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DF General Discussion / Re: "Refuting Tolkien" - DF too real for Froofy Fantasy
« on: March 04, 2011, 11:19:48 pm »
I think the best way to say it is that the elements of a story, should be there to be entertaining, not be there because it's expected of the story.
So if a detective story contains a femme fatale because it's expected, it's bad, if a detective story contains a killer's motive, it will enhance the suspention of disbelive of the reader and therefore increasing the entertainment.
So DF is detailed in the manner that the special metal actually has a reason for being special(super light, super though), which does not come without it's flaws(hammers of this stuff aren't usefull).
This is important when recounting the story of how your young recruit was able to kill a dragon valiently while using a silver hammer that had originally been made to slay the ghost of the fortress broker who started running amok a year ago.(assuming undead slaying silver-weapons will be implemented one of these days)
DF is cliched in the manner that only goblins/kobolds/demons will siege you without reason.
Ofcourse, that will go away over time, but it's still in for now.
That said, the best fantasy(and pretty much the only fantasy I still read) I've read is children's fantasy. I really like Diane Jones's work for example.
And she too has these incredibly detailed worlds, but she writes characters and prose well, so I don't feel annoyed as with other fantasy writers. Last 'adult' fantasy I read was the Magician's guild, which seemed too interested in what the heroine thought but couldn't bother telling me what the city looked like.
So I think it's both a matter of lack of unneeded elements as well as just honest good writing that shapes a good fantasy novel.
For DF this is the gameplay. Once the races get defined more in the gameplay, the game will feel better.
</rambling>
So if a detective story contains a femme fatale because it's expected, it's bad, if a detective story contains a killer's motive, it will enhance the suspention of disbelive of the reader and therefore increasing the entertainment.
So DF is detailed in the manner that the special metal actually has a reason for being special(super light, super though), which does not come without it's flaws(hammers of this stuff aren't usefull).
This is important when recounting the story of how your young recruit was able to kill a dragon valiently while using a silver hammer that had originally been made to slay the ghost of the fortress broker who started running amok a year ago.(assuming undead slaying silver-weapons will be implemented one of these days)
DF is cliched in the manner that only goblins/kobolds/demons will siege you without reason.
Ofcourse, that will go away over time, but it's still in for now.
That said, the best fantasy(and pretty much the only fantasy I still read) I've read is children's fantasy. I really like Diane Jones's work for example.
And she too has these incredibly detailed worlds, but she writes characters and prose well, so I don't feel annoyed as with other fantasy writers. Last 'adult' fantasy I read was the Magician's guild, which seemed too interested in what the heroine thought but couldn't bother telling me what the city looked like.
So I think it's both a matter of lack of unneeded elements as well as just honest good writing that shapes a good fantasy novel.
For DF this is the gameplay. Once the races get defined more in the gameplay, the game will feel better.
</rambling>


