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Messages - Schilcote

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2791
General Discussion / Re: Things that made you sad today thread.
« on: June 11, 2010, 06:48:36 am »
I have a bit of a sore throat, and no OJ to kickstart my immune system. DAMN IT THE STUFF IS USELESS AFTER YOUR ALL THE WAY SICK! >:(
Gargle with a shot of whiskey, proceed to drink it slowly, repeat until your throat is healed.
Or just take a swig out of your whiskey flask, and it will instantly heal your sore throat, and any bullet wounds you may have.

No, to do that you need to eat uncooked egg whites.

2792
Other Games / Re: My problem with modern games.
« on: June 11, 2010, 06:45:12 am »

The problem isn't the preference, it's the massive generalization your love for valve games caused in the last post. Saying they know what the market wants is far fetched, specially since they acquired fans and keep on hand-feeding said fans (while sneaking a hand in their wallets). O\

Well, exactly. HL2/Portal/TF2 fans ARE their market. They're targeting a specific demographic (medium-hardcore gamers who like either teamwork or story and puzzles), and they even have a computer program on all their customer's computers to spy on them :P. They have an even base of established customers, and the customer base is large enough that they can make a profit simply pandering to these people.

Also, the main reason I talk about Valve so much is because Valve's games are the ones that stick out the  most in my mind. In fact, I think the games of the Half-Life series are the only ones I've ever actually played a paid version of (I have Shareware Quake on my Wii, though, which is actually quite easy to control)...

2793
So, will you go on the waiting list?

Nah, not really. I just had a character I wanted to use.
How incredibly... well, I dunno what to call it. Rude, maybe? Dunno. Ah well. Tired never helps the brain.

I don't think so... I just felt like using the character for something, and I sort of wanted to join...

2794
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 10, 2010, 07:22:20 pm »
Arrrrrgh two years and only a visit from elves, is playing as a dead civ considered a bug or an antifeature  :-X

Probably not even an Anti-feature... It'd probably piss people of to say "Nope, you can't use this world any more. Gen a new one, and flush all the history you want to engrave" just because the Dwarves lost a really big war... Anyway, just because the civ is dead doesn't mean that everyone who was part of it is.

I have no caravans, no nobles, and only a trickle of migrants. It's not fun or Fun  :'(

Build megaproject, or breach HFS. Especially new HFS (dunno what version you're using).

2795
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 10, 2010, 05:41:08 pm »
Arrrrrgh two years and only a visit from elves, is playing as a dead civ considered a bug or an antifeature  :-X

Probably not even an Anti-feature... It'd probably piss people of to say "Nope, you can't use this world any more. Gen a new one, and flush all the history you want to engrave" just because the Dwarves lost a really big war... Anyway, just because the civ is dead doesn't mean that everyone who was part of it is.

2796
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 05:38:32 pm »
Counterstirke has no other gameplay then point a gun at someone and shoot. It also has a horrible community. I don't see how a Bay12er could not hate a company for creating this. Nerd cred doesn't realy cut it when the game itself has little substance...


Halflife 2 was more linear then a ruler. Also, it had an annoying sidekick and forced you to care for her when you most definitly wanted to blow her head off (only saving grace was that she could kill headcrabs) and don't get me started on the other characters I was supposed to like. The whole "aliens take over the world but are stopped by GORDON FREEMAN"-story was also one gaping plothole and they even hang a lampshade on that at the end of it. The AI was bad, most weapons were bland or done better by earlier games and the game was really restrictive in where you could move. I fail to see how an Bay12er in it's right mind could appreciate it. Oh and it also had 2 more episodes that cost as much as a full game for little more then what free DLC should have provided.  >:(


Portal, though sometimes intersting was way short. Glados was annoying as was the endless clamouring about that strange cube thing. The game was, again, very restrictive and linear. There were at most 3 ways to solve a puzle, but usualy it boiled down to repeating the same old patterns over and over.


That only leaves TF 2 as an in my eyes decent, if pretty standard multiplayer game. It is however being dragged down by silly things such as constant changes in how to get items, hat overloads and the fact that someone who has played longer has an advantage because he has more weapons. You're lucky they're not charging you for play time yet, though that's probably not far off.


VAC's ofcourse a scam to ban unwitting people and keep the real cheaters from leaving steam in favour of a honest system. Steam itself requires you to be on-line to play your games usualy, which is also a realy bad kind of copy protection. They generaly overprice the games, which they conceal by having sales. Support's pretty bad as well and it's SLOW compared to starting the game directly. Also, if you get your account hacked or on the bad side of someone with a bit of knowledge you're fawked and you've lost all your games.


Edit:
Quote
The problem is that you're taking industry buzzwords too seriously. I put them in quotes for a reason. They don't really mean anything in terms of game quality. Everything's easy once you figure out the basics? Yes, that's true. Everything.

Ok I've got to stop, I can't hold the facade anymore.


I was just playing the devils advocate, painting the idiocy of how people here always rave on some things lik open worlds and emergent gameplay, which in no way guarantee a good game.

Umm... was the whole post a facade, or just the ending bit?

Does this mean I won? (I have a meme/macro lined up for this occasion, but I don't feel like putting forth the effort to make it work)

But they achieve the goal of being fun. And that's what counts.
I cannot stress this enough. A game is not good because it follows some "superior" design paradigm, but because it is FUN. NOTHING else matters. You can criticize a type of game all you like, as long as it is fun it doesn't matter one bit. The main problem is that the majority of gamers have very low standards of fun, accepting only mildly entertaining games as amazing instead of demanding something truly good.

As for valve, I am very impressed with them for pushing back portal 2's release date. A game should never be pushed out the door before it's finished, but most developers don't give those who actually make the game the authority to decide when they are done and instead release the game at some arbitrary time far before it is ready to be sold.

I'm Schilcote, and I approve this message.

EDIT:

I also agree with nenjin says below. Still, they probably won't make the same mistake again. Probably.

2797
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 04:18:11 pm »
they'll make an entire game just to get a licensing deal with EA

Hmm? Which game was that? Licensing deal with EA? I've seriously never heard anything about that.

Also, I'm not a "fanboi". I mainly like the Source engine (which is only 25% Valve's anyway- underneath all that polish it's nothing but Quake) and Half-Life's story. I play their games because I like them, not because I have some irrational affinity to the producer. Believe me, if Valve ever does something truly stupid I'll be one of the first to complain. I don't play Left 4 Dead because it simply does not interest me. Actually, there's a Gmod map called Electric Onslaught which is essentially Left 4 Dead only slightly different and a hell of a lot more fun.

You can say a lot of things about me, but I've never made a thread devoted to seeing people agree with me.
Such a sweet way of distorting what I stated and being an ass again. Let me explicitly state that this thread is meant to let people rant about games whether they agree with me or not. They can rant about the same thing over and over, be it something I don't care about or something against my own rant, if that will make them feel better.

Look at Valve. Every employee of Valve Software knows what he's doing. They PLAY games, not just make them, and they know what the consumer wants.
They do? Unless they use some hidden accounts or private setup, all TF2 developer stats are crap. It's like they don't even bother touching it. I also don't want any more HL or L4D games, I hope they know I want that and move to something better, like Portal 2, 3, 4, 5, 6, 7, etc. And ultra-high quality boring games? Such a cute fanboy. =p





Spore.... Man, I regret pre-ordering it so much. Slightly more than I regret buying HL2 crap. I mean, I can see how Spore can be entertaining for little kids and how the creature editor was pretty much the only good bit of it, but so much disappointment due to that early demo.

There's no need for personal attacks.

It's not like Valve's games are the only ones that exist you know. During playtesting they probably use special dev. copies that don't call in to Steam (for good reason I bet, Steam is nice for getting good deals but the "No connection? NO GAEMS 4 U" is crap, made almost insulting with "offline mode" which does absolutely nothing except make it so that Steam doesn't even try...) and there's the separate accounts mentioned above. Listen to the commentary, it's very interesting. They have it all down to a precise science.

While you personally may prefer another Portal to Episode 3, just as many people have the reverse opinion. There's no need to be all offensive just because someone has different tastes. Let's start a fistfight because I like A1 steak sauce, why don't we?

I don't get the love for valve games. Arn't they exactly the opposite of what a good game should be? Everything's linear and prescripted, the gameplay is mind-numbingly simple, everything's damn easy once you figure out the basics (Except for whit portal, that becomes easy once you've figured out some of the puzzles). There's no freedom to roam, there's no emergent gameplay and for the on-line games the community tends to suck. Only good thing they have is outdated graphics.

Not really. "Linear is bad" is as much of a fallacy as "original is good". Let's see... Super Mario World, Metroid, Super Mario 64, Doom, Final Fantasy, Earthbound, Paper Mario, Super Mario RPG, Super Smash Brothers Brawl's Subspace Emissary mode, Marathon, Super Mario Galaxy, Zork, Planetfall, Bioshock, System Shock... Most of these are pretty generally accepted "good" games, and all strictly "linear". There's absolutely nothing wrong with being "linear". "Linear" basically means that you move forward without making important decisions. It makes it easier to tell a coherent story. Anyway, if you're just shooting at things, who cares? I'm not saying that "nonlinear" games are bad, just that it doesn't automatically make them good either, and certainly isn't a bad thing.

As for "mind numbingly simple"... That's a good description for about 75% of games. Not video games. All games. Go fish, any and all FPS games, rythm games... Just because it's simple dosn't mean it's bad.

The problem is that you're taking industry buzzwords too seriously. I put them in quotes for a reason. They don't really mean anything in terms of game quality. Everything's easy once you figure out the basics? Yes, that's true. Everything.

My ass. And even the stuff they've done with L4D2 has amounted to paying for cinematic campaigns. Lying *** mother-****ers.

Again, when did this happen? I must be out of touch.

2798
Other Games / Re: Portal Update - Portal 2 announced!
« on: June 10, 2010, 11:30:27 am »
We need to get the guys who ran the Facts and Puzzling Things About Marathon page on Bungie.org. Them dudes were geniuses. I very often overestimate human intelligence based on the content of that site...

Go for it.  There's probably not much to find, or at least, anything left that could be found likely needs more clues yet to be released.

There's supposedly data hidden inside dinosaur_noise, dinosaur_fizzle, or the SSTV images that haven't been extracted yet, but...its been two months and nothing new.

There's been plenty of information extracted... unless you're trying to say there's MORE info...

Although it's entirely possible that the entire thing is a huge red herring. That would be a very Valve thing to do.

2799
Other Games / Re: Portal Update - Portal 2 announced!
« on: June 10, 2010, 10:20:12 am »
We need to get the guys who ran the Facts and Puzzling Things About Marathon page on Bungie.org. Them dudes were geniuses. I very often overestimate human intelligence based on the content of that site...

2800
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 10:13:40 am »
I am a scientist though...

Anyway, how are you supposed to identify a trend with a single point of data? You need AT LEAST two, and you have to assume that the trend is perfectly linear...

2801
I was looking at the page source to see if there were any easter eggs and didn't find any, though I did find this large version of the picture in the blog update: http://www.teamfortress.com/images/posts/tomorrow_large.png

Woah, Scout rape face.

2802
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 08:19:27 am »
I never found it very hard... Rather, I found it too easy.

My general opinion is that any game that could be played beginning to end by a simple bot and end up looking almost the same as a human player is pretty damn boring. Cell is an okay thing, and I'm sure it'd make a good flash game, Creature is basically "click the mission objectives", Tribe is basically... "click the mission objectives" and Space is basically... get missions and click their objectives.

2803
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 08:02:51 am »
Actually, I think if they hadn't tried to make it look like what it wasn't, it would've been a pretty solid title.

2804
DF Announcements / Re: Dwarf Fortress 0.31.06 Released
« on: June 10, 2010, 07:57:10 am »
Ah ok guess it's a temporary issue then :D

Anyway, I get a lot of back and forth going from 2 dwarves (non-military) now. They apparently want to "pickup equipment" but are unable to do so. There's probably already a bug report for this in the bugtracker but I better double check :)

I think I had a problem with this once. Is he an Axedwarf+Woodcutter? For some reason, axedwarves seem to consider their choppin' axe and their killin' axe to be different items, even when there's only one perfectly good axe that belongs to him. Of course, when he stops being an axedwarf, he's going to drop his axe and look for his axe which he'll never find because he doesn't get that they're the same axe. I don't quite remember how I dealt with this, but I may have either made more axes or took Woodcutting off of his labors.

EDIT:
Arghh, why do you need an account just to LOOK AT the damn bugtracker? And what does it have against my login information?

2805
Other Games / Re: My problem with modern games.
« on: June 10, 2010, 07:52:34 am »
Remember though that our expectations differ from the mean. Almost nobody here is prepared to pay 50 bucks for command and conquer 5, even if it's on the same level as Tiberian sun, while on the market it could fetch a pretty high price. Hell, many of us arn't even willing to spend 50 bucks on Starcraft II, even though that's shaping up to be a pretty good game even by our standards. There's also the fact that the investment needed to develop games we would like (fully immersive world, high complexity, lots of randomness and emergent effects without getting odd results or unfun side-effects, bug-free, low price, no DLC, fully moddable, impressive AI) would probably mean the game couldn't repay it's costs and the development time would probably be far longer then allowable.

Well, it's not like DF is the ONLY game I play. DF is an artifact, something nearly supernatural. You're just not going to get that from a commercial game, and I'm fine with that. Expecting every game you play to be on par with DF is a bit like expecting every car you buy to last ten years and move like a Mustang. Also, "Impressive AI" is just a bit off if you're talking about DF :P.

As you may have guessed, I'm a big fan of Valve. Generally, their games involve shooting at things for a few minutes, then listening to the only clothed woman in a video game since Samus (At least until she got into the zero suit) talk about how you're pwning the Combine for a few minutes, occasionally stopping to solve a physics puzzle. And it's damn fun.

Now look at Spore. I beat up on Spore not because it's a bad game, but because it... well... It pretty much pretends to be Dwarf Fortress, at least in the advertising and magazine articles. Not to mention it's FEEFTY FREEKIN DOLLERS. It's okay. Not good, but okay. Basically, EA said "Look, you can super-duper customize crap in this world and go in a spaceship and be all sand-boxy and crap and do whatever you want!". It doesn't sound quite so impressive as I'm describing it. So I scraped together 50 "U haz wealth" notes from Uncle Sam and sent them to EA, and in return I got 30 gigabytes of boring. Now people are arranging boycotts because they were getting less than they expected, and EA has permanently lost my trust and respect. Actually, they managed to sucker me out of another 50 for Galactic Adventures too. So that's 100 dollars I paid for what boils down to something I could probably write myself. Half-Life 2, by comparison, costs about a fifth as much, and lasts a lot longer.

In my experience, the best PC games are the free ones. For one thing, the only thing you waste if you end up with a bad game is a few minutes of your time. Also, the designers of free games a1. are gamers themselves (see my post before this one) and 2. don't care about getting the product out the door by a certain date. Valve, knowing this, opened up the Source SDK and made HL2's value technically infinite.

Anyway, what is my point. I don't know. I think I'll just shut up now.

Oh, and also, I like DLC. Valve-style DLC that is. Charging customers twice for the same product is a good way to piss them off and loose them (though I think Blizzard's gig with the decorational items you can buy in WOW is a good idea, since it's nothing more than a status symbol).


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