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Messages - Grek

Pages: 1 ... 315 316 [317] 318 319 ... 333
4741
DF Suggestions / Re: Milk doing a body good? (water alternative)
« on: March 24, 2008, 01:34:00 am »
It's not that they don't drink booze for balance preposes, it's just that Toady hasn't coded it yet.

4742
DF Suggestions / Re: How about bedrolls?
« on: October 16, 2007, 12:11:00 am »
You could make pallets out of leather. A normal starting build generaly has 2-3 wagons and thus 4-6 mules with leather on them. It can also be bought at startup/in bulk from merchants.

[ October 16, 2007: Message edited by: Grek ]


4743
DF Suggestions / Re: Pressure plate setting [+ buttons!]
« on: March 12, 2007, 01:24:00 am »
I'd like to make enemies and liquids options for what it can and cannot be set off by.

4744
DF Suggestions / Re: Library
« on: March 15, 2007, 02:20:00 am »
What if children are brought to the library by the writer or a library noble and taught things from the books you have. That way the little buggers will grow up to become craftsdwarfs meatalsmiths and masons instead of just growers and peasants.

4745
DF Suggestions / Re: Something to Research?
« on: March 07, 2007, 11:16:00 pm »
I like that there isn't rescearching.

4746
DF Suggestions / Re: sirens
« on: March 07, 2007, 08:11:00 pm »
At first I thought you meant a singing woman. Then I figured out you ment a loud noise making thing.

Either way, waking dwarfs up is a good idea.

EDIT: Toady reads these, but replying to them would take up a lot of time.

[ March 07, 2007: Message edited by: Grek ]


4747
DF Suggestions / Re: Desert water
« on: October 14, 2007, 04:40:00 pm »
quote:
Originally posted by jester:
<STRONG>getting liquid water on a glacier would probably be harder.</STRONG>

Allow a "Make fire" designation that tells the dwarf to set fire to whatever is on the tile. Use it on leather, beer(in metal barrels), refuse or tallow stockpiles. We can have a bonfire to get water.

[ October 14, 2007: Message edited by: Grek ]


4748
DF Suggestions / Re: Priests & religion, revisited (long post)
« on: October 09, 2007, 09:25:00 pm »
I don't like this idea. Gods should be generated during worldgen and religions form around them. No arbitary "5 monotheistic religons per civ".

Your dwarfs should have a religion or not based on thier personality and always have that one unless they convert.

Conversion shouldn't just be at random, it should be based on personality.

Needing a hammer is silly. Maybe a dwarven god would hammers as part of their rituals, but not all of them would.

Not all religions should be violent toward one another.


4749
DF Suggestions / Re: Philosopher noble
« on: March 04, 2007, 01:34:00 am »
quote:
Originally posted by Shzar:
<STRONG>

I don't see how this is any different from a non-convicted dwarf    :p . I like the idea of reformed justice, though. If the economy started, maybe dwarves could fined or payment halved? Just throwing it out there. I, too, have never seen the Philosopher do anything another than mandate production orders.</STRONG>


They wouldn't do anything other than hual clean and fetch water. Not too productive.

Fines sound fine. (puns too)

[ March 04, 2007: Message edited by: Grek ]


4750
DF Suggestions / Philosopher noble
« on: March 03, 2007, 10:37:00 pm »
Currently this noble doesn't seem to do much. I suggest he institute justice reforms for nonviolent crimes. A dwarf arrested for mandate violations will have to do comunity service instead of jail or hammerings. A dwarf doing comunity service will preform hualing, cleaning and health care tasks instead of siting in jail.

4751
DF Suggestions / Re: beasts of burden
« on: March 03, 2007, 02:58:00 pm »
quote:
Bloat10, WHEELBARROWS, (Future): Wheelbarrows could be made and used by haulers to do several jobs at once. The AI for this is complicated though.

Mules working like wheelbarrows would be a good adition to this.


4752
DF Suggestions / Re: Always-on (more complicated) traps
« on: October 10, 2007, 12:53:00 am »
I assumed that there were weighting mechanisms to keep wagons and rats from setting off the trap and safe spots to step on laid out a specially ordered pattern written along the path every few feet in dwarven runes so nobody forgets.

4753
DF Suggestions / Re: Dedicated to symbols
« on: October 26, 2007, 03:20:00 am »
You have captured their true elephantosity.

4754
DF Suggestions / Re: DF Dwarf Mode Discussion and community fortresses
« on: March 18, 2008, 06:38:00 pm »
FSB: Fortress Story Board

4755
DF Suggestions / Re: A few agricultural suggestions
« on: September 30, 2007, 10:44:00 am »
quote:
Originally posted by Skeeblix:
[QB]You've obviously never grown mushrooms. All the watering is done to the compost you're spawning the mushrooms to, never ever ever ever do you want to add water to growing mycelium (mushroom tissue before it actually produces fruits), as all it will do is pool up and invite contaminations in the form of other molds and bacteria.

That is what I ment by watering the mushroom. Adding water to the compost.

quote:
You don't even really need to use compost necessarily. It's an optimal growing medium, but you can grow mushrooms on just about anything.

Most mushrooms aren't going to grow into soild rock. Thats why I suggested you need to use a substrate other than soild rocks that you dampen once a year.

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