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Messages - Schilcote

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3151
General Discussion / Re: Is there a law against world domination? ???
« on: April 14, 2010, 05:58:36 pm »
Unless they started doing a good job of it (which I bet could happen).

3152
General Discussion / Re: Is there a law against world domination? ???
« on: April 14, 2010, 04:37:19 pm »
If you have world domination, then whatever you do is automatically legal because you write the laws.

If you fail to dominate the world, then you really have more to worry about than the judicial departments of opposing governments. As in, the military departments of said governments.

3153
DF Modding / Re: Reveal2 for 31.03?
« on: April 14, 2010, 03:41:39 pm »
Tweak too.

3154
I want a flying nuclear tank.

Better work on raising your security level then. :P

3155
Yeah, Megatank:tank as tank:infantry
You could probably run a tank over in one of those things.

Yes, but I'm talking about a TOAST Industries tank! We're talking flying nuclear tanks here!

3156
Considering you can get tanks free from vending machines around here, I don't think that's that much of a big deal.

3157
I say let him capture the place. Its not like it would change anything. So what if he gains access to the resources here? we already have access to that.

It'll probably give him the same result as his "take command" action at the beginning. I.E. nothing tangible.

3158
DF Suggestions / Re: Magma Wheel
« on: April 14, 2010, 06:25:02 am »
So if the romans didn't have slaves they would've had ridden Roman Saturns into battle?

If they needed to, and they had a genius or two to design it, then yeah. But I think they used horses anyway.

3159
Can a medical booth fit in a cannon?

It doesn't have any sides, so theoretically a building could be fired out of it.

3160
Select Personal Transport

Get a forcer lift, a medical booth, and a Tricorder (just to see what that is) Set the lift at a pi/4 angle, and see if it can accelerate fast enough to launch the medical booth across.  If it can, then launch myself, and get into the booth to heal injuries that are sure to follow from such a procedure.

A forcer lift is an actual lift- an elevator. You want the forcer CANNON, which Inteuniso just happens to be in possession of.

3161
The ultravan has a flight attachment available...
I'll modify that blueprint, replacing the rest of the van with a large rounded board. I shall call this new blueprint... a hoverboard.(I'm real creative with names ain't I!)

It's flight, not hovering. Unless you expect your plate to be moving at high velocity at all times, it's not going to help you. All it is is a pair of wings. I was thinking you could just bring up an Ultravan with flight attatchment and everyone can jump in and zip accross.

I inspect how long the chasm is, then I get to work.

Just wondering, there are explosives, but are there any triggers? I might be able to rig up some sort of crude jetpack perhaps...

There might be something you can use to that effect. Depends on the rolls.

3162
It mainly depends on rolls and situations. For example, teleporting in an entire building would probably be too much, but abilities and items carry over. For example, if you were... A basic TOAST Industries drone. Obviously, I wouldn't let you ORBITAL LAZ0R NUKE everything you come across, but you can still use some of the more portable TOAST technologies, such as the ultrarvan (a big, fast, highly versatile vehicle that has a whole lot of applications and expansion packs) or a turret (mobile TOAST turrets are crap though...). Basically, abilities transfer sometimes and items transfer usually. I obviously can't let anything in that will drastically unbalance the game. If there's such a thing as a Protoss portable tent, I'd probably let you have one of those.

Also, the computer can only build things that it has blueprints for, and I don't think TOAST makes anything like that (your floating platforms I mean). Building a bridge won't get you many points (INNOVATIVE!). If you designed something yourself and showed it to it however, it'll figure out how to make more (as long as you have the parts...).

The ultravan has a flight attachment available...

3163
Damnit, I have a rifle you know!

It wouldn't make too much of a difference anyway. Pretty much the only thing that can get rid of Cronus is NUKM, and that's because he was originally designed to do so.

http://www.wiremod.com/forum/wiremod-general-chat/10931-cronus-ultimate-drone.html


3164
TURN 13:

Spoiler: actions (click to show/hide)

Inteuniso: 2

You try to make a turret, but you have no idea what you're doing. Maybe the company has some courses on basic construction that you can take? You catch a ride with Frelock up to the top of the cliff on his lift (taking your "fcr cnon" with you). Noticing Qwertyuiopas floating in midair, you grab him (first affirming that he can actually be grabbed) and pull him up onto the cliff.

Dragnar: 5

You float around a bit. The level zero implant is quite frankly a piece of s***, but with a little practice you can get where you want with it. You notice that it's quite over-responsive to steering maneuvers, and learn to correct for it (+1 to flying). You'll probably need a better implant to be able to do much more than float and slowly rise though.

Qwertyuiopas: 3

You try a little experiment with your gravity tool. You get a running start and jump towards the cliff. You don't quite make it on the first try, but Inteuniso helps you up from where you are.

ExKirby: 4

You fire on the odd robot, but your pistol shots simply bounce off of it's floating body. It is distracted however, long enough for NUKM to lock on with one of his arm discs that he's been trying to aim at the drone. All it's components freeze in place, and NUKM chuckles quitetly, as an arm with a beamsword extends from his side...

Frelock: 4

After letting Inteuniso on, you push the button on the console in the middle of your lift. It extends swiftly but gently up to the edge of the cliff, where you and Inteuniso help Qwerty up and join the others.

Sensei: 6

Feeling a bit of the TOAST Industries R&D Department spirit, you put on a pair of goggles and commandeer the construction computer and junkpile. Using a few of the volatile barrels Tehstefan decided to use, some of your trusty rope, and some large pieces of metal and plastic, you construct a giant mechanical hammer-like contraption! You stand in front of the buisness end, then tell Tehstefan to shoot at the barrels. He complies, and the hammer flies up and catapults you over the cliff! Roll for damage: 2. You arrive atop the cliff surprisingly unhurt.

Tehstefan: (free action)

Everyone follows Tehstefan over to the wall...

Statuses:

Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. Location: In the TOAST test chamber 2, near the beginning.

Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Is going to get a nice hacker cave soon.
Implants: Remote camera 0, sensor 0.


Inteuniso: Tau armor, pulse rifle, elfin sword. In the TOAST test chamber 2, near the beginning.
Dabbling swordsmanship.
Dabbling dancing.
Implants: Aim 0, Remote Camera 0

Tehstefan: .44 Magnum, Fedora. Location: In the TOAST test chamber 2, near the beginning.
Agile (+1 to running and jumping).
Implants: Aim 0, telekinesis 0


ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Meaningless Commander's Badge. Somewhere...
Enhanced bone structure (-1 to enemy damage roll)
Hoarse (-1 to command for 1 turn)


Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage). In the TOAST test chamber 2, near the beginning.
Implants: Sensor 0, Hidden Entity Detection 0.
Novice builder: +1 to building stuff
Glowing(-1 to being sneaky, provides light. Not controllable... yet).

Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). Location: In the TOAST test chamber 2, near the beginning.
Implants: Remote Camera 0, Hidden Entity Detector 0

Dragnar: Built-in laser pistol, mining tools. Location: In the TOAST test chamber 2, near the beginning.
Implants: Flight 0, Hidden Entity Detector 0
Novice flier: +1 to flight with flight implant

NPCs:

NUKM:
He is lining up his beamsword very precicely for an attack on Cronus.
He appears to be in perfect working order.

Cronus:
He can't do very much at the moment...
He is frozen in place by NUKM's stasis field (that's exactly why he has one, if you were wondering)

Everyone follows Tehstefan over to the wall. Upon coming near it, everyone is teleported to another concrete room... In this room, the hallway is split in half by a deep chasm.

The computer voice comes on: "Excellent job. Frelock and Inteuniso received extra points for team effort.
In this chamber, you must cross the chasm without falling in. If you do fall in, you will be teleported to the starting end of this chamber. As before, a construction computer and supplies are to your left. Good luck..."

3165
Wait, am I waiting for an action from somebody?

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