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Messages - JoshBrickstien

Pages: 1 ... 20 21 [22] 23 24 ... 36
316
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:52:10 pm »
Take off your shirt, run to a neighbor's lawn, and then run in circles while shouting "STRANGER DANGER!!!!".
Realize that it's a horrible idea and find out that Alaska has broken off from America and the whole world has developed into many Countries at War.

You quite think that that is a terrible idea. Also, Alaska is the same as it has been for years. There's absolutely nothing wrong with the world...
Your Spidey Danger Senses are tingling. You have a very bad feeling about this. You're sure when the clock changes from 9:00, something bad will happen. perhaps only that a dog will kill a cat, or perhaps... No. Better had not think about that.

Name: Jacques Beaumont
Date: May 16, 2009 [9:00]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Casual clothing

You are awake

317
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:45:40 pm »
Go on your computer, begin posting on Bay 12 Games thread "It is a perfectly ordinary day."

You're quite sure that thread doesn't exist, as you just checked. (And you're quite sure it won't be either until October 21 2010, but that's just a sneaking suspicion.) But, you do play around with Dwarf Fortress. Very cool game. You've wasted far too much time already. Not that there's anything you particularly need to do, because Nothing bad has happened, and never will.

Name: Jacques Beaumont
Date: May 16, 2009 [8:55]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Casual clothing

You are awake

318
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:38:15 pm »
Watch news.
Realize that...
Spoiler (click to show/hide)

You arrive back at your house, and watch the news. It's always nice to know what's going on in the world, even if most of the news is bad. But, there is no news of a global disaster... That's good.
While you're home, you decide to change into some casual clothing.

Name: Jacques Beaumont
Date: May 16, 2009 [8:25]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Casual clothing

You are awake

319
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:30:29 pm »
Realize that it's saturday today and it's your day off.
[You have me at every turn, you know that, right?]
Oh wait. You realize it's Saturday, and there's no need to go to work. You'll just head back home now. You don't know where your brain has been today... Perhaps it is contemplating the possibility of world-wide disaster? Nah, not likely. I mean, really. What could possibly happen?

Name: Jacques Beaumont
Date: May 16, 2009 [8:01]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Sleepware

You are awake

320
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:22:58 pm »
Realize you're still wearing sleepwear but get on the train anyway.
[ROFL I didn't catch that. Shall he magically obtain His suit? If not, things bode hilariously for this poor guy.]

You climb aboard the train, after paying the correct fee to the conductor. He looks at you strangely, but you don't know why. Maybe your tie is crooked... Ah Carp. You're still in your sleep wear. You could go back home, and change... But then the train would have left.  Or, you could continue to your office, and hope none of your co-workers notice.
> _

Name: Jacques Beaumont
Date: May 16, 2009 [8:01]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Sleepware

You are awake

321
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:14:31 pm »
Your name is obviously Jacques Beaumont, a french-canadian lawyer.

Ah yes, how could you forget.
You are Jacques Beaumont, the French-Canadian Lawyer. Or atleast, you WERE a French-Canadian Lawyer, until you moved to New Mexico Three Months ago. You really Can't stand the heat very well. Ah well, you're sure you won't be doing anything very physically exserting today, or any other day. You just need to take the train to the Law firm by 8:00... Carp, you're gonna be late.
[I'm going to skip the boring Heavy Rain style stuff here.]
You have arrived at the Train station. Fortunately, the 8:00 train to the station near your office is delayed, and hasn't left yet.

Name: Jacques Beaumont
Date: May 16, 2009 [8:01]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Sleepware

You are awake

322
Forum Games and Roleplaying / Re: It is a perfectly ordinary day.
« on: October 21, 2010, 06:05:28 pm »
Your name is Jackrabbit, and you are clearly a male.
Now get up and yell outside the window.

Ah yes. You must be very sleepy indeed to forget that you are male. But... you're fairly certain your name isn't Jackrabbit...

Date: May 16, 2009 [7:30]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Sleepware

You are awake, yet extremely sleepy
Your name is....??? [Keep it normal, Human name.]

323
It is a perfectly ordinary day. You are absolutely sure nothing bad will happen to you, or the planet earth as a whole, for that matter.

Date: May 16, 2009 [7:30]
Status: Human
Weapons: N/A
Health: Perfect
Wearing: Sleepware

You are a asleep.
Your name is....???
You are... Male? Female?

> _

324
Forum Games and Roleplaying / Re: You are trapped in a dark cave. (Part 2)
« on: September 21, 2010, 03:33:57 pm »
I tought we would pick it up directly not act "Ow a nice knife! Let's carefully leave it on the floor!". Well, take it and go north then.
Errr, right. You should have picked it up before.

You go North a while. You fine a large cavern full of water, and Giant spider webs. This bodes not well.

Hands:
Glowstick (left)
Staff (right)

Wearing
T-shirt (body)
Jacket (body)
Blue Jeans (Legs)
Socks (feet)
Boots (feet)


Rucksack 7/25
[paperclip lockpick, coin, rubber band, pencil]
[Clothespin, Empty small plastic bag]
Slightly Rusty knife
Large bag of beef jerky
bottle of water
Vent cover
Kukri

Wounds:
Head
Left ankle

325
I call turn 21! It will be cool to control the fort again, after so long.
I notice that nobody ever pulled the lever on my tomb. It would cause the whole tomb to go crashing to the ground. Likely best it wasn't pulled.
What version is the fort running on now?

326
DF Gameplay Questions / Re: Ammo-conserving Marksdwarf Training Setup
« on: September 20, 2010, 06:17:10 pm »
There was once a setup for this, it involved a goblin snatcher running back and forth across pressure plates that opened and closed doors. They shot at it, and the doors closed, the bolts fell down, ect.

327
Forum Games and Roleplaying / Re: You are trapped in a dark cave. (Part 2)
« on: September 20, 2010, 04:48:45 pm »
Get pen and break the ladder for a strong piece of wood (walking staff) then go north.

You break the ladder apart to get a walking stick. Unfortunately, It's to big for your Rucksack. You put your vent cover back in your pack, and wield the Staff. You should probably pick up the Kukri soon...

Hands:
Glowstick (left)
Staff (right)

Wearing
T-shirt (body)
Jacket (body)
Blue Jeans (Legs)
Socks (feet)
Boots (feet)


Rucksack 6/25
[paperclip lockpick, coin, rubber band, pencil]
[Clothespin, Empty small plastic bag]
Slightly Rusty knife
Large bag of beef jerky
bottle of water
Vent cover

Wounds:
Head
Left ankle


328
Forum Games and Roleplaying / Re: You are trapped in a dark cave. (Part 2)
« on: September 20, 2010, 03:01:12 pm »
Open chest.

Draw Map

You open the chest There is a Sharp, shiny, Stainless Steel Kukri inside!
Unfortunately, you have no paper to draw a map. Not that drawing a map of the facility would help, as you're not going back there.

Hands:
Glowstick (left)
Vent cover (right)

Wearing
T-shirt (body)
Jacket (body)
Blue Jeans (Legs)
Socks (feet)
Boots (feet)


Rucksack 5/25
[paperclip lockpick, coin, rubber band, pencil]
[Clothespin, Empty small plastic bag]
Slightly Rusty knife
Large bag of beef jerky
bottle of water

Wounds:
Head
Left ankle

329
Forum Games and Roleplaying / Re: You are trapped in a dark cave. (Part 2)
« on: September 19, 2010, 11:23:44 pm »
Drop something in the hole to see if it's deep.

You drop the pen down the hole. 1.25 seconds later, you hear it hit. Doesn't seem terribly deep to you.

if it is narrow enough, bridge your arms and legs across and slowly climb down.

You slowly climb down, but lose your footing partway down, and lose your footing. You fall the rest of the way, hit your head, and sprain your left ankle. Around you are rocks, a pen, and a broken ladder. there is a chest nearby. There is a path North, and Up, though you can't go that way.

Hands:
Glowstick (left)
Vent cover (right)

Wearing
T-shirt (body)
Jacket (body)
Blue Jeans (Legs)
Socks (feet)
Boots (feet)


Rucksack 5/25
[paperclip lockpick, coin, rubber band, pencil]
[Clothespin, Empty small plastic bag]
Slightly Rusty knife
Large bag of beef jerky
bottle of water

Wounds:
Head
Left ankle

Chapter one over. Chapter two begins now.

330
Use paperclip to lockpin the hatch.

You use the paperclip to unlock the hatch. You peer down into the abyss. Is this the way out, or a way to more pain? Only one way to find out.

Hands:
Glowstick (left)
Vent cover (right)

Wearing
T-shirt (body)
Jacket (body)
Blue Jeans (Legs)
Socks (feet)
Boots (feet)


Rucksack 5/25
[paperclip lockpick, coin rubber band, pencil]
[Clothespin, Pen, Empty small plastic bag]
Slightly Rusty knife
Large bag of beef jerky
bottle of water

Spoiler (click to show/hide)

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