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DF Dwarf Mode Discussion / Re: Mining Drop Rate Change: Good or Bad?
« on: May 19, 2012, 01:55:33 pm »These are Dwarves we're talking about, the main things they have in abundance are foolishness, greed, enemies, stone, and metal.
Were it up to me, I'd increase the flat drop rate of stone by about 10-20%, and I'd increase the drop rate of ores dramatically, to something like 75-80%. I'd leave the "1 Ore Chunk=4 Bars" rule in effect, though. The idea being to make metalworking very lucrative and making the export of metal products into the staple go-to when it comes to trade.
So you're saying...
"We always have more metal ore than we can do anything with," but also saying, "We should have three times as much metal ore as we already get."
I'm not sure I understand the reasoning, here.
Export (lots of)iron bolts to the Goblins and Elves, steel stuff to the Humans, precious metals and steel to the mountain homes. Later on, a steady stream of metal products going out to the sprawl around the fortress, equipment for the armies you're sending out, and tribute to the king. Stuff for the fortress itself to upgrade the trap system and to repair and replace all those damaged, broken, and worn-out things. Knick-knacks for your Dwarves when the economy returns. You also can't forget a steady trickle of gold, silver, and platinum for your hoard(Gotta draw those throngs of Goblins, Kobolds, Dragons, Giants and everything else in somehow).
Several ways to use metals in the game now, and even more later.