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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 12, 2022, 01:12:00 am »
Never got any migrants past the initial two waves, so I'm probably stuck with these 18 duders. It's been 2-3 years.
Got a waterfall working in the new meeting hall, converted the old one into a general-use temple. Dorfs now spend more time in temple than the funny misty hall I worked hard on of course.
Human traders showed up, was tempted to buy their whips, and a caged capybara. Got more picks, cloth and leather bins, and cheese.
Built an inn above my fort on the surface, maybe it'll attract permanent residents since migrants aren't real. General constructions (like basic walls and floors) are a pain in the ass in Steam as you need to click one morbillion times to designate a block for every wall/floor tile. At least let me hold shift to choose 10 or something.
No sign of goblins or anything actually dangerous yet.
Got a waterfall working in the new meeting hall, converted the old one into a general-use temple. Dorfs now spend more time in temple than the funny misty hall I worked hard on of course.
Human traders showed up, was tempted to buy their whips, and a caged capybara. Got more picks, cloth and leather bins, and cheese.
Built an inn above my fort on the surface, maybe it'll attract permanent residents since migrants aren't real. General constructions (like basic walls and floors) are a pain in the ass in Steam as you need to click one morbillion times to designate a block for every wall/floor tile. At least let me hold shift to choose 10 or something.
No sign of goblins or anything actually dangerous yet.