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DF General Discussion / Re: Worldgen cookbook
« on: February 16, 2010, 02:16:06 pm »As far as I see, humans need plains or possibly hills and it can't be evil or savage. They also turn forests into those plains or hills during world gen, but I'm not sure how they go about that. It may be that they need to conquer a forest retreat, or they may build their own as they expand. If you have mostly deserts, tundra, swamps or mountains with high savagery and evil, then humans won't have anywhere to live.
Ok, yeah, I think that answers the question -- I have savagery and evil and mountains dialed way up, because you get more interesting fort sites generated per map iteration that way, but if humans are excluded that's less fun. I'll dial down the savagery mins and the evil squares a bit and see if results improve (nothing else to test till the new version anyway). Thanks!