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Messages - Naes Draw

Pages: 1 ... 8 9 [10] 11
136
Personality settings? Maybe some building destroyer and such to top it off?

137
DF General Discussion / Re: Visual Fortress: another 3D visualisation app
« on: February 19, 2010, 02:05:21 pm »
Is the spread visible in the VF pic on the way down? It seems that if you want it to be more efficient, a chute for the water would keep things in a 1x1 line up, maybe with a pump halfway to boost?

Or you could keep it open and try having some sort of midway station to boost it?

Regardless wouldn't be easy, but isn't that the point?

Or am I missing the point?

138
DF Gameplay Questions / Re: Anybody uses audiodwarf?
« on: February 19, 2010, 12:30:29 pm »
Huh. Maybe I'll give it a fling. It's in the programs thread I assume.

139
DF Gameplay Questions / Re: Anybody uses audiodwarf?
« on: February 19, 2010, 10:29:58 am »
I miss something? What is this "AudioDwarf" which you speak of?

140
Uh, the one I ran through the system to test didn't have it's size tag changed. The script says that it's supposed to bump that to 20? It was still 7.

Unless I'm missing something of course, this is really the first time I've ever looked at Python.

141
DF Modding / Re: Multiple Active Fortresses in the same world
« on: February 16, 2010, 08:15:01 pm »
Bit of a shame, but I guess I can see why.

142
-New goblin worship tendencies leads to rare instances of cats and tame marmots as civ leaders.

AWESOME.

*Mew?*

"Uzet-Os-Sest speaks!"

*Scratch self*

"We must raid fishing village!"

*Takes nap as they rush out*


143
DF Modding / Re: RAW travesties
« on: February 13, 2010, 11:01:45 am »
The new raws look interesting, here's some new stuff run through the wringer.


[CREATURE_TEMPLATEGORY:HEAD] - What it uses after you get stomped.
[USE_SIDEBURNS:HEART:BY_CATEGORY:HEAD_POSIT] - No, sideburns go on the head.
[PUS:LOCAL_CREATURE:DWARF] -What happens when you don't stop the infection?

144
DF General Discussion / Re: Contest: Big red lever of doom
« on: February 12, 2010, 08:57:01 am »
That would have to earn extra points. Not to mention that a Mythdwarves story thing would rock.

145
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 11, 2010, 05:41:33 pm »
That might be good if they wore out. You could set it to only go off if a larger enemy (Siege, with weapons and armor) comes by, or if you wanted to wack every little thing that goes past. Could work well for cages too.

146
DF Dwarf Mode Discussion / Re: Tree Cap Dipomacy doesn't always happen?
« on: January 28, 2010, 02:05:45 pm »
Ah. Then these guys shouldn't have to worry ANYTIME soon. Thanks.

147
DF Dwarf Mode Discussion / Tree Cap Dipomacy doesn't always happen?
« on: January 28, 2010, 01:51:55 pm »
I'm running a custom above ground civ, and noticed that the Elf traders never say a word about the multitudes of trees felled to make houses and the like. They do come to trade, so they are at least somewhat friendly to me. Do they sometimes not care?
They haven't been modded.

 ???

Not that I'm arguing, I'm fairly sure they would trash the village if they got mad.

148
DF Dwarf Mode Discussion / Re: The dwarven ego at its finest
« on: January 25, 2010, 04:46:19 pm »
I had something more disturbing then ego-y.

I was working on a civ, and started playing. Turns out somehow they are rigged to have their meat and leather available.

The second time they come to trade, they have a thong made out of their own leather, with our first meeting embroidered on it...

Uh. We like you too?

149
DF Modding / Re: RAW travesties
« on: January 21, 2010, 12:47:36 pm »
[liTTER:shouldn't...]

Ohhh. Can we have this one?

I also got one I lost but it was something about playing with themselves... I'm a bit at a loss there.

150
I believe the song states that it flies, and eats purple people.


EDIT: Added wings, cuz otherwise that's just silly...

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