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Messages - Naes Draw

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1
This is Bay 12. Frankly, I think that's mild compared to things people have pulled.

2
One of my soldiers got his arm torn off by an ettin, but he's still serving in the military. I like to imagine that he's doing it to protect his family, which warms my heart  :)

Shame he'll most likely die a horrific death due to the missing arm.

It will be a hero's death. Fighting bravely to the end, even with a missing arm. He and his family should be well rewarded on his death. As a testament of the Dwarven spirit!

3
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 11, 2011, 05:41:55 pm »
A blowpipe! One elf grabs a reed, cuts it into a blowpipe, stamps the salt/seasoning into a projectile, and blows it towards them!

I say! This innovation may yet show them what for! I approve wholeheartedly!

4
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 10, 2011, 10:38:49 am »
Enlist aid of the majestic turtle

*Ahem*

THIIIIS.

5
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 09, 2011, 09:13:34 am »
Do you know what sucks? Losing a nights worth of drawing because someone forgot to pack their power cable for the laptop... That someone being me.

Oh man. Losing art because of something like that is never fun. But hey, now you can redo the parts you might not have quite liked!  :)

6
DF Modding / Re: Help With Modding in the Grim Reaper
« on: January 06, 2011, 07:37:26 pm »
I'd suggest a penetration perc of 100, and a contact perc of 1.  That should give them a narrow, deeply penetrating touch attack.

"The only problem is that they chip bones, similar to whips, and cause extreme pain."


This is a bad thing for a touch of death?

7
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 05, 2011, 12:36:10 pm »
Heh. I'm king of the quote pyramid!

It shouldn't be an issue, just aim for the back.

Who's?

Of the BARGE.

8
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 05, 2011, 12:25:52 pm »
Heh. I'm king of the quote pyramid!

It shouldn't be an issue, just aim for the back.

9
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 05, 2011, 10:37:53 am »
Buh-buh-BARGE! Swimming is less than a safe idea, but something's gotta be done.

...

Bowelves and rope!

10
The time the new Outpost Liaison ripped a brown bear to small chunks on top of the living quarters. Bear handed.  :P Took forever to clean all the blood off.

11
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: January 02, 2011, 10:56:34 am »
Ah, it's good to see my favorite elves back in business. :P Right then.

Barges are good, just make sure they are sturdy and stable. It wouldn't do to lose equipment or people to the water. Try for the frogmen, but don't count on them doing anything helpful. You can try holding Toady their leader as insurance, see how that works. Also DRUGZ.

As for Ms. Nightglimmer, might as well keep her around for now, although let's restrain her, to something sturdy, for her own protection.

12
Forum Games and Roleplaying / Re: Elves of Amanereli - Paint adventure
« on: December 30, 2010, 01:41:29 pm »
Well, if the game gets going again, that would be great!  I just have one suggestion.

It would appear folks got a bit annoyed at the whole "this" thing.  However, the DM only ever mentioned "this" as a way to gauge the general opinions of the crowd.  Surely, there are so many ways to be annoying while agreeing with other people that a little variety is possible; the "do it" thing is just another example.  Might I propose that people change it up a bit this time around to keep the annoyance more spread out?  Possibilities:

This
Seconded (thirded, et cetera)
Do it
Agreeance (if only I were making this one up)
Copy
On the nose, old sport
For the Emperor!

--Rexfelum

Or if you think something is a REALLY good idea, you can confuse people and say it's "Tits on a transit".

13
DF Modding / Re: Source Fortress - Beta 0.5
« on: December 22, 2010, 12:34:51 pm »
I kinda wish you could make creatures, immobile turrets couldn't be that hard otherwise.

Not sure what you mean by that. I can make creatures and I am, slowly. My experiments with Hopper Mines have shown me that fully immobile creatures are impossible at the moment.
[/quote]

I mean make them in game. 

14
DF Modding / Re: Source Fortress - Beta 0.5
« on: December 21, 2010, 02:12:22 pm »
Oh Geez. Pyros are gonna be Fun. I'm liking the "deleted content" and the robots from the censored HL1. Good work there.

Frankly, if you can I would leave the Rebels with limited buildable weapons. Some varied resistance tech, and simple armor. Make them scrounge for Combine gear. Give them better mental/movement stats to make up for it?

I kinda wish you could make creatures, immobile turrets couldn't be that hard otherwise.

Also, Witches, slow? I seem to recall a video with a houseful getting pipebombed. That horde seemed plenty fast.

15
DF Modding / Re: Goggles and Wrenches
« on: December 19, 2010, 09:50:34 am »
Visualizing stoned Elves with solid wooden goggles on just about made my day.

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