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Messages - Orb

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2176
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 08, 2010, 09:59:44 pm »
Just remember... while you are sleeping a disciple will tear through the barricades and kill you.

Thats why you sleep in the middle of a shop. Now you dont waste time building a barricade just so a disciple can find you!  ;)

2177
Im still in protection, but I plan to start military tomorrow...well hopefully. I think I run out of protection tomorrow.

2178
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 08, 2010, 06:55:01 pm »
Cool, he had this uploaded onto a different website. Im not sure if he saw my plea for help here or what, but I got it installed now. :)

2179
Other Games / Re: Strategy Games
« on: June 08, 2010, 04:02:13 pm »
On a note of HOI III, the AI, perhaps trying to be realistic, never tries to build up an army. Concidering building up your army will likely take you years...its reletively easy to conquer. If you start in the middle of the war, however, the AI already has an army. Its also pretty CPU intensive, well for me, anyway. Expecially when the AI has large armies. You have to go on like the slowest speed.

I remember when I was Germany, and had Japan join the Axes. Japan was invading the Chinese mainland(as it should), and I sent a reletively small force of tanks and personal through the Mediterranean sea, down through to East Africa, and landed on a small island south of the Chinese. It was like a fortification. From there it was reletively easy, surround the enemy, conquer, ect. With the weak Chinese unprepared, and Japan being dumb, I basically conquered all of China.

However, I think its pretty realistic and good if you have the time, as mentioned before.

You mentioned grand strategy? Im more into the battles themselves. I guess HoI3 as mentioned before, or Galactic Civ 2 if you want something towards that end.

Favorate RTS in principle would have to be Supreme Commander series, if only the AI or my connection was better(so I could fight actual players). Homeworld series, expecially the first ones, are just simply awesome. I hope they are working on the third one. :)

2180
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 07, 2010, 04:18:29 pm »
Erm, what kind of issue you're having?

And yea, somehow, someway a zombie got through the massive shelf barricade and killed me and my supposedly awake partner in my sleep, darnit.

I still have yet to survive more then 10 days.
Quote
I havent exactly checked most, or even some of the "bug fix" stuff, but im having a problem downloading. This problem may even have been discussed in the thread already, but im not reading 140 posts again. =/

Whenever I try to download alpha 3 from megaupload, it works for like 3 minutes, then the connection gets reset. Cant download it because it wont finish. I even got an account with megaupload, seeing if it was because I didnt have one. Same result.

I have a dial-up connection(might be why), Vista, and thats probably all thats needed to be known.

"Edit" Tried it with and without account on IE, and without account on Firefox.

I think its just because I have dial-up. A lot of websites dont seem to like to take that into account, though, of course, im sort of a minority in the connection speed...

2181
Other Games / Re: Dwarfed
« on: June 07, 2010, 02:51:17 pm »

2182
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 07, 2010, 02:44:59 pm »
So, no one has a clue on how to solve my problem(or doesnt want to bother). Guess I will ask the creator to upload it somewhere else or try something else, I guess.

2183
@Deon
Is it worth questing this early in the game? What resources do you need to produce a unit of beer?

I dont know if its worth it, but I already have a brewery and have produced a unit of beer.

Cost:

Wood: 10
Clay: 5 (im not sure what clay would be used for.. ???)
Iron: 5
Food: 25
Gold: 1 (again, not sure where this comes in...maybe paying the brewer or something)

2184
Ok, got myself an account. Go by Orb370.

At (-81|-305), the SW area.



Also, without actually sending a caravan there, how do you figure out how much resources a stash contains?

2185
Other Games / Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« on: June 06, 2010, 05:59:32 pm »
I havent exactly checked most, or even some of the "bug fix" stuff, but im having a problem downloading. This problem may even have been discussed in the thread already, but im not reading 140 posts again. =/

Whenever I try to download alpha 3 from megaupload, it works for like 3 minutes, then the connection gets reset. Cant download it because it wont finish. I even got an account with megaupload, seeing if it was because I didnt have one. Same result.

I have a dial-up connection(might be why), Vista, and thats probably all thats needed to be known.

"Edit" Tried it with and without account on IE, and without account on Firefox.

2186
Other Games / Re: Runescape
« on: June 06, 2010, 01:28:59 pm »
Reading this made me want to play runescape again. Its been a while. Is this new F2P dungeoneering better as a member? I wouldn't be surprised.

I havent played Runescape in a while, but based on the descriptions of dungeoneering, it probably is.

Its not like you all of a sudden get all the member skills when you do dungeoneering. This means you cant make arrows, have a pet, and ect. I be suprised if member's didnt get some kind of boost.

2187
Told myself I shouldnt play anymore browser games, but with so many people playing it on this forum, it might be fun.

On another note, will be making an account in the SW in a bit.

Actually, its too late in the night for that. I will likely be on for several hours getting my base up, if this is like any other browser game.

2188
Other Games / Re: Star Ruler: Thats no Moon!
« on: June 05, 2010, 02:21:05 pm »
Sorry if this is mentioned somewhere, I havent read through everything.


I was watching the teaser and I noticed three cheverons, and that got me thinking. Is there going to be an experience system, and possible transfer of crews?

"Edit" While im at it, will mass drivers cause a ship to move?(Size 12 ship fires huge mass driver, Size 9 ship is hit in the forward section of the ship, causing it to spin very fast, causing whatever negetive effects).

2189
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 04, 2010, 09:35:29 pm »
Even better idea:

Code: [Select]
___________    _________
|           |  |         |   ________
|  Plasma   |__|  Bomb   |__|        |
| vats/tank  __  storage  __  Medbay |
|  storage  |  |___   ___|  |________|
|___________|      | |
               ____| |____
              |           |
              | Captain's |
              | Quarters  |
              |___________|

;D

I endorse this idea. Though, the arrival bay should be north of the bomb storage.

2190
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 03, 2010, 08:05:12 pm »
Personally, I would rather have animations for destruction related parts of SS13. Be cool to animate a bomb ticking, and when it explodes it sends out a shockwave(you can see it, it be plasma colored). You get hit by it, and you would get infected with plasma.

Bomb ticking would still be cool though...perhaps have the time left displayed on the clock(if you redesign the bomb with a digital clock showing or something).

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