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Messages - Giimer

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1
Masterwork DF / Re: ☼Gnomes☼ - Masterwork Reborn
« on: January 15, 2015, 11:41:26 pm »
I beg to fix plastic, now it is not considered a tree and not transferred to the warehouse
I beg to add robotic porters. Once upon a time I asked for but you do not like the idea. As a result, the idea has been implemented only in Warlock

2
Masterwork DF / Re: Russian manual (v6.2)
« on: January 15, 2015, 02:29:22 pm »
Осмелюсь спросить что дальше?

3
Masterwork DF / Re: Russian manual (v6.2)
« on: January 03, 2015, 04:30:48 pm »
Благодарю, однако я бы посоветовал все же найти редактора. Некоторые фразы режут слух

4
Masterwork DF / DFHack Workflow+coal. Bug?
« on: October 24, 2014, 01:39:57 pm »
Hello.

All Masterwork reactions create: [PRODUCT:100:*:BAR:NO_SUBTYPE:COAL:COKE]. Workflow does not work.

But there is an exception. Succubus make: [PRODUCT:100:1:BAR:NONE:COAL:NO_MATGLOSS] Workflow works! I propose to change the result of all reactions to COAL:NO_MATGLOSS

5
Masterwork DF / Re: ☼Gnomes☼ - Everything Gnome Mode
« on: September 01, 2014, 05:50:18 am »
IndigoFenix hello
I have a request. Please add reaction potash-> pearlash for arc smelter

6
Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: August 03, 2014, 10:48:06 am »
Fishery will accept. But then is not transported-lies in the fishery. Transferred only if the cook in the kitchen

7
Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: August 03, 2014, 09:48:12 am »
Fish caught in the pond is transferred to the warehouse
Fish bought in the market is transferred to the warehouse
Fish caught in Fishpond not transferred to the warehouse. Can I fix it?

8
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: July 22, 2014, 10:56:14 am »
They need to drink. They die without water. They are weaker than ogres. They can not bear any armor as kobolds or as ogres.

Kobold fortress. Caravan Kobold leads two Liaison. Other caravans lead one.
Gnome fortress. Caravan gnomes leads two Liaison. Other caravans lead one.
I believe this is an bug and it needs fix

9
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: July 21, 2014, 06:19:16 pm »
Why there kea man and badger man, that he can fisher gremlin
???
Their fate. The purpose of life. Destination. What they can do. How to use them?

2ХLiaison comes with every caravan. Do kobolds and gnomes. This is bug?

10
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: July 21, 2014, 10:11:26 am »
Why there kea man and badger man, that he can fisher gremlin

11
Masterwork DF / Re: Seismic Telegraph Not Working?
« on: July 08, 2014, 01:33:09 pm »
Quote
Onward...

Well, that's all I've got for now. Further details concerning your available technology and abilities can be found in the pamphlets given out at the door, be sure to take one and have a good look at it. I don't want to hear anyone whining about how they starved or stopped getting migrants because they didn't realize that they would have to contact the homeland to invite caravans in. Speaking of which, you'll have to contact the homeland by telegraph if you want to trade. We expect to hear back within the year - if you can't scrape enough resources together to build a simple seismic telegraph by that time, we'll assume you're all dead and we'll stop sending migrants, too. We can't afford to send out our valuable goods and workers into the dangerous world without a very good reason, you got that?

Good luck, and may the light of inspiration shine upon you for the good of all gnomekind.
Manual


You do not have time to send a message. You are dead. Caravans and migrants will not.

12
Masterwork DF / Re: [GNOME] - Bug reports and known issues
« on: April 15, 2014, 04:59:31 pm »
The time shouldn't be a problem.  Check to see what is the last item you put in before it stops working.
Only metal bars. Drill takes the result of melting. I need to test different types of metals? Or the problem may be with all metals at once?

13
Masterwork DF / Re: [GNOME] - Bug reports and known issues
« on: April 14, 2014, 03:05:58 am »
Hello
Please note that the stocks do not accept:
-Gem items, such as diodes
-Plastic logs and all of them done.
---------------------------------------------
I have back problems with automation. In the basement is the Arc Furnance. Metal used for lifting drilling rig. If only melting it's all right for unlimited time. If you turn right drilling rig that work continues for 2-5 minutes and then stop both factories.

Quote
[DFHack]# machina d
Machina: Loaded.
Updating machina list...
Machina detected.  Starting machina updates.
Updating machina connections...
Connections for (DFHACK_MACHINA_DRILLING_RIG_GNOME) found: 1
Connections for (DFHACK_MACHINA_OUTPUT_GNOME) found: 0
Connections for (DFHACK_MACHINA_FACTORY_SMELTER_GNOME) found: 1
Connections for (DFHACK_MACHINA_OUTPUT_GNOME) found: 0
Connections for (DFHACK_MACHINA_INPUT_GNOME) found: 0
Updating machina power...
Power allocated to (DFHACK_MACHINA_DRILLING_RIG_GNOME): 361
Power allocated to (DFHACK_MACHINA_FACTORY_SMELTER_GNOME): 361
...rworkDF V4i\Dwarf Fortress\hack\scripts/teleportbase.lua:8: Cannot read fiel
 building_stockpilest.custom_type: not found.
stack traceback:
        [C]: in function '__index'
        ...rworkDF V4i\Dwarf Fortress\hack\scripts/teleportbase.lua:8: in funct
on <...rworkDF V4i\Dwarf Fortress\hack\scripts/teleportbase.lua:4>

Updating machina list...
Updating machina connections...
Connections for (DFHACK_MACHINA_DRILLING_RIG_GNOME) found: 1
Connections for (DFHACK_MACHINA_OUTPUT_GNOME) found: 0
Connections for (DFHACK_MACHINA_FACTORY_SMELTER_GNOME) found: 1
Connections for (DFHACK_MACHINA_OUTPUT_GNOME) found: 0
Connections for (DFHACK_MACHINA_INPUT_GNOME) found: 0
Updating machina power...
Power allocated to (DFHACK_MACHINA_DRILLING_RIG_GNOME): 361
Power allocated to (DFHACK_MACHINA_FACTORY_SMELTER_GNOME): 361


14
Masterwork DF / Re: [GNOME] - Gameplay Questions
« on: April 10, 2014, 05:45:17 am »
I plugged the machine output and it worked. thank you

15
Masterwork DF / Re: [GNOME] - Gameplay Questions
« on: April 10, 2014, 05:11:49 am »
hello
Can the drilling rig to lift objects or liquids only?

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