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Messages - Greendogo

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46
I sold 23 Bitcoins today for ~$261 because I thought the price was going to go down a tiny bit in the next several hours... it went up.  I hope it goes back down again, so I can at least break even.
Did you mine or buy them?
I bought them months ago for around $6.  I meant I hope can break even on this silly day trading experiment.

Update: Well, I didn't break even, I decided to jump on $11.445/btc while it was offered, but I hit the button too late and the price hopped up to $11.5159.  Now I'm at 22.84 coming out of the experiment.  Note to self: Just leave the day trading to the less Dwarfy.

47
I sold 23 Bitcoins today for ~$261 because I thought the price was going to go down a tiny bit in the next several hours... it went up.  I hope it goes back down again, so I can at least break even.

48
I preferred the first grass with the dots vs. the grass with the straight lines.  But that's just me.

49
@Sarlare: Short answer, beg Sphr, Jiri Petru or Deon to fill in the blanks  ;D

50
Wow! Spelunker is great!  It feels so deep, like I'm looking into an underground cavern, and I see a dwarf going by every now and again, but the real character is the cavern, just sitting there and dripping water and being a cavern.

51
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: July 30, 2012, 05:45:53 am »
Is this being updated for compatibility by fans when a new version is released?

52
DF General Discussion / Re: Future of the Fortress
« on: July 10, 2012, 05:50:22 pm »
Toady:
1) Will we ever get to see families fleshed out more, such as humans creating noble Houses.

2) If megabeast AI is improved, will we ever get to see things like Giants herding/riding Mammoths and Elephants, or Cyclops herding sheep and cattle (ala the Odyssey)?

53
DF Modding / Re: Embarking everywhere??
« on: July 07, 2012, 05:22:13 am »
You can't do that by modifying the game files. Like Hugo said, you need an utility.
*a utility

54
Having friendly Titans would be a cool feature.  They could be called with a war horn when your fortress is under siege.  Your Adventurer could ride on their shoulders around their domain (image a Treebeard moment in Adventure mode) or around the world (over oceans if they were tall enough).  Anyway, it'd be neat.

55
I have to agree with the OP.  Visiting the wiki after a new release and finding pages missing from the previous release is frustrating when most of the information remained accurate.

56
Very nice!  I'm psyched about your progress on this since I last checked in.  Great work dude!  This looks like it will revolutionize Dwarf Fortress modding.

57
If anyone with some artistic skill is feeling bored or generous, I could use some artwork for Raw Explorer and the website.  First I need an application icon for Raw Explorer, at 48x48 and 16x16.  The [DF:Tokens] website also need some kind of logo suitable for a favicon (16x16) and for use in the site header.  Also, 4 16x16 icons for use on the toolbar for the "Insert" and "Remove" tag buttons, and the "Move Up" and "Move Down" buttons.  Everything I have is just a place holder, and I completely lack artistic talent.  Any help would be greatly appreciated.  I'll even add your names to the "About" dialog in the application and website.
Ask Phoebus or Ironhand or Kohaku to give you a sprite of an enlarged blacksmith dwarf or something.  I know Ironhand recently joined Pixel Joint, so he might be up for making an icon from scratch if you ask him nicely.

58
DF Modding / Re: Stonesense - Official thread
« on: March 29, 2012, 03:48:47 am »
Ah, I see.  Well that's an easy fix with the proper - uh - electrical enthusiasm stimulation device :o

59
DF Modding / Re: Stonesense - Official thread
« on: March 29, 2012, 01:12:35 am »
The stockpiles of wood look odd to me, rather empty and too nicely placed all parallel to each other several feet apart.  Would it be possible to have those piles of wood look more full?

Also, Japa, will we ever be able to control DF from within Stonesense?  What's stopping you from using DFHack to do this already?

60
This is my pick for new bug of the year:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5595

In a terrifying biome, a were-creature comes and starts a cycle of infecting undead with lycanthropy, and when they are killed and torn to pieces, the pieces resurrect and heal completely.  This creates clones of the were-zombies which eventually also get smashed in combat, creating more clones.

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