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- April 18, 2024, 06:04:17 am
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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Gameplay Questions / Re: barracks and sparring
« on: November 09, 2007, 02:55:00 pm »do they still spar next to a bunch of beds?
DF Gameplay Questions / barracks and sparring
« on: November 07, 2007, 01:18:00 am »are the dumb soldiers still sparring in a sleeping barracks filled with beds... thus waking everyone and their dogs up?
... similarly.. are the soldiers wandering off to sleep in a barracks with no beds.. where everyone else are sparring?
DF Bug Reports / gather plants/fog
« on: September 12, 2006, 11:10:00 am »it looks like you can do something similar with gathering plants.. in that you can select plants to be gathered, even if you can't see them yet.
DF Bug Reports / Re: Miners refusing to dig?
« on: September 13, 2006, 01:01:00 am »pick is unarmed.. weapon preference doesn't last anyway.. it changes according to jobs (or item) your dwarves have been doing/having
DF Bug Reports / Re: equipment bug
« on: September 13, 2006, 12:13:00 pm »just start a cheat game (... ps.. did you make that harder?.. grrh) with a whole bunch of shields and tell one of your dwarves to equip shields..
and he'll (eventually) grab them all
DF Bug Reports / Re: animal screen weirdness
« on: September 13, 2006, 12:07:00 pm »so presumably the caged mule was lugging that stuff
DF Bug Reports / Re: animal screen weirdness
« on: September 11, 2006, 08:08:00 pm »and now you can see stray wardogs showing up in the animal screen to be toggled....
right.. saved game and uploaded http://www.yousendit.com/transfer.php?action=download&ufid=ACD7C86030A50973
slight problem... once i continue after saving the wardogs are no longer in the animal screen...
screenshot http://www.yousendit.com/transfer.php?action=download&ufid=C0860BE92D45C117
[ September 11, 2006: Message edited by: bbb ]
DF Bug Reports / animal screen weirdness
« on: September 11, 2006, 02:55:00 pm »it did show up before when there were stray puppies.. not exactly sure when it stopped showing.. all i know is that some hunting dog died (of old age... the 2nd one to have done so, along with a wardog and a cat) either before or after.. and that all the puppies were grown to dogs and trained. (game world generated + started under 101d, played under 104.19d +104.21a.. don't think it has anything to do with the change from 19d to 21a either.
i'm guessing the idea is that it's meant to be possible to assign dogs+puppies, but not wardogs/hunting dogs from that screen
the 2nd weird thing is this message i got..
blahblah mule(tame) cancels store item in stockpile: too injured
(also store item in bin)
the mule is a new pet.. and i think the animal came from the dwarven merchants.. i just bought 2 cages.. didn't check if anything was inside 1st though.
a look at the animal didn't shown item or wounds.
savegame http://www.yousendit.com/transfer.php?action=download&ufid=174278857E52B328
....
just had a look at where one of the new cages is.. and on that tile are a bunch of goods that i didn't buy.. so i guess the mule in the cage was carrying those items and that's what it was unloading.. weird stuff
wonder if i got them for free or if it's included with the price of the cage.
...
incidentally... i can see my trappers grabbing armors and placing them on the floor in his bedroom.. would putting an armor stand/weapon rack in there help? do i need to set them to accept everything? (doesn't really make sense to have to set it, to be honest)
[ September 11, 2006: Message edited by: bbb ]
DF Bug Reports / Re: Brewing not working properly....
« on: September 11, 2006, 12:39:00 pm »DF Bug Reports / Re: Are Room Assignments one-per-dwarf?
« on: September 10, 2006, 12:18:00 pm »could just be in my dreams..
DF Bug Reports / Re: Dwarves ignore nearby finished goods stockpile
« on: September 08, 2006, 01:37:00 am »which takes ages compared to a pretty much empty bin/barrel.
DF Bug Reports / Re: Masterpiece bins steal goods
« on: September 08, 2006, 01:34:00 am »DF Bug Reports / Re: Leather coats
« on: September 11, 2006, 12:41:00 pm »... not sure bone totems will actually appear when they are made anyway..
DF Bug Reports / Re: Leather coats
« on: September 08, 2006, 01:32:00 am »maybe there should be submenus of some sort.. with the material stated at the top.. and then the individual items will just say what they are.. like vials instead of green glass vials.