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Messages - Armok

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391
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 21, 2015, 10:36:55 pm »
> Well this is intresting! Identify it!
> Also, have the butler try having it as an eye and report what it does.

> We'll still need what we were originaly going ofr thou. Try doing the whole proccess again to antoher fly but this time just zombify it and just egrave the runes directyl on it's exoskeleton

392
Yea, that sounds like a good idea.

393
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 21, 2015, 02:02:16 pm »
Nope, the infinite series converges on a probability of less than just spending it all at once.

394
I am starting to really understand not trusting us. I'm reporting this and pointing out these logs to Chell so she can deal with these treasonous suggestions and subcores accordingly accordingly.

395
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 21, 2015, 10:49:41 am »
> Ok, lets shout the outside, but first we need something to do the scouting. Lets capture a live fly, as are sure to be plenty of around here, and give it a small fraction of a droplet of Miracle Serum (seriously, it's a fly, is it really going to cost us a full %?), then Mutate it for maximum speed and powerfull flight at the cost of everythign else. Then, make a tiny fly-like skeleton (also maxemized for speed but also for seeing, and probably not actualy capable of flight due to wings being made of the worng metrial but that hopefully won't matter)), coat it in a tiny bit of Skeel using Apply Leaf, and use Engrave Runes of Eye Spy on it. Then, use Fusion Sigil to merge the living fly and the skeletal fly.
We still don't have apply leaf
Oh right. Just dip it instead.

396
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 20, 2015, 10:33:35 pm »
> message to send back: "Yes. Who are you and how can we trust you're not our attackers?"
> Before sending of thou identify all the rocks, to specific mineral name

> Wait, entertainment helps us get pointification points?

> Ok, lets shout the outside, but first we need something to do the scouting. Lets capture a live fly, as are sure to be plenty of around here, and give it a small fraction of a droplet of Miracle Serum (seriously, it's a fly, is it really going to cost us a full %?), then Mutate it for maximum speed and powerfull flight at the cost of everythign else. Then, make a tiny fly-like skeleton (also maxemized for speed but also for seeing, and probably not actualy capable of flight due to wings being made of the worng metrial but that hopefully won't matter)), coat it in a tiny bit of Skeel using Apply Leaf, and use Engrave Runes of Eye Spy on it. Then, use Fusion Sigil to merge the living fly and the skeletal fly.



> How's the glass crackpot going?

397
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 19, 2015, 11:33:56 pm »
Oh. Wounds on minions count. Let's just help out then.

> Order the minions to stop resisting and attacking, just let themselves get wounded as quickly as possible.

> Lie down to avoid the smoke, as it seems to be rising upwards. If that dosn't help, try moving further away.

> "So... You live in that water, and are what makes it work? Being stuck in there must suck. :( Any ideas how to keep chatting once we're done with this debt thing, maybe work something out?"

398
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 18, 2015, 11:54:00 pm »
Yea that was just a typo.

The ideas other than just smashing it was mostly so we can keep and study it, if we just want rid of it I agree we just use minions.

Idea for later: add a huge long arm to the outside of the wagon.

399
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 18, 2015, 11:58:29 am »
:D

> Politely say that you got of on the wrong foot here but there's realy no need to fight. We'll cancel our part of the depth if they'll just ccalm down and discus things rationaly, and are even open to discussing terms of employment if they are in the market for that

> Check the posibility of canceling the depth by cleani9ng up their filthy footsteps of the gas or something, thus depowering them.

> Check the posibility of throwing mana or silver or fat at them as a gift, thus depowering them.

> If this kind of trickerty dosnt work or seems a bad idea, have Biclops smash them. Then have the zombie mech ssmash them. Then have the butler lightsaber them.

400
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 17, 2015, 11:06:34 pm »
> Breath a flame charge at it, then run away and let your minions handle this

> Zerg it with ALL minnions attacking it at once.

401
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 17, 2015, 01:23:19 pm »
Oh, the shape is not inherent, it's to let it create a vacuum huh...
> In that case, I say make the shape sort of like a bowl sunken into the table like a sink, with a vaulted lid with an animated hinge of bone, and a *tiny* hole with a valve in it, to minimize the energy needed to maintain the vacuum. Also, althou this does make it require glass, the lid should have a window, convex as to withstand the presure. We'll also need some kind of rubbery thing to seal the seam form the lid I guess.
> With this design, making it so that the crackpot is *inside* the working area might be best.


> Check how much the dig speed of the shovel blight has increaded by these changes, and send it prospecting.


> Even if it hasn't fully melted, you should be able to check on the sand, seeing what kind of glass it's likely to become, and stiring it might speed thigns up a bit


> Ok! Lets make a food to magic generator! As for the leakage issue... just coat it in a shell of bone, and on top of that a thin layer of silver, this should hopefully make mana that leaks from the necromantic parts just bounce back and forth. I'm imaging a big silvery sphere here, with a valve out for mana, and a valve with a funnel in for liquified (either molten tallow or crackpot'd meat) food. Try for whatever size gives the best material to mana ratio, we have plenty of food and if the output is to low we'll jus make an array of them, but the materials to make them from is limited.


> This almost failed, but luckily the film is on the *surface*; skimm it of and put it in a separate bowl, then repeat this with just a tiny amount each time untill we get it pure enoguh that it dosnt happen! Ask pen abaut both fertelizer and the colected superfilth.


> Put a bowl of Flesh on melting to prepare the generators first meal


> Ok, lets shout the outside, but first we need something to do the scouting. Lets capture a live fly, as are sure to be plenty of around here, and give it a small fraction of a droplet of Miracle Serum (seriously, it's a fly, is it really going to cost us a full %?), then Mutate it for maximum speed and powerfull flight at the cost of everythign else. Then, make a tiny fly-like skeleton (also maxemized for speed but also for seeing, and probably not actualy capable of flight due to wings being made of the worng metrial but that hopefully won't matter)), coat it in a tiny bit of Skeel using Apply Leaf, and use Engrave Runes of Eye Spy on it. Then, use Fusion Sigil to merge the living fly and the skeletal fly.


> Send this new minion out scouting while we use Eye Spy on it, just lieing in our comfy bed.


402
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 17, 2015, 11:56:04 am »
Nooo! -1 on learning ANYTHING! I'm saving this point for maxing our chance to learn Shaping Sigil tomorow! We got a whole week to learn other spells, but the shaping one is needed for building stuff we'll be doing *during* that week!


Also, on planting that reminded me:
> Colect sewage from all these humans in a Crackpot. Add a drop of purifying water (mostly to get rid of the stench) and stir untill homogenus. We'll need fertelizer for later stuff.

403
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 16, 2015, 11:06:26 pm »
Ok, with further detail known on the sigil, change the table blueprint to require a golem core for controlling the shaping sigil that wasn't merged with a skull and thus having necromantic control, and also the "cage" design to fit the "with a small mouth" part of requirement. (what does that mean exactly anyway? is it like a faraday cage that *each* mouth must be small enough, but you can have as many as you want? Or more like a fluid container that sealing it entirely would be best and we should make some kind of moving design that spits apart to be able to add and remov stuff?)

> Seems the eating worked for more mana! Try to figure out how much it helped, and how much was luck?

> Send another minion through the newly dug hole to explore

> Improve the Shovel Blight by
 * Adding another pair of arms with shovels
 * coating the edges of the shovels with Iron (assuming it's corect we  have most of the alredy molten bar left. If we need to melt a new bar, might as well make it steel, or even skeel), like we iron-coated an entire skeleton earlier
 * Engrave Runes of Changing Sigil spread over all 4 shovel blades, specialized in making rock soft enough to be easily diggable

> Melt down 10 pounds of fat (normally, in a pot on a fire) rendering it into tallow, then use Fusion Sigil to merge with a berry (to improve taste and variety), finaly use Mutate to diferentiate and try to improve structure and also make practical size rations with an apetizing apperance, and grill gently with a flame charge. Also, grill some of the muscle and packet a pice with each of these.

> If it seems it might do any use, try filling a tallow ration with a point of mana and let it settle in.

> ask the pen what "Sustained Spell, Unknown" under items is

> Look around the area for things humans couldn't eat, but you as a lich might find appetizing.

> Find some sand, see what kind of glass you can make using Crackpot Sigil III


Edit:
> Consider the possibility of modifying our own digestive system to be able to proccess more food into mana and elbow grease every day
> Consider the possibility of a "flesh fed zombie" that's just a giant overactive stomach, and who's surplus mana colects in a bone contained/skull to be taped by us or by minions needing sustenance.
> Consider the possibility of mutated animals to be as near pure food -> mana generators as possible, for tapping.


> Would making ourselves blood-feed, or mana-feed from an external large mana source, give us more elbow grease?

404
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 15, 2015, 10:55:04 pm »
Wait, so most of the complexity is for the melting part, and the dwarven is all control input for the shaping sigil. What about we just learn the shaping sigil, then connect it to the undead minds we can already control, and use a crackpot sigil to get the liquid stuff for it to shape? We need at least one pointification point to attempt learning that thou.

> Sleep

> reverse engineer Shaping Sigil

> PLAN: a new awesome table! Centerpice is a large spherical "cage" of bone, on it differnet parts so they can be separately or simultaneusly activated engraved the new Shaping Sigil, the Changing Sigil, a skull firt animated and then conceptualy merged with a sustained shaping sigil, and crackpot sigil. There's also a large melting bowl to the side with a valve into the shaping cage and a crackpot sigil. There's also a pair of hands just like the ones on the necromancer table, and on top of each of them are a pair of rats arms shaped to be more human for the purpose of manipulating small delicate things.

405
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: April 13, 2015, 06:53:32 pm »
I were thinking to bypass language competently and make it commanded by intent like most our minions.

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