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Messages - bbb

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211
if it hasn't been changed since i last played this (which was rather a while ago)

.... you might find the corpses/parts of it in the same tile as the coffin... de-assign the tomb (ie no longer a room) and make it available for burying and see if it doesn't go back to being "occupied"


212
DF Bug Reports / Re: Cats aren't treated as "real" pets.
« on: November 11, 2006, 09:40:00 am »
well.. cat's aren't pets per se... after all, they adopt dwarves... not the other way around!

... bit of a pain with the sadness stuff though


213
DF Bug Reports / Re: Constant Freezings
« on: November 03, 2007, 05:30:00 am »
well.. I've got a Colossus "uninvited guest" who has wiped out a fair chunk of the human caravans and some of my animals and people (weaponless wonders, the lot of them)

and it's freezing every so often (cpu usage spikes)... at least 1 noble is killed.. .that's the old expedition leader/mayor (I think) - I've got both that mayor and an elected one... then again i've activated everyone and their dog as military too.. the diplomat (some baron) was trying to conduct a meeting with someonel

savefile... http://mihd.net/ufmikh


214
DF Bug Reports / Re: Doors Block Waggons?
« on: November 01, 2007, 02:11:00 pm »
you can build doors 2 wide... which is no good... for wagons

then again.. it never was possible to build proper 3 wide doors that way for indoor trade depots anyway, right?

I used to just leave it open... but run it through a corridor next to fortifications...


215
DF Bug Reports / Re: Nobles' "Holdings" showing wrong number
« on: November 05, 2006, 02:12:00 am »
by not letting multiple rooms occupy the same space?

216
DF Bug Reports / Re: Waterskins = forced sobriety
« on: November 04, 2006, 02:22:00 pm »
do they not drink booze when you (then) set them to not carrying water? (no idea.. didn't pay attention!)

... interestingly.. once i had a soldier carry food & water.. so far so good... then i had him not carry food and water... but he still picked up the (now empty) backpack and water skin... as part of the equipment

that was like 2 versions back.. i think..


217
DF Bug Reports / Re: empty throne room issue
« on: November 02, 2006, 02:54:00 am »
is that locking up before or after they started heading to the room? i mean dwarves are rather fixated on certain things... chopping 1 tree and 1 tree only until it's chopped, etc

218
DF Bug Reports / Re: Small gems and profession bugs
« on: November 02, 2006, 02:57:00 am »
carp immigrants by default have x-bow making, carpentry, siege engineering (not operating) and wood chopping on...

219
DF Bug Reports / Re: Stockpiles claim unneeded bins
« on: October 30, 2006, 10:01:00 pm »
i'm thinking maybe it's to do with not having the required piles...

i mean i've got an ammo pile (well 2 of them) with gem bins.. (plus the obligatory empty 1) and i've no gem piles anywhere

i didn't see whether they hauled the gems into an empty bin already in the ammo pile.. or whether they hauled a gem bin into the pile... fell asleep actually...


220
DF Bug Reports / Re: new stockpiles
« on: October 30, 2006, 10:12:00 pm »
something else missing...

barrel isn't in the furniture list

can't see cooked food anywhere... unless it's the "u-prepare food" thing... (what does that mean anyway.. stuff in pile will be cooked/processed?)

[ October 30, 2006: Message edited by: bbb ]


221
DF Bug Reports / Re: People with Tomb own objects after dying
« on: October 29, 2006, 01:32:00 pm »
oh... does that mean for the nobles that require a tomb i should just slap the stands/chests/etc in the tomb? (which incidentally would raise the quality of the tomb to boot!)

222
DF Bug Reports / Re: starting item list
« on: November 24, 2007, 11:23:00 am »
so why is it possible to start with non-steel crossbow.. but not non-steel other weapons (by default)?

223
DF Bug Reports / Re: starting item list
« on: November 24, 2007, 09:53:00 am »
so... one can't start with non steel weapons?

224
DF Bug Reports / Re: starting item list
« on: November 24, 2007, 09:37:00 am »
... does that mean starting items are biome/etc specific?

anyway.. fortress abandoned.. .eh... dug through aquifier water tiles.. XD

let's see if a different spot makes any difference
--
in the reclaim mode... only weapons available are all the crossbows.. and only steel weapons... is that normal?

--
tried starting from a new site... same thing.. only all the various crossbows... however... when one removes the 2 preselected steel battleaxes.. one can select steel weapons (which is basically what happens when reclaiming)


http://mihd.net/razv0d

[ November 24, 2007: Message edited by: bbb ]


225
DF Bug Reports / starting item list
« on: November 24, 2007, 09:07:00 am »
looks like they can only choose crossbow for now

as that's the only thing that appear under weapons.

33c


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