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Messages - bbb

Pages: 1 ... 26 27 [28] 29 30 ... 39
406
DF Suggestions / Re: Aluminum & the Alchemist
« on: November 03, 2006, 02:55:00 am »
eh.. NaOH is sort of in the game already.. lye.. though i'm guessing it's KOH instead.. seeing as you make potash from that lye

don't suppose it'll do as a substitute?


407
DF Suggestions / Re: Aluminum & the Alchemist
« on: November 02, 2006, 03:07:00 pm »
it doesn't "rust" because it's rusted already!

408
DF Suggestions / Re: Sewers
« on: October 27, 2006, 02:28:00 pm »
re-wall... can the new walls be destroyed by monsters? or are they like unmined rock faces?

409
DF Suggestions / Re: I want to drown things in aquariums!
« on: October 27, 2006, 02:26:00 pm »
um... i caught me some live fish.. dumped them in aquarium.

i then caught some turtles.. and by chance i had a look at z-animal screen (haven't put them in aquarium yet!).. and saw live turtles has a status as not tamed...

eh... how do you tame turtles?


410
DF Suggestions / Re: Trough
« on: August 28, 2006, 01:01:00 am »
well.. might also be useful to change from trough into some other container... like a keg or so forth... for the dwarves

add a job called water hauling... so you can have kegs everywhere without having to dig wells all over the place.

water becomes stale after a while and needs to be replaced?


411
DF Suggestions / Re: A repeat how many times function.
« on: November 10, 2007, 03:23:00 pm »
use the manager

.. only snag is it kicks the orders out to a workshop of its choice.


412
DF Suggestions / Re: Hauling with animals?
« on: October 19, 2006, 01:23:00 am »
butchery?

surely it should be kennel... and a new training job?

question is... how quick do they move? one thing i hate about wagons (merchants) is that they are slow.. i hope whatever it is that will be used to haul stuff would be at least almost as fast as a walking dwarf... (not holding much!)


413
DF Suggestions / Re: Turn off masterpieces
« on: October 15, 2006, 11:52:00 am »
that would depend on the type of item it is... won't it?

in fact, i wouldn't be surprised if certain masterpieces can be easier to break... all those delicate bits and bobs can't be that strong... compared to a solid chunk of stone/metal


414
DF Suggestions / Re: Turn off masterpieces
« on: October 11, 2006, 01:20:00 am »
that's just delaying the inevitable, isn't it?

ps.. how you do destroy an engraving? (aside from mining the wall?)


415
DF Suggestions / Re: Rambo
« on: October 09, 2006, 01:00:00 pm »
at least you get a hammerer out of it

... once a blue moon.


416
DF Suggestions / Re: New use for the starting points...
« on: October 08, 2006, 12:32:00 pm »
um... as i said before.. the values can't be linked/interchanged directly as they operate on different scales

for example.. a mountain of gems worth less than an iron plate armor (1000 pts each!)?

they could have a system that sort of works like stars!.. advantages have -ve points, disadvantages have +ve points, etc.. and you must balance points so result is never negative

in fact.. you could start off with feature.. then after broadly customising the mountain/surrounding area... extra left over points (or even one of the attributes) can be used to manipulate the number of dwarves, the number of equipment points then available, etc

eg 1 attribute point means say 100 equipment pts (cost rising exponentially)

etc
etc
etc

call it magic if you want.. imagine some nutter magician(s) blasting/terraforming the mountain before you head there. we are not talking about real detailed stuff... just broad themes... maybe a mountain gets more ore.. at the expense of more enemies or worse agriculture.


417
DF Suggestions / Re: New use for the starting points...
« on: October 06, 2006, 12:16:00 pm »
points.. how many points for each advantage?

i mean.. an iron plate armor is like 1000 points.. surely an advantage would be worth a bit more than that?

... a separate set of stats.... giving advantages (and disadvantages) would be better..


418
DF Suggestions / Re: Artifact-creation priorities.
« on: October 06, 2006, 03:32:00 am »
...dual weapon wielding?

i've not yet played long enough for the dwarves to stop holding artifacts in their hands rather than using them.. to make them useful. (i suppose aside from as weapons)

would be nice though.. at least it's a lot lighter than lugging a cabinet around wacking animals anyway.


419
DF Suggestions / Re: Engraving, instead of rewalling.
« on: October 03, 2006, 01:16:00 am »
what i'm more interested in.. is whether it'll be possible to engrave roads/pillars.

of course that might mean making stone blocks would possibly get a bit pointless


420
DF Suggestions / Re: Improved health care
« on: October 05, 2006, 01:11:00 pm »
well, i've made golden salve before (processing valley herbs into vials?).. no clue what it does.. i'm actually hoping it might be medicine

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