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Messages - Boatmurdered

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16
DF Dwarf Mode Discussion / Re: Interrupted by Guard?
« on: March 22, 2010, 03:05:00 pm »
Ya, I just found him a z-level under my bridge. I'll send some military out to deal with him.

17
DF Dwarf Mode Discussion / Interrupted by Guard?
« on: March 22, 2010, 02:58:45 pm »
I just got hit pretty bad by a goblin siege, so I've got several dead dwarves. I've built coffins, and have placed them in a room, and have assigned them all for burial. However, when my dwarves try to carry the bodies into the coffins, they stop. I've been assaulted with messages saying that they've been interrupted by guards.

I do have an elven caravan getting ready to leave, but I don't see them stopping anyone, so I'm at a loss. Anyone experienced this before?

18
DF General Discussion / Re: Top 5 - Why you love DF
« on: March 22, 2010, 01:41:50 pm »
5. Being able to control my FPS by tossing kittens into magma.

4. Same as above, but with puppies.

3. (ok, time for a serious one) The sheer depth of the game. I've always found that the best games are the ones that require investments from the players. Not just time, but you need to want to learn to play. Once I finished Captain Duck's tutorial videos, and I started playing my first fortress, every new thing was a real accomplishment. From digging into the mountain, to pulling my first sword off the anvil at my forge, I had to work to get it. I wouldn't have it any other way.

2. Being able to really do what I want, confined only by the items in the game. Reading the mega-project threads is a testament to what is possible in games. Major developers should take notice.

1. Everything about my world is procedurally generated. From the river outside, to the rich history of the world. The trees outside, to the story of the Dwarven Queen who stood against the elves, and became the last dwarf in the world, before dying of old age. All of this is unique, and the result of clicking "new world".

19
I like the setting. My current fortress is near a brook, although its on the other side of the map from the mountains my fortress is in. I'll have to try and get something like that on my next one.

On another note, I like your bedroom design. I recently finished building a fractal bedroom level manually, so I'm looking for something more efficient.

20
DF Dwarf Mode Discussion / Re: My noble likes what now?
« on: March 21, 2010, 12:28:34 am »
Wait a moment!

Boatmurdered ?!!?!!

I cant belive that name wasnt allready taken.
And I'm going to sig that if you don't mind.

21
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 20, 2010, 02:37:55 pm »
My workers are butchering most of my 88 animals. I let the breeding get out of hand for 4 years, and its finally killing my FPS. I finished re-routing the brook, and we are now waiting for the waters to flood the moat.

Other then that, I think I've discovered something interesting about my mayor. Judging by what I see on the screen... she likes the female human diplomat. And an audience.
Spoiler (click to show/hide)

What's worse is her status is listed as "Sleeping".

22
DF General Discussion / Re: This game needs a tag line
« on: March 20, 2010, 02:17:41 pm »
Dwarf Fortress: Fuck you PETA, I'll slaughter innocent kittens if I want to.

23
DF Dwarf Mode Discussion / My noble likes what now?
« on: March 20, 2010, 12:08:50 am »
So my first noble ever just showed up, and its a Dungeon Master. I decide to look at her thoughts and preferences, and I'm greeted with this:

Spoiler (click to show/hide)

She likes... frog demons. For their impressive bellies.

Do I even want to know ???

24
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 17, 2010, 04:52:05 pm »
The ungrateful scum happy workers at Dedukvucar are re-routing the local brook, for use as a moat outside of their fortress.

Although I should say worker. The rest of the people seem to be too damn lazy to help have misplaced their mining picks.

25
DF General Discussion / Re: [Quickfort] Version 1.09 released
« on: March 16, 2010, 12:20:38 am »
Just did a quick test with the Linux version of 40d19, and no-go for me. But then, maybe I expect too much from WINE. It keeps telling me to go to the active DF window, while I'm playing.

26
DF Dwarf Mode Discussion / Re: Dorfs wont Smelt
« on: March 14, 2010, 12:02:09 am »
Stupid question, but furnace operating is one of the skills you have enabled?
*facepalm*

I blame the Wiki page. And my newbiness.

Thanks for the help, my metalcrafter suddenly decided that smelting would be a good idea. Lets hope he can do it in time *crosses fingers*

27
DF Dwarf Mode Discussion / Dorfs wont Smelt
« on: March 13, 2010, 11:58:50 pm »
One of my dwarves just got a fey mood (my first in a long time), and amongst other things, he's demanding metal bars. I have a decent amount of copper nuggets lying around, so I built a wood furnace, made some charcoal, and then told my smelter to smelt some copper ore out of the nuggets. Now, everyone is just sitting around. I've been through the wiki page, and I have various metalcrafting skills enabled on several dwarves, and still nothing. Even Urist McMetalcrafter is just sitting in his room, staring at his new engravings, while I'm hoping that the dwarf wont tantrum and kill everyone.

What can I do to kick-start these dorfs into action?

28
-stuff-
*applause*
Absolutely epic read.

Its stuff like this that makes DF one of the best games I've ever played. The simple fact that something like that can generated randomly.

Have you thought about writing a full fanfic of the story?

29
DF General Discussion / Strange stuff you've found in Legends mode?
« on: March 12, 2010, 02:46:45 pm »
Like the topic says, if you browse through Legends mode, share some of the oddities you've found.

For me, my first world on the Linux version of 40d19, I decided to look through the events in the Age of Myth. I see a few things related to my Civ, but then I notice that the first leader was killed and devoured by a Hydra. Curious, I decide to look at the events surrounding it. Turns out that the hydra, Thran Iniuce Thuthuthudu (Thran Strapcalls the Tufted Persuaders), had been around harrassing some of the dwarves, and livestock. This time, he not only ate several animals, he attacked a few dwarves, only being able to kill the leader, whom he proceeded to eat.

After he left, I see a bunch of messages under Thran's entry under historical figures. Turns out that the survivors decided to worship the damn thing, along side their current pantheon. Including the new King, who decides to worship Thran before being appointed as King. His daughter, the current Queen, still worships him casually.

And dont get me started on the Demon who, amongst other things, decided to crucify a 2 year old elf.

30
DF Dwarf Mode Discussion / Need help with an Obisdian farm
« on: February 28, 2010, 02:13:32 pm »
So I've been playing my first serious fortress, and decided that since I embarked near a magma pipe, that my next project would be to dig out a big room, and flood it with Magma and Water, endlessly farming the Obsidian. Unfortunately, I do not have access to Bauxite, so I'm stuck using the method I found here.

My problem is what to do when I need to remove the water. According to the link, I need floodgates on both levels of the farm, although I cant imagine needing the gates on the second Z-level. The other thought I've been having is: where should all the water go? I've considered making a large room a few more Z-levels down to dump the water in, so that it only reaches 1/7 deep, and evaporates, but I dont know how good of an option that is.

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