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Messages - lazylonelion

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1
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: April 18, 2021, 03:07:32 pm »
Thanx, mate.
Doesn't save any LNP config though.
Nor does it save data/init.txt

2
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: April 18, 2021, 12:19:29 pm »
Damn it, why is it so hard to find instructions on how should I update LNP? Without losing my saves and config and so on.
Please, somebody, help!

3
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 19, 2020, 06:08:05 pm »
No quickfort plugin in dfhack? Is that a policy?

My download has both the old utility and the new script.

My suggestion would be to download it again, making sure you're getting r10.

https://dffd.bay12games.com/file.php?id=7622

r10 works.

4
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 19, 2020, 04:01:02 pm »
No quickfort plugin in dfhack? Is that a policy?

5
DF Gameplay Questions / Re: looking for cave-in trap design
« on: March 08, 2015, 03:38:48 am »
Thank you for sharing your dwarfish wisdom with me :)

There are few more questions.
Wiki says natural cavein is the best. Is constructed one enough too?
About 1/7 water level - it could stuck for long until water fully evaporates, so I've assumed 2/7.

6
DF Gameplay Questions / looking for cave-in trap design
« on: March 07, 2015, 09:28:00 am »
Usual agressors are dealt with axe and crossbow.

But for some kind of "salt blob" I'd like to have cave-in trap, preferrably automated.
Is there some known design to start from?

I have in mind a simple design to automate cave-in like this:
* some long tunnel (long - to have time), like this
Spoiler (click to show/hide)
* some (constructed) and digged out walls right above that tunnel, holding on the support.
* door, closing some small water basin with a plate behind the door tuned for small water level (2/7?).

I see it this way:
a) titan opens (or destroys) the door, water will flow and press the plate;
b) the plate brakes the support;
c) walls fall onto the tunnel and kill everyone;
d) dwarves clean everything and rebuild walls, support, doors, the plate and refill the basin with water somehow (no problem)
e) go to start

Are there any caveats?
Will the plate work? How long should be the tunnel? Will it work on ANY titan? Can flyers, or gas titans, or trapavoid or somebody somehow avoid the trap?

7
DF Gameplay Questions / Re: is [some furniture] walkable?
« on: August 17, 2012, 07:35:43 am »
Thank you all very much for help.

8
DF Gameplay Questions / is [some furniture] walkable?
« on: August 17, 2012, 02:43:27 am »
Is there information somewhere (except RAWs) about which thing is walkable, and which is not and blocks the path?
I tryed to search in the DFWiki -- couldn't find.

I mean -- a chair is walkable, a lever is, but a statue is not.
Is a bed walkable or not? A table? A coffer? A coffin? Armorstand/weaponstand? etc.

All those questions are really important to me now

How to find out? Where should I look at?

Thank you in advance.

9
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: January 01, 2011, 06:21:41 pm »
http://www.freeimagehosting.net/uploads/db06de5218.jpg


I'm using this bedroom layout for my fortress. Pretty self explanatory
can't load image

10
I think thats what he did >.>
Yup.
Except that I did it with a support and a lever.

11
Summary:
have built stairs with 1-tile dug (not channeled) along stairs.
Have made an cave-in -- job is done.
Dumping a boulder instead of cave-in doesn't work.

Dumped bins with finished goods are delivered OK. As well as ore stones, of course.

12
a cave in with constructed floors will still punch through multiple z-levels
yes, but has it to be cave-in? Won't it help if I just drop stone there ("dumping" it)?
well, forget it -- I'll just check it ingame.

13
a controlled cave in might do the trick, but that still means you have to did out all of the squares you intend to cave in
yup, maybe that's it, it's still simpler than to subsequently channel level by level.

Won't dumping a stone from higher z-level do the trick? Has it to be a real cave-in?

14
DF Gameplay Questions / Re: need any safe way to buil deep shaft
« on: October 31, 2010, 04:18:25 am »
Why trap them down?
in fact miner couldn't be trapped while he's conscious. You know it too:
Or, dig all the way down, then design the staircase up when the shaft is done.

But it's lot of work, and unsafe at that.
Put a stair on one side and eventually, if you don't like to keep it, wall it off.
I don't have anything at all against stairs *near* the shaft. It's just still unsafe. Suppose I've designed this:
Code: [Select]
Level 0:
\_

Level -1:
X_

Level -2:
X_
"\" - downstair
"X" -- up-down stairs
"_" -- channel
and suppose dwarf will start digging stairs, and AFTER that channeling from bottom tile to the top one. He will stand *on* the channeled tile (near downstair "\"), dig under him, and fall few z-levels down. And I don't have much spare miners. Will it be enough if I just not design topmost channel? Will it be safe then? Not at all! Because it may be this:
1. dwarf digs all stairs
2. channels some "-50th" level
3. then channels "-48th" level (making ramp on "-49th"!!!!)
4. then channels -49th and falls into "-50th" unconscious. :( If not on "-100th"

Design only a couple of levels per time and you'll be ok.
That's what I'm trying to escape, or it will be really long time job. Of course careful subsequent digging will do. IF I won't die before completion.

15
Is there any simple and safe way to dig a really deep shaft? Except channeling down two hundred tiles and letting my miner die of thirst on some 150-th tile?

Why do I need it? On my map magma is that deep, and there is neither ore nor coal near *there*, and even flux is quite high. And hauling stones some hundred tiles isn't quite fun. I plan to dump ores and stones just down the shaft and claim it down there. Besides it's for science too -- it's first time I have such a deep map, and have never used vertical downlift for that.

I thought about digging one shaft of stairs and then channeling shaft near them, but it doesn't seem neither simple nor safe way -- dorfs may be digging it in wrong sequence, bottom first and then falling down from the top.

Seems channeling just down from the top to the bottom is the only simple and safe way (unless dwarf will stuck somewhere inbetween, or fall down into some previously hidden cavern on some "minus 81-th level"). Though it seems I have already revealed all caverns in that area.

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