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Messages - Aachen

Pages: 1 ... 19 20 [21] 22 23 ... 33
301
DF Dwarf Mode Discussion / Re: An incredible realization
« on: June 21, 2011, 08:47:17 pm »
Alas, Aperture is not known for its breweries.

302
DF Dwarf Mode Discussion / Re: Tanning hides
« on: June 21, 2011, 08:44:59 pm »
I figured it out: I needed to queue them from the manager screen.

Unfortunately, this is after my legendary Stoneworker who was in a fey mood and lusting after leather when mad and drowned himself.

Bloody Dwarves.

I recommend keeping tanneries adjacent (or at least in very close proximity) to the butcher's area. Also, you can configure a refuse stockpile to only accept fresh raw hide. Even a five-six tile stockpile so restricted does wonders.

303
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: June 21, 2011, 08:41:39 pm »
Cacame has a beard more beardly than most dwarves.

Cacame had a beard?!

304
DF Dwarf Mode Discussion / Re: Tanning hides
« on: June 21, 2011, 08:40:26 pm »
I've never had that issue. However, I also use one tannery, so there's only ever one shop to queue the job in.

Do you have rotten hides around? If no tanning jobs are getting done, you should have some laying about somewhere. If there aren't any, then someone must be making leather.

305
DF Dwarf Mode Discussion / Re: Dead dwarves in a pond
« on: June 21, 2011, 08:15:32 pm »
First thought: try to build a construction in that area to confirm it is actually accessible.

306
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: June 21, 2011, 01:22:43 pm »
WAT? U CNT GO TO OTHAR DIMPLENSIONS?

307
Olm man! Teak a troll or lion the floor while iron check the chert.

308
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: June 20, 2011, 10:55:38 pm »

Ever climb stairs without knees?

Ever climb stairs with a dwarf-beard?

309
Clay this pun stuff to rest guys, it's jet not funny.

Stop talcin' schist!

310
DF Dwarf Mode Discussion / Re: An inspiring tale of the Dorfs spirit
« on: June 20, 2011, 10:37:58 pm »

and a billy goat was useless.


ba-a-a-a-ah

(OK, not exactly. Enjoyed yr. story, nonetheless)

311
DF Dwarf Mode Discussion / Re: Strangest Shit Ever
« on: June 20, 2011, 10:29:52 pm »
We don't do /b/
e621.net is the least safe for work site evar, and my personal stomping ground.  I'm probably gonna get banned just for mentioning the url...

ooooooooo did I just get some entertainment for the night?!

312
DF Dwarf Mode Discussion / Re: Safe Reinjuring
« on: June 20, 2011, 10:29:07 pm »
I have a great many dwarves with chronic infections, in several cases nearly a decade. No one but an odd war dog here and there ever seems to die, though. What am I doing wrong?!

313
It's slate, let's cinnabar and marble at our good fortune.

314
DF Dwarf Mode Discussion / Re: Safe Reinjuring
« on: June 20, 2011, 09:40:52 pm »
Build a bed atop a wall, then deconstruct the wall while he's sleeping on it, causing him to fall 2 levels.  1 level fall causes no injury report, 2 levels is minor injuries.  Or drop a wild groundhog on him.

That's the ticket!

315
DF Dwarf Mode Discussion / Re: Safe Reinjuring
« on: June 20, 2011, 09:35:08 pm »
assign a bedroom, and cause a cave-in.

z0

Code: [Select]

o---o
|   |
| S D
|B  |
o---o


z+1

Code: [Select]


o---o
|   |
| F |
|   |
o---o


S = Support (linked to a lever)
D = Door
B = Bed
F = Floor


This would do the trick, wouldn't it?

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