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Other Games / Re: A text RPG based on Worm
« on: April 21, 2014, 04:16:50 am »Am... am I supposed to know what Worm is? I thought this would be text-based Wyrm, which sounded neat.
I thought the same thing.
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Am... am I supposed to know what Worm is? I thought this would be text-based Wyrm, which sounded neat.
and will turn into CO2 and H2O in a few years.
I think the raws contain enough data to work out the dimensions of each body part, but it'd be extremely tedious to do.
4. I'm trying to say entirely non-violent. To this hypothetical "space lion" hunting something is the same as picking a berry is to you (herding something is, in turn, agriculture). Humans don't get the urge to kill other humans with hoes just because they've been digging up roots all day and neither do "space lions".
5. Efficiency is a quality of the tool, not of the species (the more "advanced" civilization gets the more efficient it's tools. The only way to fail criteria 5, while meeting 1 is through insufficient time)
5.1 Are you saying that stone (indeed iron and early steel) age civilizations can't get off a planet? In that case I agree.
1) Intelligence and creativity, to invent required technology an have the desire to do so in the first place.Not necessarily any of those.
2) The ability to spread across a good deal of the planet (adaptability/enviromental adaption), to get to the wide range of resources they would need.
3) Strength enough to interact with the environment and defend from local fauna, equipment etc. But not too much muscle as to take away brain power from 1.
4) Reasonably peaceful, so as to not annihilate each other, but not so peaceful that they get eaten by the local fauna.
5) Reasonable productivity, so they can get into space in the first place.
1.Aliens could evolve in asteroid fields, where their natural way of travel would be a kind of long jump between planetoids. Granted these aliens wouldn't be interested in planets, like Earth, but isn't different exactly what we're going for here?
2. Obvious for steroid dwellers (it's all one big rock), but even on large planetary bodies, it's possible to have reasonably homogenous conditions, at least on the same latitude. Conversely, we're not using ~70% of our planet either (We do, a bit, but not like we do the fertile 10%).
3.1 It's hard to justify intelligence for these creatures, but there could be a world of almost still organisms (think plants).
3.2 Or you could have strong intra-sepcies differentiation, with strong individuals doing all the defending/contruuction, while the resource intensive brainy types do all the planing (think ants, but with the additional thinker-ant class).
4. Would you call lions warlike? It's possible to be the apex predator, while not grasping the concept of killing another member of your own species (Why would you ever try to decrease your own gene-spread? Preposterous!)
5 is meaningless- tool use is already covered under 1 and the ability to work under 3.
EDIT: Where's the privelege test you guys are taking? I don't recall seeing a link
My privilege level is SHITLORD with a score of 160Here you go.
the SNES version won't have a mouse interface.
Outposts,colonies, those kinds of things should be very easy for us.
What if the enire planet biosphere was made out of slow animals similar to turtles and the local sentients live 300 years but act really slow... or in reverse a short lived rodent like sentient that lives for 20 years at most percieveing us as VERY slow witted.
I mean, in the animal kingdom, humans as a species have the following pros/cons (At least in my opinion):
-Slower Max Speed
-Less Max Strength
+Huge amount of endurance
+Capable of moving over any terrain (Including the ability to climb and swim)
+Good vision (Color and depth perception!)
+Instinctive spacial awareness (We can throw stones and hit targets at a very young age)
+Naturally social animals (Good at group work)
+Omnivorous (Compared to most animals, we can eat ANYTHING.)
So if humanity was a group in some sort of turn based strategy game, I would give them
+Huge stamina bonus
+Much easier supply lines
+Large bonus to ranged combat
+Leaders give extra bonuses
+Capable of climbing over any terrain
=Normal Health
-Lower Speed
-Not as good at hand to hand combat
Which would make us great scout/snipers/infiltrators.
Just my opinion, hehe. We are pretty fucking awesome at getting into places. I mean, we spread across the entire globe even before civilization arose. We can literally chase down gazelle given enough time.