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Messages - Where_are_the_gnomes?

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16
DF Suggestions / Official DF Guide
« on: July 25, 2011, 04:36:43 pm »
We have all read the NY Times' article on DF, and we are all well aware of the increased interest in DF. Over the years, we have also had many friends who have given DF a go after they heard about it from us, and who gave up as there seemed to be no obvious goals, or the game interface was too intimidating. Both of these lead to a thought process, that there should be some official DF guide, that people who have never played the game before can look to for a coherent, well organized and accurate account of information about the game, as well as information about playing the game.

There are excellent examples of tutorials, as well our wiki and related forums, however the cruicial information from these is not yet synthesized, and so anyone who looks into the game (whether intending to play or report on the game) must spend time looking through several of the websites and forums before reaching and understanding of the game, and its history, etc.

Because many people do not spend the time doing this, as indicated in the introduction, they mostly go down three routes: either love the game, don't understand the game, or are intimidated by the interface.
By having an official guide, it will eliminate these problems completly for people looking into the game. It will also increase knowledge about the game being a single document, as it is easy to spread, refer to, and to understand. (At the moment, most people I talk to have never heard of it, or have some vague (and usually incorrect) idea about the game.) Also, the small handful of people who look into the game everyday at the moment can be easily confused, and abandon the thought of playing completely. The last thing we want to do is stop the spread of DF! By having an official guide, the people who want to play the game will encouraged, rather than discouraged to. The guide will also have another goal of being tutorial based, so that first-time players can follow this guide directly (or people interested in understanding how the game is played). As I have said above, this section of the guide, written as a detailed tutorial will use the best elements from the wide range of tutorials out on the web, suitable for a document. (no videos, clearly, however links should be provided)

Like the wiki, the guide should have many internal references as well as external references, as no reader wants to read things they already know over and over again, or read something and want more information, but cannot access it. The guide will need to be rich with images (we all know that a picture is worth a thousand words), and the use of colours and styles can be used.
Smaller things like the first time a sub menu (e.g the designations menu) is used, the broad functions of are explained, so that a wider view of large sections of the game are developed, and not missed, as so many tutorials skip or assume. (I wished someone had explained to me all the functions of the view menu, and not just saying "select this preference by doing v - p - l.. etc, so I could understand I one go what the whole menu did, than just learn sections at a time. Yes we were all newbs at some time)

Clearly, the best way to approach a project like this would be to create a sub section of the wiki. I suggest that before any actual writing begins, that there is at least a one month planning period, so that everyone understands how the guide will be written, its aims, goals, etc. (They will be refined, as mine lack peer review, at present) Finally when the layout and organization have been decided, we can start, and at the end of a year (or however long it will take, after editing and refining a hundred time over) we will have a single, community effort, guide, that anyone can access, and maybe used as a reference for sections like this history of the game.

So why start on a project like this now? We all know the game pretty well, and have seen its development from the early days. (most of us) Our knowledge go beyond that of someone who just knows how to interact with the game, and so our community at the moment consists of a large percentage of individuals with knowledge like this. Later on, this will decrease, as newer and newer players join.
More importantly, by creating such a document early, it will remove the need for a gargantuan effort to produce such a document when demand for it peaks and will increase the number of positive reviews and players. The guide can be updated every time a major arc is released, or every year. (really up to what everyone thinks) And as I have mentioned, by adding to the guide everytime a new arc is released, it is constantly up to date. (unlike many tutorials)

Summary: Work on an official guide be started, with two main goals, as above:
1) Serve as the most reliable form of coherent information about the game, and a reference
2) Serve as a detailed tutorial

The layout and organization of the guide be discussed, before work on it, on the wiki.

Once completed, the document will only need to be updated every time there is a major release, and serve as an up to date complete guide on DF, helpful for journalists, accessable (and more importantly) understandable for those who haven't played the game before.

(please don't criticize me for the numerous spelling and grammatical mistakes, as it is late, I spent quite a while writing this, and I've got my message and proposal across, the most important thing)

17
DF Announcements / Re: Cado's Magical Journey: A Threetoe Story
« on: July 25, 2011, 03:29:27 pm »
Thanks Nivm for explaining those locations. Maybe after some editing and consideration I will post them.

18
DF Announcements / Re: Cado's Magical Journey: A Threetoe Story
« on: July 24, 2011, 02:42:52 am »
For English, in my class we had to do an analysis on a short story, (from anywhere) and I chose "A Terror to Behold"!

A few days after I present it, Threetoe comes out with another story, much longer and more awesome. (Why did I have to do my presentaion early?)

I had to include at least a five minute talk on DF before the analysis, since no one in my class seemed to no what it was. (At least none of them admitted to it.) But now everyone in my class knows about it!

Does anyone know of any fan pages where we can post our own DF-development stories?

Good job Threetoe

btw I'm a junior and I got an A for the presentation: lol.

19
DF Suggestions / Re: Night Creature Tangent?
« on: June 04, 2011, 06:19:06 am »
You've got to be joking,

Less than a few minutes after I post this EmperorJon replies.

*Insane*

20
DF Suggestions / Night Creature Tangent?
« on: June 04, 2011, 06:13:09 am »
Is it just me, or has the the caravan arc taken a nearly a one and a half month detour for zombies and the like? (not denying that they'll be cool)

Either I'm wrong, or the development page needs to be updated.

And the harassment comes in...

I'm just spreading the word guys.

21
DF Suggestions / Re: Dwarven mental health
« on: May 13, 2011, 06:24:56 am »
Insane dwarves?

Don't drown them, or burn them - lobotomize them!

Nice.

22
DF Suggestions / Re: Healing herbs (Just added another suggestion!)
« on: November 02, 2010, 05:36:01 am »
The healing herb idea sounds good, however I think it should wait until there is a large plant release. (Which is a while away)

The core sampler sounds good, if only it could be used for something useful... like extracting crude oil (shame!)

23
DF Suggestions / Re: Bloat109, DRINK IMPROVEMENTS
« on: March 16, 2010, 02:03:14 am »
If I may apply this idea to other aspects of food, (but I’m sure someone has already posted this idea) it would be cool to see other name endings that describe a finished (cooked) meal.

A name ending like ‘salad’ can be combined with a description for the dish, like berry, to produce a name for a mixture of Sun Berries and Wild Strawberries. (“Berry Salad”)

Other names like ‘soaked’, could result with “Deer soaked in Sunshine”

These are just summaries; of course the ingredient names can be refined (that is a major discussion point of this topic) when you bring the ingredient screen up.

24
DF Suggestions / Re: Smithing skill division by metal types
« on: March 09, 2010, 02:01:14 am »
In response to Andeerz, I mostly agree with your view, but there is certain point where skill names become complicated that they are just painful. If subdivisions have interactions between them, so a summary of "Metalcrafting" encompassed ideas of Whitesmithing, which in itself covers zinc, I think it could work, but ideas like these are already around. There would have to be a summary screen, where only if you were interested in the skills, could you bring up, and the parts that contribute to these, otherwise you would get sick of reading the components, and there would be too many of them.

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