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DF Dwarf Mode Discussion / Re: Female dog+ female dog =
« on: April 08, 2010, 09:52:43 pm »
Or the dog was pregnant before you brought her.
EDIT: Damn, ninja'd twice
EDIT: Damn, ninja'd twice
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./DwarfTherapist: /lib32/libc.so.6: version 'GLIBC_2.11' not found (required by /usr/lib32/libQtGui.so.4)
./DwarfTherapist: /lib32/libc.so.6: version 'GLIBC_2.11' not found (required by /usr/lib32/libpng12.so.0)
Well. You need to grab the 32bit version of that library.I had figured as such. But then, the solutions I had found were pasting the lib into /usr/lib32. Guess I should have been able to figure that out.
This ubuntu bug seems related https://bugs.launchpad.net/ubuntu/+source/ia32-libs/+bug/490735
It's been fixed in Lucid, but not backported to the other releases. So, tell your distro maintainers
If you have a lot of dwarves, the fastest way might be to scribble the beast's name down, copy the save, abandon the copy, then check legends.Ya, after looking at legends, it turns out that he burned himself to death
ed- Also, not being a member of your fortress the dragon's death would not be listed in your own announcements.

Sorry to be a pain but how do I install that file into my "shared libaries directory"?Sorry to bring up an old point, but I'm having the same problem. I can't find libQtScript.so.4 though. I'm pretty much at a loss as to what to do, as I've followed everything else correctly.
I put it into /usr/lib didn't make a difference.
When i use the commandline you gave me, it doesnt do "./DwarfTherapist: error while loading shared libraries: libdfhack.so: cannot open shared object file: No such file or directory" it does the same thing but with "libQtScript.so.4"
I install Qt4 and i know that file is in /usr/lib but it still does it!
Running a fresh install Karmic Ubuntu
While playing your fortress, you are presented with various conditions that must be met for things to happen. You must have stone to make stone crafts, you need an anvil to forge anything, your dwarf must have legs to move, etc. Gaining an advantage over the game would be sidestepping the "rules" the game has. So if your dwarves are pulling Adamantium out of their asses for your projects, while others are floating around after carp ate their legs and spleen, you're cheating.I tend to think that cheating is any action the developer did not intend, that gives the player an unnatural advantage over the game as a whole.
Advantage over the game? What advantage? Is there a "win" condition to this game I wasn't aware of? Much like most simulations and life itself, you don't win, you just manage to stave off defeat, and maybe do something neat or unusual in the meantime. But inevitably, the grim delete button claims all saves.

Actually, in this case, I revise what I said earlier. I don't know if I consider it a full out cheat, but it is an exploit at the very least.Personally, I consider things like [SPEED:0] less of an issue than custom reactions that give you things you don't have; one just makes the game faster (though turning it off for sieges is "fair"), the other significantly changes it.
Don't forget speed:0 will mean you move need less food and drink per task (as you can move between tasks faster, although the task time itself remains the same) and means you attack much faster as you get a movement per tick and so even a weak dwarf can take on a powerful enemy.
... You know, I find it odd that people think it strange or awesome that there would be such a thing as a male fertility godThere's a difference between fertility and pregnancy you know.