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Messages - Armok

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376
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 26, 2015, 06:30:53 pm »

> Make contact with those people outside (using the wooden voice thing the fly has), and cooperate on getting things open

> On the steel making, just try all sorts of ratios with small amounts, then when you find one that's good enough make the rest with that ratio

> We have a *lot* of elbow grease, lets use up a whole BUNCH of it on mind-expanding yoga exercises and strength/endurance training. (also passes some time towards being meaningful to sleep)


> Examine the properties of the now a few days old magic biscuit


> Since the magic generator seems to be working, fill the buffer up all the way with fat. How long will it keep going at the "3 to 5 per day" rate with that?


> Do we know of any way to invert effects into their opposite? Specifically thinking of the Fuming Lilypads and mana bounced of them here.


> Add some (5%) superfertilizer to our existing plants, even thou it's dark in here it might do *something*, since the bone grew.


> Eat, Sleep


377
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 26, 2015, 02:54:21 pm »
Oh fiddlesticks I noticed that but *didn't* remember we had a metaquest about reporting them. I should probably look thought our other stuff for references... later.

378
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 26, 2015, 10:00:03 am »
The idea was we'd be bouncing like 1% of a mana point of each thing, just barely enoguh to get a rough idea of how it's flavored as it bonces back into our face.

379
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 26, 2015, 04:44:19 am »
(Ah yessss, things are back on track! :D )


> Try to see what makes the platinum Poor? Impurities, if so of what kind?


> Make another Iron Aparatus this time with only 1 bowl, but multiple output pipes coming out sideways so they can slowly drip materials into bowls, and add Engrave Runes of (Fusion sigil of( Crackpot III + 5% of the Oasis Water)). If there's the freedom of design for it, rather design it to operate quickly with a manual mana input rather than slowly of ambient like the normal crackpots.
> If this seems to work try puting some ore in it right away


> Consider the poisibility of puting the Tesla Feild on legs, and having it more shot like a beam. Then you just need to have it chase after minions that are runing low and shot them, hopefully with minimal inefficenct. Maybe even have it more "inject" it by touching them. This'd be more a standard semi-autonomus program with maybe an off swich rather than the more general order-following we usualy use.


> How is the magic generator working by the way? has it generated any fractional mana yet or is it doing the entire input in a big batch?


> Just try bouncing tiny amounts of mana against EVERYTHING, have penpal list the results of the experiments in a table


> Consider the posibility of using large amounts of silver-reflected mana to make flying/hovering minnions by antigravity


> What happened to the half of super fertelizer you didn't make into the stone? ask penpal what effect it'll have on plants grown in it /when mixed with soil


> Put the stone near our curent plants, and feed it a bit of mana to radiate out over time


((OOC: Have you considered making a separate list for thigns you know you'll be ading completion or output numbers to soon? Might make it easier to not forget))


> Identify the glass! Check it's quality, colour/cleanness of transparency, and how much we got! Either way, pour it over into other containers.
> Either way, make a pair of thin lenses in sleek elaborate bone frames


> NOW set Flesh in the turtle crackpot, for cell materials


> What hapens if you flatten one pellet and bounce mana of it?


> Make the garden outside, where there's proper sunlight.


> Garden blueprint:
 * Large flat wagon with wooden edges to contain the soil and a fence
 * Not self powered, designed to be pulled behind the main wagon, or directly by minions outside it
 * System of trellis for plants to climb on
 * metal pipes to distribute water and irrigate the whole thign from an elevated barrel monted on the trellis
 * pedestal in the center for the stone thingy we just made
 * something to contain mana withote and gradualy radiate it over the plants after bouncing it of a changable "flavorer" material
 * BIG, somethign like a mobile farm, we want to be able to suport LOTS of plants
 *> Considering the posibility of making the irrigation pipes *bloodsteel*, since the plants will be the closest to be "using" them, and life energy for them would be great


> The shifting perspective is why we made the fly at all, and why it's design focus was being fast. The idea is we can fly out, look around, and then come back in fairly qucikly, within a signle update.


> Try combining a drop of Miracle Serum with Splintered Life and see if it lets us expand a piece of wood into the whole garden wagon base? Only AFTER we get it outside somehow thou, we don't want it stuck in here.


> On the steel making, just try all sorts of ratios with small amounts, then when you find one that's good enough make the rest with that ratio


> We have a *lot* of elbow grease, lets use up a whole BUNCH of it on mind-expanding yoga exercises and strength/endurance training.

380
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 25, 2015, 08:59:38 pm »
> Repair and refuel the shovel blight, and send it mining again.

> Consider ways to automate charging minions so this dosn't happen again. Maybe wizard butler can handle it, if we make him a wand we store mana in?

> Also make the tin and the platinum into bars.
> What mana properties does Tin, Coppter, Fertilizer, silver, Gold, and Rich Soil give when reflecting?

> crackpot the Poor Iron Bars, and add some Charcoal Stick in the right amount to get it as close to steal as possible. If this requires Crackpot 3 make another 2 silver bowls with it.

> *send out the fly already, into the sunlight*, because THAT'S what I'm waiting for with the digging out of this place and the plant stuff. my plan is to then make a separate garden wagon

(were puthing this one of for a while now, but if people aere starting with the growing... :)
> Take 25% of the Fertilizer. Use Fusion Sigil with one drop of the Miracle Serum. Put result in Crackpot together with 5 pounds of Rich Soil and stir *very thoroughly* to homogenize and dilute iot to the point where it won't harm plants.
> Take *half* of the resulting super soil, and use the Apparatus to merge that with Mutate.

-1 to melting the pellets. if anything we should be making more!

> Max out the sustenance on all minions.

> Take the two Shovel Blights, one Criminal Skeleton, and personally go check on the mines and set up a more orderly operation of actual systematic mining


> Use the Iron apparatus with a bar of Copper in one input, and two mana in the other attuned to lightning by reflecting them of platinum.


> Since we wasted the point alredy, might as well make a pair of wooden earpices to sync.
> Also, see if you can add wood to the fly and then use Engrave Runes to have the syncing be with the entire fly. And make this side of the fly one shaped like a hand mirror withote the glass yet


> Check on the glass. Again.


> IF AND ONLY IF we're not going to be learning Shaping Sigil any time soon, learn Great Shield, Apply Leaf, and... oh dammit Platemail is split into 3 differnet ones?! We *really* need shaping sigil.


> Fusion Sigil one of the berry seeds with one of the Giant Gourd Seed and plant it


> BLUEPRINT: Power Armor:
 * Internal steel Platemail
 * two fat zombies worth of muscle
 * Fusion Sigil'd platemail INTO the muscles
 * Blood powered valve thing
 * sinew-steel chinmail on the outside of everything
 * soft fat pading on inside, especialy around head
 * some kind of unbreakable glass helmet, sure we'll mix somthing up for this before this point
 * oversized mele weapon with tons of roten/filth/death magic into it atached directly to one arm

381
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 25, 2015, 06:10:43 pm »
We'll be using the bench for literally everything. Minions, tools, armor, weapons, everything. The "fair number of items" we can curently craft are mostly crude and improvised. Why are YOU all so obsessed with killing monsters when we have almost a whole week before we'll be doing that to any significant extent again?

Ugh. We've clearlyy run headfirst into a limitation of sugestion games here and need GM intervention to prevent this form turning into a flamewar.

382
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 25, 2015, 03:47:15 pm »
Nope, it's the elemental forms that are needed:
"Craft Cells: Create the most basic form of organic life, Requires Carbon, Water, and Sodium."

+1 to saving the seeds! Actually, we should test to see if we can extract the seeds and still use the rest of the berry for the biscuits.

-1 to learning any of those spells. We have a week before we get out of this cave, we should be focusing on things that cascade into being able to make more things, like the table.


My plan after shaping sigil is Great Sheld since it has huge potential to be combined into materials. But shaping sigil has MUCH higher priority, becuase withote it we'll be spending pontification points on single extruder commands.

383
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 25, 2015, 08:14:22 am »
+1 to using other minions to do the transporting of ores

The shaping sigil is a sort of tradgedy of the commons thing; I agree and alredy realized this was suboptimal, but if we dont spend it now there's no way no one will spend it all on random opther spells long before tomorow.

I agree glass encrusted cells is a stupid idea. I meant to remove the glass first. I were already planing to use it for better glasses, and also window to the shaping bench and a mirror and probably some lenses and maybe minion eyes. And if it's good quality, set up making a much larger batch.


I know normaly iron works that way, but remeber we're melting this using a magical heat sorce that dosnt add any!


Regarding the iron, I'm hoing it turns out to basicalty *be* skeel. Using iron instead of steel is mostly because it's experimental and we don't know yet how easil we ccan make more steel, but we do know we have now p much unlimited iron.


I thogtuh we still had 9 berries? but yea we need to plant some.

384
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 25, 2015, 02:09:26 am »
> Spend all the pointification points trying to learn Shaping Sigil
> If we do, make the bench!!!

> Check on the crackpot and see if it's finaly made glass
> If it has, put in some flesh to get materials for Craft Cells

> Melt down the ores into bars. Ask pen if it's to much or to little carbon that makes the iron not be steel

> Try to figure out where the new bones came from. maybe ask butler?

> Wait didn't we make a zombie stomach and set it to generating mana for us? If not, make it. If we did, list it and check if it has generated anything!

> Instruct the Shovel Blights to cooperate, expanding the tunnel to the *nearest part of the iron vein* and focusing entirely on extracting large amounts of iron for now. IF they keep bringing out stuff that isn't iron, try to identify what is going wrong.

> while we're at it with the ores and such, also melt/purify those rusted steel plates into pure bars.

> Extract sinew from one of the alredy partialy harvested corpses, and use the aparatus to merge it with the iron bar. Hopefully it'll work like the Skeel, but even better...

> The tallow treats are working well, make a whole lot more!

> Ask pen, and observe through glasses, the magical tallow treat. has anything changed about it with time?

> What metal are the Metal Pellets made from anyway?

> Let's cast Eye Spy on the Fat Fly and send it outside in the sunlight to explore!

385
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 23, 2015, 08:30:02 pm »
Yesssssss...

> Hmm I think the Identify and Proclaim in one slot, and False Target in the other.

> To test the material merger, maybe Iron + one of those spare flame charges?

> Time to sleep soon. Maybe reading before bed, and/or having a conversation with the pen identifying various mundane things and even asking other questions will inspire us? Also, an evening meal if we're not already capped.

Wonder how much ore we'll be waking up to...

386
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 22, 2015, 10:46:21 pm »
My idea was mostly something intresting to talk to as we're going to bed.

387
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 22, 2015, 09:05:55 pm »
> Set the extruder to melt those 4 ore pieces into iron, just keeping a faction of each. Are they the same kind or different? Hematite? magnetite?

> What do we know about the magical uses and properties of platinum?

> The shovel blight is working *very* well, lets make another one and send it to get iron!

> Make a iron apparatus that has 2 input bowls, a small hollow sphere tank/reactor, and Engraved Runes of Crackpot Sigil and Fusion Sigil to melt and combine materials directly with disregard of form, A valve to control the whole thing. Add runes of Sustain Spell so that you can add spells directly to materials as well without the mess of first sustaining them and then melting that and then fusing.

> Hmm... what happens if we take Sustained Identify, Self Proclaim, and False Target, and fuse them into a single spell?

388
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 22, 2015, 06:06:34 pm »
Automatically identify any new things with the pen in the future, so that we don't have to constantly ask to identify things with it.
+1

389
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 22, 2015, 10:48:05 am »
Well, we could, but in *absolute* terms a fly isn't all that fast even if it is for it's size and has very good reflexes, and kinda to small to work on well, and a bigger one will be able to fight of minor threats or even bring small objects back. Improving it like this costs us very little.

Being puny isn't really an issue, we're not supposed to be engaging directly with physical traits, that's for minnions. If others think it's an issue we could very easily make a power-armor-shaped zombie. Actually, that might be a good idea anyway, to be able o run away, and get to places with better vantage points and such. Should rpobably wait untill we can get our hands on some normal armor to incorporate into it thou. Or more likely, get the metal and translation to have the extruder make it. I have a bunch of ideas but can't be bothered to type out the blueprint right now.

Oh, and since I almost did, don't forget these still queued commands:

> message to send back: "Yes. Who are you and how can we trust you're not our attackers?"
> Before sending of thou identify all the rocks, to specific mineral name

> Wait, entertainment helps us get pointification points?

390
Good is DEFINED as whatever Chell wants, and evil DEFINED as in any way opposing her, anyway.

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