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Messages - Dr. Hieronymous Alloy

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136
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 29, 2011, 01:49:16 pm »
There's a lot of weirdness in the wiki re: tamed animals. For example, it says that exotic animals are only trainable with the Dungeon Master, but the Dungeon Master has been bugged since the inception of DF2010 (over a year now?) with no work-around, and exotic animals actually *can't* be tamed on-site, only purchased tame from Elves.

137
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 29, 2011, 08:09:57 am »
Ok, but we don't have the wave of accessory nobles like the philosopher and dungeon master and hammerer any more?

138
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 29, 2011, 07:28:02 am »
How many noble rooms do you need to build in the current version, presuming you run a full size fort? King, Duke, Count, and who else?

139
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 27, 2011, 08:03:12 am »
Is there any benefit to using artifacts in complex constructions? i.e., an artifact chain in a well, or an artifact table in a traction bench?

140
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 25, 2011, 01:18:51 pm »
bronze bars won't count as a "tin item", will they?

141
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 24, 2011, 01:20:37 pm »
Well, the site shows that goblins can reach it, I checked that before embark.

142
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 24, 2011, 12:19:58 pm »
Is there a separate trigger for goblin ambushes as opposed to seiges? What about babysnatchers/thieves? If so, what is it? A search turned up conflicting information -- some places say there's no trigger for a goblin ambush, others say the ambush trigger point is a population of fifty.

Asking because my current fort population is capped at 20 (27 actual dwarves) and I haven't seen any goblins at all yet and I'm into my fourth year.

143
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 23, 2011, 02:43:05 pm »
Can you raise/lower a well bucket through a grate? A fortification?

144
Is it just my imagination or did there used to be a way to view dwarves' *attributes* in Therapist?

145
For modular blueprints, I've found that a 11x11 grid works best, i.e.,


Code: [Select]

X.........XX.........X
.#########..#########.
.#...#...#..#...#...#.
.#...#...#..#...#...#.
.#...#...#..#...#...#.
.#########..#########.
.#...#...#..#...#...#.
.#...#...#..#...#...#.
.#...#...#..#...#...#.
.#########..#########.
X.........XX.........X

It's a perfectly modular design, it's incredibly space-efficient, it has double-width corridors and lots of up down stairs for movement, and each 9x9 block can be subdivided however you want, whether into 3x3 workshop rooms, the center carved out for a 5x5 shop or kennel or whatever, or cut into parallel line sections for bedrooms. I don't use this design myself any more because it's boring, but it's the best overall modular design I'm aware of.

The relevant "Base Unit" of dwarf fortress isn't the ten spaces because of the shift key -- it's the basic 3x3 workshop block. Everything else builds off of that.

146
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 21, 2011, 06:05:06 pm »
Can you carve a down stair out under an up stair and get an up/down stair?

Can you carve an up/down stair into just a down or just an up stair?

147
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 21, 2011, 05:53:01 pm »
Can't remember this -- can you carve a down staircase into an up/down staircase later? What about an up/down staircase? Trying to decide whether to build my storage rooms above or below & which would allow for best later expansion. Thanks!

148
DF Gameplay Questions / Re: Life without metals
« on: June 21, 2011, 09:08:17 am »
You could also try taking the world-gen values for the location, halving/tweaking  the "mineral scarcity" value, and regenerating another world on the same seed, just with lower mineral scarcity.  You'll get the same site, just with more metals. 

149
DF General Discussion / Re: [Quickfort] Version 2.00pre5 released
« on: June 20, 2011, 08:25:34 am »
Re: quickfort depository --

what about setting up a public-access Google Documents spreadsheet archive?

150
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 19, 2011, 11:55:14 pm »
Couldn't find the answer to this in the wiki. Can I keep grazing animals alive by caging them? Or do I need to released caged animals to eat every so often? Worried about invaders since I haven't had time to fence off my pastures yet.

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