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Messages - MrRoboto75

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4681
I can't wait for matchmaking to hit, I'm thinking it'll completely revolutionize the game.

Eh.  Its going to probably either mirror the comp meta already in play (only worse because none of the broken weapons can be banned), or it will be similar to how MvM became after like three months (a bunch of kick happy my-way-or-highway meta sods).

4682
Other Games / Re: Undertale: Its dangerous to go alone, take Spoilers
« on: October 28, 2015, 12:16:30 am »
Smells like Temmie Flakes

4683
DF Dwarf Mode Discussion / Re: Problems with unemployment
« on: October 27, 2015, 03:31:02 pm »
What about the clothing industry?

4684
DF Dwarf Mode Discussion / Re: The Essence of Dwarfiness
« on: October 26, 2015, 08:52:01 pm »
Either:

1) A needlessly or excessively complex solution to a simple problem

2) Turning something relatively innocent into a weapon

3) Causing undue or unintended death or suffering on your citizens

4) Artistic Construction on a grand scale "because we can"

or some combination

4685
DF Gameplay Questions / Re: Goblin stuck on a tree or hill
« on: October 25, 2015, 11:53:09 pm »
Pump up magma from a source and have it flow out in the general direction of the goblin.

This will destroy the tree as well as the goblin without direct harm to dwarves.  In addition, it should melt the rest of the trees as well, preventing this issue again and probably improve FPS in the long run, and if you plan your design ahead, it can be weaponized to be used against future sieges.

4686
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: October 23, 2015, 03:09:59 pm »
This TDM thing would be a lot more fun if victory wasn't entirely determined by medics

4687
Other Games / Re: Payday 2 plan your heist well
« on: October 23, 2015, 02:21:28 pm »
I imagine the upgrade is to encourage actual counterplay - currently the optimal strategy is just to run through the fire as fast as you can, IMO. If the update's tuned right, this could well make it worthwhile to put the turret out of action (ie repairing) and take advantage of the fire break, which could be much more interesting.

It takes about a minute for the turret to repair, and its easy enough to down if maybe two people focus it enough.

Also the extra damage it does makes it a bit more lucrative to hijack it via ECM.

4688
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: October 22, 2015, 09:44:12 pm »
If half the game is only available to one tier, it begs the question of why the other nine tiers even exist.  The only real differences are bigger numbers and all the non-block parts doubling in size.  Oh, and that some parts only become available at certain tiers, while a lot of other don't for ... reasons.

4689
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: October 22, 2015, 09:08:38 pm »
The team DM matches are absolutely silly.  Two blobs just sort of loitering just outside of view from each other, trading a couple of shots here and there that are immediately healed up by the three medics per team.  And then one of the medics die by plasma bomber/random rail guy and the other team finally presses the advantage.

4690
Other Games / Re: Payday 2 plan your heist well
« on: October 22, 2015, 04:51:01 pm »
What they did, I'm led to believe, was make its health lower but gave it three "lives."  You shoot it a bunch and it retracts into the van for a while for a repair.

It can also fart if you try to hide under it.

Such a rework was mentioned on the steam discussions ages ago, and I guess here it is.

4691
Other Games / Re: How did you last *own*?
« on: October 22, 2015, 02:54:57 pm »
After getting all the mone in the vault, the vault doors swing open to reveal a surrounding wall of swat police.  Shields, tazers, the works.

No fear, for I have a flamethrower.  I just get in there, the flames going around the shields and melting cops down where ever I go.  Meanwhile the rest of the teams cleaning up and shoving money bags down a vent.  We get the two rooms outside the vault secured.

The vault area is connected to the bank proper via a long hallway, that's clogged with police, shields, and other ugliness.  I get my flamethrower reloaded and take point.  I'm literally just walking forward and shooting, never stopping nor slowing.  Everything in my path burns, they couldn't stop me.

We break out of our hold and make for the exit.  My flammer's dry so I switch to my smg to pop off snipers and the other stragglers in our path.  We escape via garbage truck.

Spoiler (click to show/hide)

4692
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: October 21, 2015, 10:51:43 pm »
Every time I try to pick up this game, I end up putting it down about a week later.

4693
Other Games / Re: How did you last die?
« on: October 21, 2015, 10:48:12 pm »
A bear sized quadruped made of radiation and a portal for a head decided it wanted to body slam me.  I squished.

Spoiler (click to show/hide)

4694
Other Games / Re: How did you last die?
« on: October 20, 2015, 08:15:15 pm »
Rocks are overpowered.
For someone who shrugs off getting cleaved with a big fuckoff axe, Ezio is a huge bitch when it comes to getting hit by rocks.
I have a feeling he's really quite bad at rock-paper-scissors.

Ezio was made of scissors all along...

4695
What you should have done was build a floodgate when the channel was still dry.

You might be able to build some constructions over it and trigger a collapse/cave-in so the rubble covers up the channel.

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