Sorry if I skip some things, but certain parts caught more of my attention than others...
Glaze "powders" - you mean the colour pigments?
Those are required in very small quantities and would be ground with a mortar and pestle.
Yes, the easiest DF catagory to appropriate is "powders", alongside dyes (and flour), so I was just trying to put it into game terms.
I already had hoped that powdering an ore would provide very large amounts of pigment for glazing (although maybe less so for ash glazing), with something like 10 or 20 powders in a stack per ore.
Usually you only use sand (different kinds of) and maybe around 10% of clay.
Funny how there is a boatload of different "rocks" but only 3 or so types of sand.
For every rock there is also a sand. =)
For glazes you'd use quartz and feldspar sand. Usually you get both at once.
That you only need "sand" to create glass in DF isn't that far from the truth.
You're just lucky to get a meltable mix every single time. =)
The melting point is defined by the recipe and which kind (Na, Ca, K) of Feldspar you use.
For Porcelain you'll mostly want potash(orthoclase), for earthenware albite (Na).
Calcite is somewhere in the middle. For stoneware you'll use a mix of K and (Na/Ca).
And no feldspar is ever pure. You always get a mix of several ones.
Ugh, I'm looking for alternatives, here... Albite isn't even in DF.
So, if we are looking for something with the right chemical composition, and sand isn't available, is it possible to just grind up a certain kind of feldspar, or a combination, and try to get something in the right ballpark of where we need to be?
Also, the Wikipedia link said that you could add flux material to modify the melting points - would a powdered feldspar of a certain stone become acceptable by adding a flux material to the mix, like that chalk/limestone/other flux or potash or salt (which would be Ca, K, and Na...)?
Oh ya, always think about the obvious bits last.
Porcelaine consists of up to 50% (or more) glass. Literally glass.
That's why it's so mechanically unstable during the firing.
Quartz and feldspar (K) are the typical suspects for providing the materials.
That's why it's usually not such a big deal that Kaoline deposits always contain quartz.
In which case, we just make porcelain just be kaolin and sand? If there is any sand-substitute, it would have to work for glass, as well? I don't really mind restrictive material requirements too much, but making it the exact same restriction as applies to glass just tells people "sand in your map, or don't even bother"... people are already like that with glass, anyway.