211
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: May 16, 2013, 05:58:04 am »
Year 6, August
Regarding the church: it is assumed that Feroshire has an appropriately sized religious building. I avoid delving too deeply into religion in game, as I have found that it can cause massive derails, unproductive tangents, and hurt feelings.
Another sweltering summer month, and you still focus on the plague gripping the County. You send riders with information on the cures that were found effective towards Denton's and Percival's lands, but find that they are flying the black flags now as well, scaring your riders off. You begin to worry that word will get out that your town is a haven from this disease, and post armed guards on all the roads coming into town with the orders to kill those that won't turn back. You do not want another outbreak.
That being said, the plague has disappeared from your town entirely. Life is getting back to normal. Farming and food production is back to normal, and your harvest should only be slightly below average this year, easily made up by slaughtering a few more sheep or cattle. The tower is finished this month, and you begin to move your supplies in to your designated quarters. The walls should be finished next month, as well.
You are about to send a letter to Silverhills, hoping to inquire as to the use of the mines as a future burial site for plague victims, but are shocked when a small stream of refugees arrive and state the town is abandoned, with numerous dead in the streets. The head refugee says that many of the dead were struck down not by the disease, which was mild, but by panicking citizens driven to riot by the death of a young man breaking the quarantine. A rider sent to investigate corroborates, and informs you that your councillor and head miner, Curtis Stumpf, is among the dead.
You hold the refugees apart from the town for a couple of weeks, to make sure they are not diseased, then incorporate them into the town. You will need to repopulate Silverhills and the mines in the near future if you wish to continue paying for large projects like the walls.
With your gold source cut off for the moment, you hold off on starting another major construction project you had planned, the creation of a series of covered sewers along main thoroughfares. You worry that if you start now, you will lack the funds to see the project through.
Your men stationed as guards on the roads tell you that they have had to kill a few determined refugees who refused to turn back. Word percolates back to you, however, that there are rumors that Curbiston is devastated with the plague, and whispers that the young Count has perished. Your stomach drops after the risks you took to see the boy installed, but you hope that the rumors are just that: rumors.
September beckons, and with it the possibility of cooler weather, which the monk tells you may have an effect on the plague. What will you do, Sir Stone?
Regarding the church: it is assumed that Feroshire has an appropriately sized religious building. I avoid delving too deeply into religion in game, as I have found that it can cause massive derails, unproductive tangents, and hurt feelings.
Another sweltering summer month, and you still focus on the plague gripping the County. You send riders with information on the cures that were found effective towards Denton's and Percival's lands, but find that they are flying the black flags now as well, scaring your riders off. You begin to worry that word will get out that your town is a haven from this disease, and post armed guards on all the roads coming into town with the orders to kill those that won't turn back. You do not want another outbreak.
That being said, the plague has disappeared from your town entirely. Life is getting back to normal. Farming and food production is back to normal, and your harvest should only be slightly below average this year, easily made up by slaughtering a few more sheep or cattle. The tower is finished this month, and you begin to move your supplies in to your designated quarters. The walls should be finished next month, as well.
You are about to send a letter to Silverhills, hoping to inquire as to the use of the mines as a future burial site for plague victims, but are shocked when a small stream of refugees arrive and state the town is abandoned, with numerous dead in the streets. The head refugee says that many of the dead were struck down not by the disease, which was mild, but by panicking citizens driven to riot by the death of a young man breaking the quarantine. A rider sent to investigate corroborates, and informs you that your councillor and head miner, Curtis Stumpf, is among the dead.
You hold the refugees apart from the town for a couple of weeks, to make sure they are not diseased, then incorporate them into the town. You will need to repopulate Silverhills and the mines in the near future if you wish to continue paying for large projects like the walls.
With your gold source cut off for the moment, you hold off on starting another major construction project you had planned, the creation of a series of covered sewers along main thoroughfares. You worry that if you start now, you will lack the funds to see the project through.
Your men stationed as guards on the roads tell you that they have had to kill a few determined refugees who refused to turn back. Word percolates back to you, however, that there are rumors that Curbiston is devastated with the plague, and whispers that the young Count has perished. Your stomach drops after the risks you took to see the boy installed, but you hope that the rumors are just that: rumors.
September beckons, and with it the possibility of cooler weather, which the monk tells you may have an effect on the plague. What will you do, Sir Stone?
Spoiler: "Baronet Samuel Stone" (click to show/hide)
Spoiler: "Equipment and Possessions" (click to show/hide)
Spoiler: "Feroshire (Capital Town)" (click to show/hide)
Spoiler: "Your Land" (click to show/hide)
Spoiler: "Your Forces" (click to show/hide)
Spoiler: "Your people" (click to show/hide)
Spoiler: "Nearby" (click to show/hide)
Spoiler: "Known Lords by Rank and Relationship" (click to show/hide)
Spoiler: "Important Citizens by Occupation" (click to show/hide)
Spoiler: "In Fond Remembrance" (click to show/hide)
