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Messages - Bishop36

Pages: 1 2 [3] 4 5 ... 14
31
DF Modding / Re: Tag help
« on: December 15, 2010, 12:19:05 am »
Thanks.

Also I am wondering what the exact tagline for a craftshop is , eg [CRAFTDWARF_SHOP] [CRAFTBOLD_SHOP] (these don't work)

32
DF Modding / Tag help
« on: December 14, 2010, 11:53:56 pm »
Hello fellow modders!

I am busy making myself a kobold mod and I am having a bit of trouble with this new raw system (haven't played much since 40d came).

My list of questions:

1. What is the exact tag line I would use to make a reaction use a crafting shop?

2. Is there a way to set what metals a civ may use?

3. Is it possible to re-name an existing workshop while having it retain all of the default reactions as wel as new reactions, and iff so would it use the new name or the default name in the tagline for the reactions?

Thanks for any help.


34
DF General Discussion / Re: The DF 0.31.05 Work-In-Progress Thread
« on: June 08, 2010, 06:49:12 pm »
Thanks Toady!

35
I like to make my access idlers start a subterranean fort on the lowest cavern level. Make sure not to send down any equipment that isn't necessary. Seal it off from the surface.

36
DF Dwarf Mode Discussion / Re: Dwarven jealousy?
« on: May 26, 2010, 12:09:19 pm »
Unfortunately he threw a tantrum right as the second summer hit, he killed the Chief, the planter who was on break, and he broke various bones of bystanders in my meeting well. I checked his personality and he did seem to be quite liberal.

I think I may mod liberals out of my game, this kind of sucked.

37
DF Modding / Re: Ironworks
« on: May 25, 2010, 03:10:42 pm »
I love you!

38
DF Dwarf Mode Discussion / Dwarven jealousy?
« on: May 24, 2010, 10:59:41 pm »
Do Dwarves feel jealous of their superiors? I have a dwarf who is very unhappy after only about 30 seconds of play. His only moods are:Urist Mcgrumpy has been very unhappy lately. He took joy in slaughter lately. He talked with a friend lately. He was irritated to be forced to talk to a pillar of society recently.

He has no grudges against anyone. Is this a jealous thought?

I have moded the noble raws, The leader is Dwarf Chief, who is succeeded by the Head Dwarf upon death (turns out it doesn't work in fort mode mode). The jealous dwarf is the head dwarf and he is in a military squad under the chief dwarf, and right after they both killed a Hydra he had these thoughts. (The Hydra didn't even touch him so it wasn't that)

I have never seen this thought before, has anybody else and is it related to my moding?

39
DF Modding / Re: [Underdark] Community Compilation
« on: May 22, 2010, 03:48:25 pm »
http://dffd.wimbli.com/file.php?id=2394

Here is my basic Deep Gnome and a pickhammer. I am still working on it a bit, his right arm looks a bit to big I think.

Oh, also the gray thing in the middle of the pickhammer is a hand, I forgot to change it when I change the skin colour from grey to brown.

40
DF Modding / Re: Underground civ.
« on: May 22, 2010, 02:47:40 am »
How about sieges?

41
DF Modding / Re: [Underdark] Community Compilation
« on: May 22, 2010, 02:18:59 am »
But Dwarves and Deep Gnomes are closer than two parallel lines that look like a singe parallel line, even from up close!


Also what colour do you want the Gnomes to be, because I am leaning towards grey. They base gnome I have made looks okay but I think I need to re-do his neck area.

42
DF Modding / Re: [Underdark] Community Compilation
« on: May 22, 2010, 01:44:53 am »
I would settle for runes.

Anyways, would you like some Beefmo-style dark gnome civ graphics I am working on for my mod? I am not done but I would be happy to share them once I am finished.

43
DF Modding / Re: Underground civ.
« on: May 22, 2010, 01:41:17 am »
Heh, thats funny.

My mod idea was to mod in deep gnomes as well. I was going to have a fort in the caverns that traded with the deep gnomes, and a fort on the surface that traded with humans. Not connected to each-other. Good luck with your underdark, I will try to contribute something once my modding ability is back up to par. Just need to figure out these damn creature files and I am golden.

44
DF Modding / Re: [Underdark] Community Compilation
« on: May 22, 2010, 01:36:19 am »
I am pretty sure that is only because of the lack of a good magic system.

45
DF Modding / Underground civ.
« on: May 22, 2010, 01:31:13 am »
Hello everyone! I have been doing a bit of research trying to get my modding skills back up to where they were before the new release, which is to say being able to do more than sit there with a big ? over my head like a cartoon.

From looking in the raws it appears that civs can now be made to exists in the underground, my question is if they will send caravans from off-screen in a cavern layer, send them from above ground, or not send them at all.

The answer to this could be very important to the kind of mod I decide to make, I did a bit of searching but all I could find was that a civ could exist underground, nothing about trading or diplomats.

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