Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lemon10

Pages: 1 ... 324 325 [326] 327 328 ... 344
4876
I know its not IronyOwl, KaminaSquirtle, because otherwise you wouldn't have killed person.
On the same note, if i voted jetsquirrel, it would have clogged the vote, stopping person from dying, if i was scum, it would have only taken 5 minutes to get on at 1:30, and vote for jet, stopping anyone from getting lynched. Unless you think it was part of my master plan, then i think that makes me innocent.
That leaves toaster, joker, and jet.
jet (yay blue) seems suspicious to me, but hasn't said anything that is outright scummy to me.
Toaster seems to have been picking on person, but he could have already decided he was going to get lynched and wouldn't vote person because he didn't want to take part in killing his scum-buddy.
Joker seems to be lurking for me though, and also seems a bit distanced from person.

sidequestion: can someone vote to lynch themselves?

4877
godamn it, godamn firefox, i had about finished up my post, then i accidentally clicked on a quote link, deleting my post, i'm going to go right back and retype it now :(

4878
Forum Games and Roleplaying / Re: Evolution: Jethro is back! [SPACE]
« on: November 30, 2010, 02:35:50 am »
Infect them as per standard if possible, put it in the encyclopedia's if possible.
Get a map, so we can avoid entering their empire.
Determine their technologly level, if possible see if they have teleportation.

4879
Me go hunting, getting as much stuff as possible
It would also be appreciated if someone turned the 20 bronze arrowheads into 20 arrows

4880
Forum Games and Roleplaying / Re: Dawn of Worlds
« on: November 30, 2010, 12:20:51 am »

kk there it is, thats my (late) first turn.
The giant grey splotch is a huge super-high level plateau (with a 1 meter lip around it to keep the terrain in), the sides are completely vertical and unbroken, and on the northmost, eastnmost, southmost and westmost point, there are 4 spiral stairways up to the top.
Their are no trees, because of the violence of the rising, plants remain, but animals were killed by the lack of oxegen at the new height.
And bowdown, when you edit the picture, making it look not terrible (and more circular) would be appreciated, because as it is now it looks ugly

4881
Forum Games and Roleplaying / Re: Fight to the death the second: Round two
« on: November 30, 2010, 12:09:48 am »
Think its time to judge now, it seems like the discussion is pretty much over to me.

4882
Forum Games and Roleplaying / Re: You Are the Zombie Apocalypse!
« on: November 30, 2010, 12:08:40 am »
changed my mind, i think i would prefer virus, because having boss zombies, (like left4dead or resident evil), is fun and awsome, in addition to the possibility of infecting animals to spread the infection.

4883
Forum Games and Roleplaying / Re: What about a game of Diplomacy?
« on: November 30, 2010, 12:05:48 am »
Nice analysis akroma, but in the future, could you not separate everything so much, so that your post takes up a bit less space?
i could still attack russia from the left i think if i felt like it, attacking from the right would have stoped me from taking any of the neutral nations that i am taking right now.

and yeah, does look a bit like russia is failing, if they moved warsaw, they could have taken berlin/munic/vienna

4884
Forum Games and Roleplaying / Re: You Are the Zombie Apocalypse!
« on: November 30, 2010, 12:00:39 am »
I'm voting for necromantic, because it has the benefit of being able to take people once they die, and opposed to the others where if they die they can't turn.
Can the chemical turn dead people into zombies?

And yeah, the chemical zombies produce the chemical, so it should be easily spreadable (side note: does it infect only humans?)

4885
i assume that you are voting for me with the blue text, correct?
As i have said about 10 times, my votes for other people had nothing to do with others voting or even weather they voted.
The reason i didn't post wasn't because i didn't have any suspicions (although i didn't), but rather i didn't post because i had family over for thanksgiving (they just left yesterday), and i didn't have the time to read the thread.
But yeah, i am aware that i lurked for pretty much all of day two, and no, it wasn't part of any scummy plan, regardless of weather i am town or scum, i wouldn't have posted day two.


As i have said before, my votes have nothing to do with who is attacking people at that point, or even if anyone else is attacking them, but weather i think they are suspicious or not.
And at the point i voted for jim, only 1 other person had voted for him anyways.

4886
Forum Games and Roleplaying / Re: What about a game of Diplomacy?
« on: November 28, 2010, 06:34:18 pm »
Should we send PM's on bay12 or on webdiplomacy do you think?
ehh ill send on both

4887
no, changing how food works is the only way i can see the game really working. As i said, even if we only need to put 10% of labor into staying alive, but having 100% would make our pop grow really fast, then we would put all our labor into food, because having buildings which help make more is worth much less then having more people who can produce more.
Personally i think that quartering food consumption (.5 per labor) and lowering harvesting (1 per barren, 0 for glass), while changing how pop growth works would really help.

Yeah, it makes it seem more like a alien wastleland, but that is kinda boring as you point out. If it takes 30 turns to get our pop up and we just harvest for those turns, then the game will stall and end pretty fast.

Also, abculatter_2, do i know what the thing in the hex above my base is?

4888
Forum Games and Roleplaying / Re: What about a game of Diplomacy?
« on: November 27, 2010, 03:44:18 pm »
Joined, diplomacy really reminds me of neptune's pride, because of the betrayal aspect.

4889
no clue, but if it's tied to population, and we are able to get a excess of food, population will take off until it reaches maximum sustainable, if we can't get a excess, then we spend the whole game having our whole population getting ONLY food, instead of building or researching or making armies.

I think that we shouldn't have to spend more then half our population getting and maintaining food , i mean sure, someone could get a food excess, but if it isn't tied to population then it would be fine.

Mabey have pop growth be percenage based of a absolute(eg. everyone gets a constant 10% pop growth as long as they are fed and morale is above 3), or mabey have it morale based like it used to be (would be big for those with morale bonuses but whatever).
but the way it is, it will take me having 15 food at the end of the turn (9 for growth and 6 for food consumption with three population, 3 getting 2 per land, and the 3 bonus food i get), and that would take me 5 turns of doing nothing else at all (starting from 0 food), and if i spend 1 turn building something with 2 labor, then i would take a additional 2 turns.
While on the other hand, if we got a large excess (eg. barrens produced 4 food instead of 2), then while our pop would grow really fast, we still wouldn't anything besides farming either, because assuming the same pop and food reqs, it would take me only one turn to get to 4 population, so a building would mean it would take me take a extra turn to grow pop as well, meaning it wouldn't be worth the cost either.
No matter what the food reqs are, in this system we  spend all our labor on farming, and not even on building farms, since it would screw up our population growth.

4890
I think that population growth shouldn't be tied to food like this, and food should cost like a quarter what it does.
Eg. the barren gives one food, and but each labor needs 1/2 food instead of 2 to maintain, while glass feilds give no food, but give the glass.

Pages: 1 ... 324 325 [326] 327 328 ... 344