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DF General Discussion / Re: Future of the Fortress 2
« on: October 30, 2007, 08:51:00 pm »quote:
Originally posted by THLawrence:
<STRONG>Really? I just started beside a volcano no mining required. Massive open lava pit, tons of fire imps and magma men who just sit near the bottom and don't do anything. Great for metal working.</STRONG>
First one to try digging into the side of a volcano.
DF General Discussion / Re: Future of the Fortress 2
« on: October 29, 2007, 10:08:00 pm »quote:
Originally posted by Name Lips:
<STRONG>Great! Now figure out how to pump it through a series of pipes to your metalworking area.</STRONG>
Was burnt to a cinder.
DF General Discussion / Re: Future of the Fortress 2
« on: October 29, 2007, 09:43:00 pm »DF General Discussion / Re: Future of the Fortress 2
« on: October 28, 2007, 03:26:00 pm »you you announce one he mysterious argument in the method more better
possible, in the Chinese, Patelineur, that one, in the order the
extremity of the battery the things to take to traverse, the end to
give the form and in tradurla of the extremity of the newspaper (of
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part is things gave plus the form, a definitive file exactly of the
witnesses not and a process of recovers of zlib.
Edit: run in through more that once and yoou get:
Abundance affectionate, with this __ of cajol how much this one it
follows the extremity relative, excess so that to have it does that it
finishes it, the good argument possible mysterious in him method, the
Chinese and Patelineur, the unit announces he, with elasticity in the
instruction of Synopse he them things of the battery with the phase,
Synopse, gave to the Synopse the form and in tradurla the periodic
extremity (of Patelineur) in!!!!! The Monday parents, this method,
this one read the public, who is the external part of the things, to
the form, where in the instruction of the method he is, given more,
this one had loaded exactly a year the obstacle the file the witnesses
and the process, zlib.
[ October 28, 2007: Message edited by: Grek ]
DF General Discussion / Re: Future of the Fortress 2
« on: October 24, 2007, 06:41:00 pm »quote:
Billboards/movie screens (one toggleable structure - probably a door or floodgate - per pixel). Should be possible to get lots of frames out of this, but would take a proportionally huge amount of space.
You can currently do this with windows with out wasting all that space. In color too.
DF General Discussion / Re: Future of the Fortress 2
« on: October 22, 2007, 09:35:00 pm »DF General Discussion / Re: Future of the Fortress 2
« on: October 05, 2007, 08:00:00 am »DF General Discussion / Re: Future of the Fortress 2
« on: September 28, 2007, 10:35:00 pm »quote:
Originally posted by Vengeful Donut:
<STRONG>IIRC, in the upcoming release burrows will be in effect, and a special job is required to haul items between burrows. This should make the bag crisis much easier to manage. It's possible to fix now with some crafty logistics, though.</STRONG>
Burrows aren't going in this version as far as I know.
[ September 28, 2007: Message edited by: Grek ]
DF General Discussion / Re: Future of the Fortress 2
« on: September 28, 2007, 08:05:00 pm »[ September 28, 2007: Message edited by: Grek ]
DF General Discussion / Re: Funny thing I discovered! Snakeman language!
« on: September 19, 2007, 02:50:00 am »DF General Discussion / Re: What is the first thing you're going to do with the new
« on: September 22, 2007, 12:38:00 pm »code:
````
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#####`
``###
```###
``####
`#####
######~~&
######## ~~+
## X~~+
## ~~~~+
## ~~+
### X+
##### +
+
FARM --> ______X~~~~
FORTRESS UNDER HERE
DF General Discussion / Re: Modded game makes cave crocodiles playable?
« on: September 04, 2007, 10:12:00 pm »DF General Discussion / Re: Future of the Fortress 4
« on: June 13, 2008, 06:41:00 pm »quote:
Originally posted by Mr.Person:
<STRONG>Perhaps we should get together a list of new tags and stuff? I already see [CANNOT_UNDEAD], which I think will help modders a lot.</STRONG>
Ones that I've never seen before:
[MUNDANE]
[FLEEQUICK]
[BLOODTYPE:C]
;Seen bloodtype tag, but not this type of blood.
[SPHERE:WEALTH]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[SPHERE:FOOD]
[SPHERE:LIGHT]
[SPHERE:LIGHTNING]
[SPHERE:LONGEVITY]
[SPHERE:MINERALS]
[SPHERE:THUNDER]
[SPHERE:SPEECH]
[SPHERE:CAVERNS]
[SPHERE:CHAOS]
[SPHERE :DARKNESS]
[SPHERE :DEFORMITY]
[SPHERE:STRENGTH]
[SPHERE:MUCK]
[SPHERE:REBIRTH]
Spheres for power-based religions. Presumably, spheres such as pregency and peace can be used.
[POWER]
;Makes a beast worshipable, like a demon. Currently only used for demons.
[CANNOT_UNDEAD]
[SAVAGE]
[LIGHT_GEN]
[TRADE_CAPACITY:2000]
;All self explainitory.
[EXTRAVISION]
; Extra vision, but not sure about the specifics.
[VESPERTINE]
; Similar to [CREPUSCULAR], but for evening rather than twilight.