Re: ☼MASTERWORK☼ DF - 10 year Challenge
« on: March 02, 2012, 03:46:47 pm »
So far into my 7th year. Dogs, lava and training have kept us safe, and it's mostly zombies who invade anyway. Fortress is running well, despite having over 100 inhabitants - the insane amount of loot from half a dozen destroyed caravans means that we have food, drink and equipment to last us a decade or more! Engravings everywhere and nice beds - nobody will cry here anymore!
Things of note:
The merchants say they leave, but don't. In fact, they stay for like a month after they're supposed to go away. Not sure what that's all about, but you can still trade with them if they're in the depot, so...
Babies are born with random skills like carpentry and strand extraction, and won't be able to use them until they grow up. Not sure where that one comes from... Doesn't apply to immigrant children or babies though, so it could be something wrong with the castes or something. Investigate?
Some things are not picked up, like buckets and the like, and just lie around crowding my depot. It's kind of strange, but I'm not sure how to combat it.
The animal trainer stopped training war animals a way back, and will just sit in the Kennels claiming he's "training war animals" when in fact he's not, even with a lot to choose from and animals that aren't pets hanging around. Also kind of odd.
But from here we're in the home stretch - only 2 more years to go, hooray!
Things of note:
The merchants say they leave, but don't. In fact, they stay for like a month after they're supposed to go away. Not sure what that's all about, but you can still trade with them if they're in the depot, so...
Babies are born with random skills like carpentry and strand extraction, and won't be able to use them until they grow up. Not sure where that one comes from... Doesn't apply to immigrant children or babies though, so it could be something wrong with the castes or something. Investigate?
Some things are not picked up, like buckets and the like, and just lie around crowding my depot. It's kind of strange, but I'm not sure how to combat it.
The animal trainer stopped training war animals a way back, and will just sit in the Kennels claiming he's "training war animals" when in fact he's not, even with a lot to choose from and animals that aren't pets hanging around. Also kind of odd.
But from here we're in the home stretch - only 2 more years to go, hooray!
Most things work out well, and I dealt with the flooding. We might survive yet!
A vampire stalks the fort but haven't yet been found. Almost lost the fort to a huge tantrum spiral that killed 2/3 of the population; I was down to just 23 dwarves before some migrants showed up. Good news is it might have killed the vampire, because I haven't seen any more attacks since. I also had a legendary engraver/stonemason survive the tides, as well as my broker (the only starting dwarf left), and right afterwards got another one in a 10 dwarf migration wave. Currently hard at work cleaning up all the corpses and destruction, but have good hope to be able to rebuild despite no metal production at all since fort beginning. Dogs are nice...
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