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Messages - Boatmurdered

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1
DF Dwarf Mode Discussion / Re: Female dog+ female dog =
« on: April 08, 2010, 09:52:43 pm »
Or the dog was pregnant before you brought her.

EDIT: Damn, ninja'd twice

2
Still not working for me. I seem to have a bad version of the GNU C Library (I think that's what it's trying to tell me anyway).

Here's my output:
Code: [Select]
./DwarfTherapist: /lib32/libc.so.6: version 'GLIBC_2.11' not found (required by /usr/lib32/libQtGui.so.4)
./DwarfTherapist: /lib32/libc.so.6: version 'GLIBC_2.11' not found (required by /usr/lib32/libpng12.so.0)

I'll admit, I'm still pretty new to heavy Linux use, so I may be missing something.

3
Well. You need to grab the 32bit version of that library.

This ubuntu bug seems related https://bugs.launchpad.net/ubuntu/+source/ia32-libs/+bug/490735

It's been fixed in Lucid, but not backported to the other releases. So, tell your distro maintainers :)
I had figured as such. But then, the solutions I had found were pasting the lib into /usr/lib32. Guess I should have been able to figure that out.

Now I'm just hunting down GLIBC_2.11 before I go to work.

4
Small update with my problem. I found the missing library (libQtScript.so.4), and I put it in the same folder with Dwarf Therapist. I now run the program, and instead of giving me missing library problems, I'm getting an error saying wrong ELF Class:ELFCLASS64. I did some digging, and I know its due to me running 64-bit Ubuntu. However, the solutions I find don't do me any good.

Can anyone help me?

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 25, 2010, 11:49:46 pm »
Manorurn was abandoned. The choice behind this was long and difficult, but the surviving, sane dwarves from a dragon attack looked their former friends, who seemed apt to only launch into random feets of violence, and slowly realised that they were gone. The bridge being destroyed, they quietly locked the door outside, and slipped away into the night, leaving the others to destroy themselves.

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DF Dwarf Mode Discussion / Re: Who strangled the dragon?
« on: March 25, 2010, 09:57:54 pm »
If you have a lot of dwarves, the fastest way might be to scribble the beast's name down, copy the save, abandon the copy, then check legends.

ed- Also, not being a member of your fortress the dragon's death would not be listed in your own announcements.
Ya, after looking at legends, it turns out that he burned himself to death :-\

Oh well, I'll see if this tantrum spiral will balance out, while I set my remaining dwarves to smooth and engrave everything.

7
DF Dwarf Mode Discussion / Who strangled the dragon?
« on: March 25, 2010, 09:42:02 pm »
I just had a legendary dragon attack my fortress. Unfortunately, I was grossly unprepared for this, and since my dwarves took their sweet time in pulling the level to retract the drawbridge, he was able to get in. Much Fun ensued, and most of my dwarves are either dead or throwing a tantrum.

According to my units list, the dragon was killed. I see nothing in the announcements relating to his slaying. The listings just go from various dwarves being interrupted by the dragon, to tantrum after tantrum. Does anyone know an easy way to determine the dwarf who killed this beast (most likely with his bare hands)?

8
DF Modding / Re: Dwarf Therapist - DFHack Edition - Updated *v0.0.5*
« on: March 24, 2010, 10:40:23 pm »
Sorry  to be a pain but how do I install that file into my "shared libaries directory"?
I put it into /usr/lib didn't make a difference.
When i use the commandline you gave me, it doesnt do "./DwarfTherapist: error while loading shared libraries: libdfhack.so: cannot open shared object file: No such file or directory" it does the same thing but with "libQtScript.so.4"
I install Qt4 and i know that file is in /usr/lib but it still does it!

Running a fresh install Karmic Ubuntu
Sorry to bring up an old point, but I'm having the same problem. I can't find libQtScript.so.4 though. I'm pretty much at a loss as to what to do, as I've followed everything else correctly.

9
DF Dwarf Mode Discussion / Re: What is cheating?
« on: March 24, 2010, 05:31:54 pm »
I tend to think that cheating is any action the developer did not intend, that gives the player an unnatural advantage over the game as a whole.

Advantage over the game?  What advantage?  Is there a "win" condition to this game I wasn't aware of?  Much like most simulations and life itself, you don't win, you just manage to stave off defeat, and maybe do something neat or unusual in the meantime.  But inevitably, the grim delete button claims all saves.
While playing your fortress, you are presented with various conditions that must be met for things to happen. You must have stone to make stone crafts, you need an anvil to forge anything, your dwarf must have legs to move, etc. Gaining an advantage over the game would be sidestepping the "rules" the game has. So if your dwarves are pulling Adamantium out of their asses for your projects, while others are floating around after carp ate their legs and spleen, you're cheating.

And I consider a good "winning" condition to be my dwarves not in some horrible pose while demons/goblins/whatever run rampant around my fort :P

I also just lost the game while writing this post

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DF Dwarf Mode Discussion / Re: What is cheating?
« on: March 24, 2010, 10:16:09 am »
Personally, I consider things like [SPEED:0] less of an issue than custom reactions that give you things you don't have; one just makes the game faster (though turning it off for sieges is "fair"), the other significantly changes it.

Don't forget speed:0 will mean you move need less food and drink per task (as you can move between tasks faster, although the task time itself remains the same) and means you attack much faster as you get a movement per tick and so even a weak dwarf can take on a powerful enemy.
Actually, in this case, I revise what I said earlier. I don't know if I consider it a full out cheat, but it is an exploit at the very least.

11
DF Dwarf Mode Discussion / Re: What is cheating?
« on: March 24, 2010, 09:40:28 am »
I tend to think that cheating is any action the developer did not intend, that gives the player an unnatural advantage over the game as a whole. Allow me to explain:

The speed option is not something I consider to be a cheat, as you dont gain any advantages over how the game is played. Your dwarves just run around faster. But, if you do something like... insta-mining or insta-builds (basically, you designate something or order something built, and its automatically done without any real input from the dwarves), that is something that I see as a cheat. Save-scumming is something that I don't consider to be a cheat as well, simply because bugs do happen, and will continue to happen. My dwarves recently walled in my mayor, and I didn't notice because my focus was on a few other projects in my fort. Rather then leave her in there to die (and start a tantrum spiral. She was well liked), I save-scummed, and loaded an older save.

However, I do also side with the argument that there is no "real" cheating in a single-player game, as there is no one to cheat. If you enjoy the game, even if you put in what some would consider cheats, thats great. Just don't expect everyone to respect you and your accomplishments if they were obtained using cheats.

12
DF Dwarf Mode Discussion / Re: Your favorite god.
« on: March 23, 2010, 09:51:57 am »
... You know, I find it odd that people think it strange or awesome that there would be such a thing as a male fertility god
There's a difference between fertility and pregnancy you know.
Fertility -> Getting pregnant, or impregnating
Pregnancy -> Being pregnant

Looking back, I had it wrong. The god my dwarves have is associated with pregnancy, so its the period during which the dwarf is pregnant that Sheced rules over. Given that, it does strike me as odd that a male dwarf would be associated with carrying the unborn dwarf and all.

Also, I'm quite aware of male fertility gods :P

13
DF Dwarf Mode Discussion / Re: Your favorite god.
« on: March 23, 2010, 09:14:01 am »
Sheced the Love of Lovers, who is depicted as a male dwarf. What is he the god of? Pregnancy.

My dwarves have a god for getting women pregnant being pregnant.

14
The day I realised that my population was topping 88, and due to a lack of assigned beds, they decided that it was ok to sleep in the barracks or prison.

More recently, when building a wall, none of the dorfs decided to see what was behind, and they walled in my mayor, who's one of the founding seven.

Also, when I have one worker who cancels nearly every task because he's still in pain from a fire imp burning his eye out 5 years ago, and passing out at horrible moments.

15
DF Dwarf Mode Discussion / Re: Interrupted by Guard?
« on: March 22, 2010, 03:21:28 pm »
Quick update. My dwarves seem to be doing nothing about this guard. I dont know if he's drowning or not, but he's completely covered by water, and doesn't seem to be drowning.

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