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Forum Games and Roleplaying / Re: Rise from the Ashes: A Fallout-based PvE Council Game
« on: April 14, 2021, 01:11:24 pm »
They're going to lose their shit when they meet the orcs.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Academy Cost Savings (1): ConscriptFive
Cheapen the Light Guns (1): Maxim
Cheapen the Zeerover (0):
My liege!: (3) TCK, Skynet, ConscriptFive
Rats: (3) TCK, Skynet, ConscriptFive
Zeerover Speciale Kruiser (3): Maxim, khang, ConscriptFive
Compromise Speciaal Verdedigingsschip design(4):khang, Maxim, AseaHeru, ConscriptFive
Union-Class light cruiser(1): AseaHeru
Setup an Emergency Office in Kalterhafen.
Agent 109 follows leads from the Emergency Office/Line in Großerthron.
Miss Kruspe develops the SBS Project.
VARIANT NAME:"Porcupine"
BASE HULL:Rubik
COMPONENTS REQUESTED:Code: [Select][HeE][nAC][nAC]ROLE: Gunship
[MGS][C5D][MGS]
[HeE][nAC][nAC]
In line with the "Venus," the same can be done with our Rubik's. Strip out the Gate Key and the Solar Arrays, and suddenly there's alot of room on the hull... room for guns and appropriate accommodations. The ship itself is seemingly covered on every approach by a weapon system. Not only should the hull prove capable of Assault & Fade, but should be impossible to attack without taking defensive fire. Furthermore, both MGS arrays benefit from the fire control systems of the C5 Deck.
VARIANT NAME:"Griffon"
BASE HULL:Rubik
COMPONENTS REQUESTED:Code: [Select][HeE][nAC][MGS]ROLE: Assault Gunship
[HeE][C5D][nAC]
[HeE][nAC][MGS]
A more traditional configuration of the Rubik (vs. the Porcupine), the Griffon is a fast ship with its firepower focused at the fore. Wide set MGS arrays allow for a wide arc of primary fire, but can fully converge on a dead-center target. A C5 Deck coordinates this devastating frontal fire. Three block of engines provides the thrust and maneuverability to either "boom & zoom" or engage in a turning dogfight to keep the fore MGS padlocked on target.
Revisions (pick 2)
(1) 160mm Shell Refinement: ConscriptFive
(1) Hydrogen Engine Afterburner: ConscriptFive
Prototype Ships
(1) Both Griffon and Porcupine: ConscriptFive
(0) Just Porcupine:
(0) Just Griffon:
(1) STORM Broadcasting Service (SBS) with Agent 156: ConscriptFive
Our 160mm shells sure may be novahot, but perhaps too novahot? We shall introduce a stabilizing agent into the propellant mix. This will cut down on accidental detonations in production and handling. In addition to lowering ammunition cost, this will allow for faster rate of fire as current shipboard safety precautions can be relaxed as well.
Modified Values: Cost Unchanged, Maintenance Improved (2-1 = 1)
Our hydrogen rockets are competent, but Simulacrum combat confirms that a short boost of thrust would be greatly appreciated. Modifying our hydrogen engines with an afterburner chamber will allow our craft to attain "thrust two" during combat situations. However, due to excessive fuel use by the afterburner, the afterburner should not be used for "normal" acceleration. The additional fuel storage and wear will surely raise maint costs, but the combat performance will be worth it.
Modified Values: Cost Raised (4+1 = 5), Maintenance Raised (1+1 =2)