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Messages - MrRoboto75

Pages: 1 ... 69 70 [71] 72 73 ... 328
1051
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 02, 2021, 10:05:39 am »
"No, don't be happy about that"

1052
Hard drives have gotten soft over the years.

1053
I wonder what an interpreted coffee would be like.

Someone tells you what coffee tastes like, and then you try to make something like that tastes like that description.

Its very little like coffee really.

1054
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 01, 2021, 11:21:33 pm »
You merely adopted the loneliness.

I was born in it, molded by it.  I didn't see physical contact when I was a man, by then it was anxiety inducing.

1055
Other Games / Re: Paradox set a world record on Steam!
« on: May 01, 2021, 01:29:33 pm »
sad_trombone.wav

1056
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 01, 2021, 01:20:27 pm »
I'm on the spectrum, every day is crazy planet day

1057
So what is up with this Fauci guy anyway? People post random conflicting bullshit about him on a daily basis, what's his actual deal?

I believe he was awarded "Shittiest job to have 2020"

1058
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 01, 2021, 11:55:43 am »
I saw one of those small cardboard roadsigns, like you'd see everywhere for elections.

Either it was faded or I just didn't look at it enough to fully grasp it, but I swear all it said was "It is possible".

1059
General Discussion / Re: What Coronavirus really means for AI
« on: April 29, 2021, 05:55:20 pm »
I'm concerned about the AI's ability to appeal to women :V

I mean dating apps already succeed in making most men look terrible.

1060
General Discussion / Re: What Coronavirus really means for AI
« on: April 29, 2021, 04:47:56 pm »
Don't computers get viruses too...

1061
General Discussion / Re: AmeriPol thread
« on: April 28, 2021, 11:40:59 pm »
Still no one will tell me what a American Soldier fetches in rubles or whatever.

1062
Other Games / Re: Games that were only made once and never replicated
« on: April 28, 2021, 12:59:15 pm »
They're never making another kirby air ride, are they?

I just want city trial really.

1063
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 27, 2021, 09:22:46 pm »
where's the beef ration?

1064
Other Games / Re: Games that were only made once and never replicated
« on: April 27, 2021, 09:20:53 pm »
There was a game called "Seven Kingdoms II", it was kind of... hybrid of RTS and city builder?  You could play as either various humans, all sorts of old world cultures, or as frythans, various monster races like rock golems, giant lizardmen, meat demons(?), minotaurs and other sorts.

Humans had towns defended by forts.  You built structures like mines or factories, or temples and science towers, which all pulled workers from your towns.  Drafting soldiers also drew from your populace. Unemployed people were considered farmers, they generated food.  Mines and factories build goods to sell at markets, with most other structures revolving around military stuff at some point.

Each culture had a vaguely different base soldier, and a special structure that built a unique soldier as well.  Japanese got special samurai, while Egyptians got chariots.  Each also got a unique "seat of power," a big temple that summoned a unique god each with a different function.  Egypt got Isis, who could bless towns and give them 20 population, while the Chinese got a dragon cat that breathed fire.  It was possible to absorb other cultures by converting over neutral towns by building a fort, but generally each kingdom only gets one seat of power.

Frythans were much simpler, and geared much more towards constant aggression.  They only had a lair for housing and creating new creatures, as well as a unique ability/structure for each species.  Minotaurs got alchemy, lizards could build mage towers that cast spells, one species builds siege engines, so on.

Frythans needed to enslave neutral human towns for a flow of tribute money, but also they needed life force which they got by killing enemies.  Frythan kingdoms starved without conflict.  You could also mix species under one kingdom, by recruiting neutral lairs of the other species.



There was also SimAnt.  You controlled a single ant in a big colony.  There was another colony of red ants you had to outgrow and eventually exterminate.  This mostly involved hauling food to your colony, but also recruiting swarms of fellow ants and leading attacks onto the red colony.  All while managing your ant's energy and avoiding other insects and spiders, or the human's lawn mower.

There was a 'full game' mode that involved a greater strategic grid of the back yard and into the human's house.  You could breed drones and queens to spread new colonies into the yard, and eventually into the house.  Again the goal was to exterminate all red colonies, but also infest the house so much the human moves out.

There was a fatal flaw with the full game though, only the colony you are at is really simulated, and the game doesn't remember colonies you left.  It only really cares about the relative black and red populations of each square.  Leaving and returning to a colony just means an entirely new and randomly generated map and colony, not the home you left.

1065
Everyone should talk to a therapist once in their lives just to know how wonderful it feels.  I mean, its great.

I can't relate.

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