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Messages - Naes Draw

Pages: 1 ... 7 8 [9] 10 11
121
Oh. Creatures can have poison clouds, right?
...Hm.

[CREATURE:AI]
   [NAME:GLaDOS:GLaDOS:GLaDOS]
   [INTELLIGENT] [FEMALE]
   [PREFSTRING:cynical lies]
   [PREFSTRING:tasty neurotoxin]

If applied correctly, I think I could have large amounts of Fun next version... A whole new use for nobles.

122
The angle of that pic is epic.

123
DF Modding / Re: Dwarf Companion - trying to resurrect the liaison
« on: March 03, 2010, 10:04:11 pm »
Huh. Dunno why you all had problems. Mine met up with a bear on top of the living quarters. I still don't know how it got up there, or why she was there. She merrily ripped it apart and went off to meet with my leader. They were cleaning up for awhile.

 ;D

124
DF Modding / Re: Convert Dwarf Fortress History and World to XML
« on: March 03, 2010, 09:50:29 pm »
As long as it wasn't too hard to find, that sounds usable.

125
DF Modding / Re: An 'Ar Tonelico' Mod: Melody of Armok Project
« on: March 03, 2010, 09:41:45 pm »
(Correct me I'm wrong, please.)

As for their powers and stuff, you can't limit certain jobs to certain castes, I'm afraid.
Are you sure? I thought that was one of the sets of tags that could go into the caste level.

You could make weapons named after musical instruments (a million points if you set them up so that they fire musical notes at enemies) but anyone in the military will pick them up.
And if military uniforms are being added this round, can't you get different squads with different specific weapons?

126
DF Suggestions / Re: Suggestions for Dwarven Wizards
« on: March 02, 2010, 05:59:32 pm »
There could additionally be a knowledge/education factor, where various of these magical Runes were discovered by our dwarfs, through whatever means, and at different stages of the individual gameworld's timeline, again randomly, which would give you different access, and a different experience, with each Fortress. 

It seems like spheres could influence knowledge there.

EDIT: GAH that's not where I posted it.

127
DF Gameplay Questions / Re: "Cerol likes Dwarven Corpses"
« on: February 26, 2010, 01:15:02 pm »
I found one of my dwarfs also had a liking for dwarven corpses... so I made him my engraver.

Now my fortress is covered with engravings of fresh dwarven corpses, burning dwarven corpses and animated dwarven corpses.

Animated, or REanimated? Sounds like a zombie fan.

128
DF Suggestions / Re: Modular siege engines
« on: February 25, 2010, 08:24:09 pm »
I like the idea, and it seems like it would be possible with work.

(P.S. Awesome sig.)

129
DF Suggestions / Re: Various philosopher suggestions
« on: February 25, 2010, 08:18:46 pm »
What is magma but an embodiment of Dwarven-kind's interest in effecting the world around them?

130
DF Modding / Re: Bioshock+Dwarf Fortress...?
« on: February 25, 2010, 04:03:50 pm »
I think that would be [PREFSTRING:ADAM] as in,

Thug McSplicer likes Sea Slugs for their ADAM.

131
Sorry for the delay, school.

I ran it in IDLE the first time, there were no errors.

132
I'm on XP.

I only tried one, and I stacked the deck by only having one in the file. Tomorrow I'll see about letting run a normal set.

133
On an unrelated note, I just realized why my new mega wasn't showing up, it has no biome...  ::)

134
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 20, 2010, 07:31:29 pm »
Went to make a well stream, and forgot that water pressure applied to the channel next to my stairway. One honorable sacrifice later, problem solved.... (I hope it stays that way....)

135
I did it with 2.6.4.

Everything else was fine, building destroyer and the works, the only thing that was the same was the size.
The rest of the tags were there/changed.

I'm looking through a Legends list now to find any individuals.

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