DF Suggestions / Re: Aluminum & the Alchemist
« on: November 03, 2006, 02:55:00 am »don't suppose it'll do as a substitute?
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don't suppose it'll do as a substitute?
i then caught some turtles.. and by chance i had a look at z-animal screen (haven't put them in aquarium yet!).. and saw live turtles has a status as not tamed...
eh... how do you tame turtles?
add a job called water hauling... so you can have kegs everywhere without having to dig wells all over the place.
water becomes stale after a while and needs to be replaced?
.. only snag is it kicks the orders out to a workshop of its choice.
surely it should be kennel... and a new training job?
question is... how quick do they move? one thing i hate about wagons (merchants) is that they are slow.. i hope whatever it is that will be used to haul stuff would be at least almost as fast as a walking dwarf... (not holding much!)
in fact, i wouldn't be surprised if certain masterpieces can be easier to break... all those delicate bits and bobs can't be that strong... compared to a solid chunk of stone/metal
ps.. how you do destroy an engraving? (aside from mining the wall?)
... once a blue moon.
for example.. a mountain of gems worth less than an iron plate armor (1000 pts each!)?
they could have a system that sort of works like stars!.. advantages have -ve points, disadvantages have +ve points, etc.. and you must balance points so result is never negative
in fact.. you could start off with feature.. then after broadly customising the mountain/surrounding area... extra left over points (or even one of the attributes) can be used to manipulate the number of dwarves, the number of equipment points then available, etc
eg 1 attribute point means say 100 equipment pts (cost rising exponentially)
etc
etc
etc
call it magic if you want.. imagine some nutter magician(s) blasting/terraforming the mountain before you head there. we are not talking about real detailed stuff... just broad themes... maybe a mountain gets more ore.. at the expense of more enemies or worse agriculture.
i mean.. an iron plate armor is like 1000 points.. surely an advantage would be worth a bit more than that?
... a separate set of stats.... giving advantages (and disadvantages) would be better..
i've not yet played long enough for the dwarves to stop holding artifacts in their hands rather than using them.. to make them useful. (i suppose aside from as weapons)
would be nice though.. at least it's a lot lighter than lugging a cabinet around wacking animals anyway.
of course that might mean making stone blocks would possibly get a bit pointless