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Messages - alexandertnt

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616
General Discussion / Re: Socialism
« on: April 27, 2014, 09:46:13 pm »

We could have everybody work 10 hour weeks to get a minimum income, instead of some 50 hours and some none. As automation increases, keeping 9-to-5 workdays seems counterproductive.

hmmm.  Mandated work hours?  what would in theory happen  to those who do not meet that requirement?  Or will the government assign and/or monitor jobs and work?

We already have regulated working hours, at least here in Australia and in Europe (Don't know about America). I am not saying the regulations have to be particularly strict or "mandated", but I don't really see the big difference between what we have now and something like that.

It wasnt that long ago the working week was 6 days.

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So do charities, many of which are religious and are much less willing to help those who are not of their faith or willing to convert (for example, me). I'm not sure what this governmnet self-interest is exactly. Down here in Australia, you get unemployment benefits if you are unemployed and looking for employment, and thats about the only condition.

Charities don't have to be religious.  Actually, given the amount of skepticism in America, and presumably the world, why should they be?  I volunteer for three of them regularly.  One is actually a Non-Profit, non-religious one for Autism, one operates out of a church as a third party, and one is the remnant of a mission.

Churches will likely be attractive spots to conduct from, but what stops communities from forming their own charities?  Or town or regional charities?  You don't have to belief in any god to donate time/money/supplies.  I  think its our culture, its very focused on the individual.  And I've heard its even worse up here in New England where I currently live.  At least down South I hear they are polite enough to say high to relative strangers . . .

Socialism is supposed to be about care for your fellow countryman, right?  Why do we need the government to force us into it?


They don't have to be religious, but that doesn't change the fact that the vast majority of the are. Simply because they legally can, doesn't help someone's situation. It also doesn't change the fact that if I were to lose my job, I would likely find it very hard to get charity help and being told that there is no law against helping me doesn't exactly prevent me from going hungry. Charities also suffer from an unjustified can't-do-evil reputation.

You don't need the government, but its a very useful tool. The government (even if it requires a lot of altering and change) can be used to benefit people.

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:/  Yes there is already a dependence on the system.  Those who genuinely need it.  And there are those who flagrantly seek to exploit the system.  There is no solution to it other than weaning them off or continuing to pay, although how we 'wean' them is open to debate.

I was not referring to "the system" (welfare) specifically.

How many people know how to hunt or farm for food I wonder? Probably not many as they are reliant on private systems. The public welfare system is also reliant on the private sytem.

617
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 27, 2014, 02:39:32 am »
I agree that companies are trying to undermine our rational decision making, but they do it to so-called "core" gamers as well. e.g. By making old-school RPG's or nintendo hard platformers and advertiseing them as such even if they are not actually very good games.

I'm confused by this... Shitty games aren't new (E.T. for Atari 2600, Daikatana, BC3k, etc.) so you feel targeted just because the shitty games now are in genres this forum tends to like? Or did I misread that?

I don't even like legitimate games from the two genres I gave as an example, And I fully agree that shitty games are hardly a new development.

I was just demonstrating that companies are going to target any group of consumers with piles of crap (not just the non-core gamers). It also happenes outside of video games.

618
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 26, 2014, 09:26:52 pm »
I agree that companies are trying to undermine our rational decision making, but they do it to so-called "core" gamers as well. e.g. By making old-school RPG's or nintendo hard platformers and advertiseing them as such even if they are not actually very good games.

619
General Discussion / Re: Socialism
« on: April 26, 2014, 07:35:52 pm »
Also why exactly to non-working people not have skill? Haven't you ever wanted to pursue something because its of interest to you, not because you have to in order to not starve to death?
Do you think that there will be sufficient numbers of people who share an active interest all the categories of  labour to provide in an emergency?

Considering most peoeple would be unable to provide without the infrastructure we have now, we are already in this situation, so I don't see the difference.

620
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 26, 2014, 09:04:42 am »
I think Early Access is treated a little harshly sometimes. It can take many years to develop a game, and some people just seem annoyed that the game doesn't suddenly come into existance right now.

Although there are bad developers and exercising caution is always good.

621
DF General Discussion / Re: I want to learn how to program roguelikes.
« on: April 26, 2014, 12:52:09 am »
SFML for graphic is probably the best choice. Learn to make sprites move on a screen and you can make any 2D game.

OpenGL is a better choice, learn to move textured faces around and you can make any game :P

622
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 26, 2014, 12:48:30 am »
Thats all great and fine if you want to play popular blockbuster games, but what about niches (because not everybody wants to play "a minecraft game")? Their are games out there which just don't have a replacement, and probably won't have companies rushing over to make one anytime soon.
Tough cookies I guess.

Thats why I don't support it.

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Nothing really 'ruins' gaming for long before the Firaxis' of your favored genre reemerge to tap into the market that's already been jaded.

If your favourite book vanished from existance, could you really just go out and find another similar "close enough" book and make that your favourite? There is no market to produce your favourite book.

So it's all great and fine that Firaxis make games, but I don't want to play "a Firaxis game", I already have the game I want to play and think its rubbish that that game could stop functioning for no technical reasons.

623
General Discussion / Re: Socialism
« on: April 25, 2014, 09:14:50 pm »
Also why exactly to non-working people not have skill? Haven't you ever wanted to pursue something because its of interest to you, not because you have to in order to not starve to death?
Not a lot of things no. I'd be a sheer basement dweller if I could. But I can't, and developing a life came as part of that.
I really don't understand this.

624
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 25, 2014, 08:53:01 pm »
But on the other hand, it's not as apocalyptic as you guys are making it out to be - if they fuck up, if their idea of service is to say "no, we aren't making money on DLC, so you can't play," you're free to move on to a different game made by a different person, sometimes Re: sci-fi minecraft clone #487 even in the same genre and setting. That's their compulsion to help you - there's ridiculous amounts of competition for your attention, even coming from their own archives (why do you think they've started reselling older games, like it's some huge favor to the old fans?), and you're free to walk.

Thats all great and fine if you want to play popular blockbuster games, but what about niches (because not everybody wants to play "a minecraft game")? Their are games out there which just don't have a replacement, and probably won't have companies rushing over to make one anytime soon.

625
General Discussion / Re: Socialism
« on: April 25, 2014, 08:42:28 pm »
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Which means that many wouldn't work regardless of my opinion.

We could have everybody work 10 hour weeks to get a minimum income, instead of some 50 hours and some none. As automation increases, keeping 9-to-5 workdays seems counterproductive.

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I think that being dependent upon one institution (gov, in this case) for your needs is also bad.  It binds you to their interests.  A populace without skill would be very dependent on the robots to function, and the providers of the robots/maintenance in kind.  And whoever does pay for your food, check.

So do charities, many of which are religious and are much less willing to help those who are not of their faith or willing to convert (for example, me). I'm not sure what this governmnet self-interest is exactly. Down here in Australia, you get unemployment benefits if you are unemployed and looking for employment, and thats about the only condition.

Also why exactly to non-working people not have skill? Haven't you ever wanted to pursue something because its of interest to you, not because you have to in order to not starve to death?

626
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 24, 2014, 07:56:53 pm »
Another issue is that people generally don't understand the EULA and its potential legal ramifications, so it's very difficult for individual consumers to be villigant about EULA's when they can't even understand them. It's unreasonable to expect each consumer to understand them as they can be quite complex. A consumers advocate here would be quite useful.

Plus don't forget to actively verbally criticize the product (and not just not purchase something and remain silent), Artsivision need to know why people stopped purchasing Battlefield Black Ops Duty in order to have any hope in improving it.

627
Other Games / Re: Thoughts on Game-As-A-Service?
« on: April 24, 2014, 03:07:26 am »
I agree with BFEL.

Some games I have had more fun modding than playing (e.g. Skyrim), and the idea that a game would actively work to prevent modding makes me sad.

Plus there are tons of older games that are good fun, and I don't like the idea that games could cease to work/exist oneday (moreso that just plain old bitrot).

628
I could lower the productivity of minions working in the dark, but it would be kind of silly. I'd have to add a warning for that, and you'd be searching around for that one dark tile. What do you think?

I think if you were to give the light sources a fair cost (rather than just 1 wood) they could increase the cost/difficulty of expansion, which IMO is a good idea.

629
I am pretty sure that world gen uses a different system.

I noticed that the vast majority of battles in my modded version end with the victim being "struck down", but in full simulation in a similar situation death is almost always by blood loss.

I also remember various dev logs referring to world gen as a different system, as Toady seems to implement things into world simulation and full simulation independently.

630
Other Games / Re: Games similar to King of Dragon Pass
« on: April 22, 2014, 05:02:09 am »
Linearity is never good.

Why?

Linearity is a technique that can be very useful, particularly for story telling.

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